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History of the Lizardfolk

The First Age, The Age of Creation

... 2178 AoC

  • 1700 AoC


    Creation of the Savage Isles
    Geological / environmental event

    With the creation of the Savage Isles, many species were created as well. One of these species were the lizardfolk who were distinctly unsuited to life on the Savage Isles.

    Location
    Savage Isles
  • 1743 AoC


    Migration of the Lizardfolk
    Population Migration / Travel

    Although not by the use of the land bridge, the lizardfolk got out of the Savage Isles less than 50 years after its creation.

    Location
    Inkwater Marsh
  • 1750 AoC


    The Settling of the Inkwater Marshes
    Population Migration / Travel

    When the lizardfolk found the Inkwater Marsh and saw that it was uninhabited, they quickly settled down. From here they fought the local wildlife and the undead that had already multiplied to extreme levels. From this, they eventually managed to settle down and make a living for themselves.

    Location
    Inkwater Marsh
  • 1789 AoC


    Exploration of the Inkwater Marsh
    Discovery, Exploration

    Although it took several decades the lizardfolk eventually managed to overpower and suppress the undead spawning in the Inkwater Marsh. As they did so exploration began and they eventually split up into different clans each with different goals.

    Location
    Chessenta
  • 1795 AoC


    Founding of Chessenta
    Founding

    When the lizardfolk found the area where Chessenta now lies they discovered that undead would appear at seemingly random, as if summoned out of thin air. The leader of the expedition to this area quickly decided that this would be a good place to train new hunters against weaker undead and serve to limit the number of undead in the marshes.

    Location
    Chessenta
  • 1799 AoC


    The Undead March
    Military: Battle

    The denizens only learned of it when the undead horde was already attacking them. This horde of undead came from the West and took several years and many sacrifices to finally fight off.

    Location
    Blackmist Peaks
  • 2021 AoC


    Construction of the Palace of Purification
    Construction beginning/end

    Although it took almost two decades for the news about the great evil to reach Chessenta, once it did the lizardfolk were quick to volunteer for action. However, the Holy Order of Druids were fiercely against this due to them perceiving the lizardfolk as against the world trees.

The Second Age, The Age of War

2179 AoC 3242 AoC

  • 100 AoW


    Discovery of the Obsidian Veil
    Discovery, Exploration

    Exactly 100 years after the burial of the great evil, a portal was discovered in the Inkwater Marsh. To many, this was seen as a sign, with some taking it as evil and others as a sign of hope. To the lizardfolk, it was seen as a ray of hope as they were still struggling to recover after their battle with the great evil.

  • 123 AoW


    Opening of the Obsidian Veil
    Scientific achievement

    It did not take long for the priests of the lizardfolk to open the rift into a stable portal. From it came out a creature the lizardfolk had not seen before, although it reminded them of outsiders that were known to be powerful.

  • 207 AoW


    The Undead Get Beaten Back
    Military: War

    With the help of the qlippoth, the lizardfolk were able to turn the war against the undead. The qlippoth took the front line and increasingly were able to first push back, then eradicate the undead.

    Location
    Inkwater Marsh
  • 263 AoW


    More Portals are Discovered
    Discovery, Exploration

    As the Inkwater Marshes were increasingly cleared by the qlippoth, the Holy Order of Druids increasingly pestered the lizardfolk to get rid of them. While the lizardfolk did not want to distrust their new allies, even after several generations, the druids were able to convince them to explore the newly liberated territories.   Here they found many more portals similar to the first, although smaller in size. They also found the land to be corrupted, beyond even what the undead were capable of.

    Location
    Inkwater Marsh
  • 343 AoW


    The Holy Order of Druids Arrive
    Diplomatic action

    After the discovery many lizardfolk leaders were worried about what to do and even the validity of the report. It was only after two more similar reports that they finally began acting, however, since they were greatly outnumbered due to how many portals now existed the lizardfolk had to do so without getting noticed. When the report came, the Holy Order of Druids were quick to answer.

  • 391 AoW


    The Holy Order of Druids Reinforces Their Efforts
    Military: War

    After the initial failure, the druids called back their forces to discuss strategy, however, when the third archdruid was elected he demanded action to be taken.   The druids quickly turned almost all of their forces towards this threat in an attempt to establish contact with the lizardfolk and understand what happened.

  • 433 AoW


    Qlippoth Lords Appear
    Military action

    With the situation in the Inkwater Marshes going better by the year due to the help from the Holy Order of Druids, many were hopeful that the invasion of qlippoths would soon disappear. This hope was soon crushed when qlippoth lords, towering beings from their realm entered E'ath.

  • 519 AoW


    Discovery of the Runestones
    Discovery, Exploration

    Although the Holy Order of Druids was helping, it was still a losing battle against the qlippoth. Many lizardfolk had abandoned traditional warfare and opted to instead sneak behind enemy lines and fight there. It was such a party that first found a qlippoth runestone.   It was a small piece of obsidian, located near one of their portals. Although it took some time they eventually smashed it and closed the portal it was found near, taking a qlippoth lord with it.

  • 565 AoW


    The Qlippoth War Turns
    Military: War

    When a scouting party returned with information regarding the qlippoth runestones the news was welcomed. While some did not believe the news, there was undeniably one less qlippoth lord on the frontlines. With this new ray of hope many missions were launched, and finally, after almost 50 years a second runestone was found and destroyed, setting the stage for the next part of the war.

  • 733 AoW


    Battle for the Obsidian Veil
    Military: Battle

    After more than a century and many generations of lizardfolk, since the first runestone was destroyed along with its portal, the war had now shifted all the way to the original portal.   Here the runestone was too large to destroy so for the first time they needed to actually kill a qlippoth lord before they could seal the runestone. This battle lasted many days but was eventually won and the runestone sealed, for now.

  • 746 AoW


    Removal of the Qlippoth Stain
    Construction beginning/end

    Although the qlippoth were removed from the Inkwater Marsh, the lizardfolk were not allowed to rest. The undead had once again soared in numbers during the war and the corruption of the qlippoth was still visible. While the Holy Order of Druids felt a need to help, they were forced elsewhere as they were losing battles all around E'ath due to the strain the war had put on them. Despite this they stayed long enough to construct The Obsidian Wall

The Third Age, The Age of Magic

3242 AoC and beyond

  • 53 AoM


    Aftermath of Zemos's Death
    Military: War

    After the death of Zemos, many of the lizardfolk mourned. Of the short-lived races, their lands were the closest to his final resting place. Despite this, they had to keep fighting the undead and they did not have much time to help build his crypt.   When the corruption began spreading, however, they were on the frontlines to see if they could do anything. When they were unable to help, they were still the first to formulate plans for what to do if the corruption kept spreading.