The timeline of events within Beyond The Realms Campaign
A journey begins as most do out of nowhere. With the strike of a clock time begins to run.
The rotting of the wood leads to much damage and further investigation into the strange clocktower of Glimmervale.
Unwillingly thursted into adventure, hopefully our heroes have what it takes.
1 Day
Stuck at the Astral Sea for six days food is getting low but a glimmer is seen on the horizon.
After arriving in Safehaven our heroes must discover its inhabitants and recieved a new quest to travel to a land of little land, the Sunken Isles.
Sailing across the Astral Sea the Heroes of Glimmervale face many extra-planar threats onroute to the Suken Isles.
Arriving to the docks of Primoria our Heroes help its people in exchange for knowledge of their quest, the location of the Chull. However, they are interupted by the eruption of a volcano.
Our heroes investigate an erupting volcano and broker a peace between rivaling factions. With new information they are ready to continue their search of the Chull.
Our heroes sail across the Minorus isles facing shark radiers, and frog people alike as they locate the Chul in its lair but are unable to capture it. It seems they must seek other routes to gather its eggs.
Our hereos continue their journey and succesfully slay the Chul gathering its eggs with the help of an ancient ritual of the Bullywug. They continue traveling south the island of Esmir where they find a crashed Nautiloid.
Our heroes travel into the Nautiloid defeating an Oblex and escaping with the orb requested by Bullyong.
Our heroes travel back to Safehaven after completing their quests, upon return they meet a new member of their party Constance. By speaking with the leader of Safehaven they discover the state of the Old Gods agreeing to help the Raven Queen, the patreon of Nirx return to physical form.
Our heroes set sail from Safehaven and travel towards the plane of Celestia, the home of the human gods, which they believe holds the body of the Raven Queen.
After being blasted out of the sky with a massive celestial laser originating from the walls of Celestia our heroes crashland being welcomed to the village of Waybrook. Here they help the locals in exchange for repairs of their ship and information specifily learning of Lady Rayla a fallen angel that may be able to help them sneak into Celestia. Our heroes also learn much of their mysterious new member, Constance and the strange stone she carries along side her.
After a strange encounter with the Stone of Constance, our heroes are approached by Tenson, offering a reward if the players assist in recovering Fort Sprafeld from Bandits. After a quick massacre, our heroes' success is swiftly undercut as Tenson is stabbed by one of the guards they saved, and a strange poison spreads over his body.
Our heroes are forced to split Scar and Nirx, staying to watch the guards while the rest ride to Waybrook to find a way to cure Tenson. Scar and Nirx come face to face with Esemeradla, and as they were undermanned, are forced to give her the remaining guards. The party realized they must follow her to her base so they can get the cure needed for Tenson. After storming her cave the next day, she escapes, and they get the cure needed to save Tenson.
Day 299-312 2 day to salen 7 day rest 4 day travel Arcadia Day 1 before smuggle 14 Days
The party prepare to head off to Mechanicus learning more about the Vladenkul Vampires as well as themselves. Culminating in the nature of Slickk being revealed as well as a voice eminating from the Runic Stone.
Our party speaks to the mysterious Grande Father within the stone and arrive to Mechanicus where Scar is almost ripped apart.
7 Days
The goodbyes and the first 3 months of our heroes' travel towards the Deserts of Ara and Aaurora.