Clan Bogclutch
Structure
Milita Captains control small Bogclutch settlements.
Smaller headers control housing complexes and swear loyality to other clans.
District Headers control districts of various clans.
District Law Captains aid with law enforcement within Districts.
District Charge oversees all Districts.
Culture
Warrior Culture, Authoritarian, Militaristic
History
Clan Bogclutch is a minor clan within The Redstone Hold in The Serenity Barony of The Kingdom Alderia. The clan follows a "warrior" that is appointed until defeated. The clan holds claim to The Maw Mash area of Redstone Hold however was forced out of The area due to aggressive wildlife.
The Master and The Cat
During the 87th era of enchantment post the fall of Blackfang Hollow the clans capital, the clan separated with some following their leader Griznara Ironfang. Griznara would have a chance encounter with an adventure duo, The Master and The Cat, the duo would offer to grant the clan Embercrack Western Tower in exchange for their aid clearing it of bandits, Griznara agreed.
After clearing the tower, the duo headed to Maw Rest nwhere the local guard refused to pay the bounty for the bandits that had been issued, with that the duo decided to round up the clan and attack the hamlet in which the hamlet quickly surrendered becoming the first human settlement under the clan.
After Maw rest fell, the hamlet quickly became fortified however it wouldn't remain the capital for long as the clan marched west securing the iron, copper mining hamlet of Duskfen from bandits.
With newly secured iron, copper and subsequently stone Gzirnara appointed The Master "Lord Protector of Bogclutch" and The Master went off south to fund a new settlement for Bogclutch naming it Mire Point after The Mire beasts that were slain on the Peninsula.
Demography and Population
85% Goblin
10% Alderian
2% Cat girl
1% Dwarf
1% Gnome
1% Elf
Military
Technological Level
Copper Iron Society, limited steel
Foreign Relations
Trading Pact with Clan Embercrack
Alliance with Clan Dalkurharn
Laws
A separation law was enacted allowing goblins to take up the housing complexes under supervision of a local clan "header" effectively separating them into groups. Other species but not limited to Alderian, Dwarf, Gnome, cat girl, elf were all kept separate and were only permitted to take up sole residents outside of the housing complexes in single detached housing only.
Agriculture & Industry
cattail clothing, forest and mire leathers
Coal, Iron, Copper, clay, wood, sandstone
herbal meds
Iron + Copper equipment
Trade & Transport
Transfers via The Oak Trade Road and The Silver River
Type
Geopolitical, Clan
Capital
Training Level
Semi-professional
Veterancy Level
Trained
Leader
Head of State
Head of Government
Government System
Dictatorship
Power Structure
Feudal state
Economic System
Mixed economy
Major Imports
Mushroom Tea
Subsidiary Organizations
Deities
Location
Controlled Territories
Neighboring Nations
Notable Members

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