Beyond The Realms

The timeline of events within Beyond The Realms Campaign

  • 3034 AK

    33 /3

    Constance is Born
    Life, Birth

  • 3045 AK

    3 /5

    Gael is Born
    Life, Birth

  • 3053 AK

    21 /6

    Nirx is Born
    Life, Birth

  • 3070 AK

    1 /6

    Nirx Arrives in Glimmervale
    Life, Relocation

  • 3091 AK

    10 /7

    Slickk'Twa is Born
    Life, Birth

  • 3097 AK

    8 /10

    Francis is Born
    Life, Birth

  • 3108 AK

    14 /8

    Scar is Created
    Life, Birth

  • 3110 AK

    31 /5

    Scar Arrives in Glimmervale
    Life, Relocation

  • 3112 AK

    15 /4

    Slickk'Twa Arrival In Glimmervale
    Life, Relocation

  • 3112 AK

    22 /7

    Constance Arrive Feywild
    Life, Relocation

  • 3115 AK

    27 /8

    Gael arrives in Glimmervale
    Life, Relocation

  • 3117 AK

    22 /4

    Constance Arrive Safehaven
    Life, Relocation

  • 3118 AK

    11 /10

    Francis arrives in Glimmervale
    Life, Relocation

  • 3120 AK

    23 /4

    The Clock Strikes Twelve (Session 0)
    Era beginning/end

    A journey begins as most do out of nowhere. With the strike of a clock time begins to run.

    Day 1

  • 3120 AK

    24 /4
    3120 AK

    32 /4

    The Wood Rots (Session 1)
    Expedition

    The rotting of the wood leads to much damage and further investigation into the strange clocktower of Glimmervale.

    Day 2-9
    8 Days

  • 3120 AK

    33 /4
    3120 AK

    33 /4

    Into the Realm (Session 2)
    Life, Failure / Mishap

    Unwillingly thursted into adventure, hopefully our heroes have what it takes.

    Day 10
    1 Day

  • 3120 AK

    33 /4 18:00
    3120 AK

    3 /5

    To The Safehaven (Session 2)
    Population Migration / Travel

    Stuck at the Astral Sea for six days food is getting low but a glimmer is seen on the horizon.

    Day 10-15
    6 Days

  • 3120 AK

    3 /5
    3120 AK

    18 /5

    A True Haven (Session 3)
    Life, Relocation

    After arriving in Safehaven our heroes must discover its inhabitants and recieved a new quest to travel to a land of little land, the Sunken Isles.

    Day 16-31
    15 Days

  • 3120 AK

    18 /5 10:00
    3120 AK

    19 /6

    From Sea to Sunken Sea (Session 4)

    Sailing across the Astral Sea the Heroes of Glimmervale face many extra-planar threats onroute to the Suken Isles.

    Day 31-72
    41 Days

  • 3120 AK

    19 /6
    3120 AK

    26 /6

    Palliation of Primoria (Session 5)

    Arriving to the docks of Primoria our Heroes help its people in exchange for knowledge of their quest, the location of the Chull. However, they are interupted by the eruption of a volcano.

    Day 72-79
    8 Days

  • 3120 AK

    27 /6

    A Heated Debate (Session 6)

    Our heroes investigate an erupting volcano and broker a peace between rivaling factions. With new information they are ready to continue their search of the Chull.
     

    Day 80
    1 Day

  • 3120 AK

    28 /6
    3120 AK

    29 /6

    These Waters Fierce (Session 7)

    Our heroes sail across the Minorus isles facing shark radiers, and frog people alike as they locate the Chul in its lair but are unable to capture it. It seems they must seek other routes to gather its eggs.

    Day 81-82
    2 Days

  • 3120 AK

    29 /6
    3120 AK

    30 /6

    The Chuldalorian (Session 8)

    Our hereos continue their journey and succesfully slay the Chul gathering its eggs with the help of an ancient ritual of the Bullywug. They continue traveling south the island of Esmir where they find a crashed Nautiloid.

    Day 83
    1 Day

  • 3120 AK

    31 /6
    3120 AK

    32 /6

    Oblex & The Brain (Session 9)

    Our heroes travel into the Nautiloid defeating an Oblex and escaping with the orb requested by Bullyong.

    Day 84
    1 Days

  • 3120 AK

    33 /6
    3120 AK

    16 /8

    New Face & Old Gods (Session 10)

    Our heroes travel back to Safehaven after completing their quests, upon return they meet a new member of their party Constance. By speaking with the leader of Safehaven they discover the state of the Old Gods agreeing to help the Raven Queen, the patreon of Nirx return to physical form.

    Day 85-145
    61 Days

  • 3120 AK

    22 /7

    Constance Joins Party

  • 3120 AK

    17 /8
    3121 AK

    23 /1

    A Long Holey Journey (Session 11)

    Our heroes set sail from Safehaven and travel towards the plane of Celestia, the home of the human gods, which they believe holds the body of the Raven Queen.

    Day 146-272
    127 Days

  • 3121 AK

    23 /1

    An Explosive Welcome (Session 12) (WIP)

    After being blasted out of the sky with a massive celestial laser originating from the walls of Celestia our heroes crashland being welcomed to the village of Waybrook. Here they help the locals in exchange for repairs of their ship and information specifily learning of Lady Rayla a fallen angel that may be able to help them sneak into Celestia. Our heroes also learn much of their mysterious new member, Constance and the strange stone she carries along side her.

    Day 272
    1 Day

  • 3121 AK

    24 /1

    The Sprafeld Massacre (Session 13) (WIP)

    After a strange encounter with the Stone of Constance, our heroes are approached by Tenson, offering a reward if the players assist in recovering Fort Sprafeld from Bandits. After a quick massacre, our heroes' success is swiftly undercut as Tenson is stabbed by one of the guards they saved, and a strange poison spreads over his body.

    Day 273
    1 Day

  • 3121 AK

    24 /1 12:00
    3121 AK

    25 /1

    The Witch's Poison (Session 14) (WIP)

    Our heroes are forced to split Scar and Nirx, staying to watch the guards while the rest ride to Waybrook to find a way to cure Tenson. Scar and Nirx come face to face with Esemeradla, and as they were undermanned, are forced to give her the remaining guards. The party realized they must follow her to her base so they can get the cure needed for Tenson. After storming her cave the next day, she escapes, and they get the cure needed to save Tenson.

    Day 274 - Day 275
    1 Day

  • 3121 AK

    26 /1
    3121 AK

    3 /2

    The Knowledge of The City (Session 15) (WIP)


    Day 275-288
    14 Days

  • 3121 AK

    3 /2
    3121 AK

    11 /2

    Institutionalized (Session 16) (WIP)

    Day 288-296 7 day rest 1 day Prep 8 Days

  • 3121 AK

    11 /2 20:00
    3121 AK

    12 /2 06:00

    Into The Dreamscape (Session 17) (WIP)

    Day 296 1 Day

  • 3121 AK

    12 /2 07:00
    3121 AK

    14 /2

    Cult of Color and the Drab Dragon (Session 18) (WIP)

    Day 296-298 2 Days

  • 3121 AK

    15 /2
    3121 AK

    28 /2

    Arcadia and Beyond (Session 19) (WIP)

    Day 299-312 2 day to salen 7 day rest 4 day travel Arcadia Day 1 before smuggle 14 Days

  • 3121 AK

    28 /2
    3121 AK

    29 /2

    The Iridescent Symposium (Session 20) (WIP)

    Day 312-Day 313 1/2 Days

  • 3121 AK

    29 /2

    The Depths of Heaven (Session 21) (WIP)

    Day 313 1/2 Days

  • 3121 AK

    29 /2
    3121 AK

    29 /3

    The Body of The Queen (Session 22) (WIP)

    Day 313-349 36 Days

  • 3121 AK

    29 /3
    3121 AK

    29 /6

    Mechanics Needs Moms & The Visit (Session 23) (WIP)

    Day 349-457 3 month rest Safehaven 108 Days

  • 3121 AK

    29 /6
    3121 AK

    13 /7

    The Castle in the Stars (Session 24) (WIP)

    Day 457-479 3 week travel 1 Day Vladenkul 22 Days

  • 3121 AK

    13 /7
    3121 AK

    14 /7

    Daddy Night Care (Session 25) (WIP)

    Day 479-480 1 Day

  • 3121 AK

    14 /7
    3121 AK

    25 /7

    The Hell Beast & The Stone Speaks (Session 26)

    The party prepare to head off to Mechanicus learning more about the Vladenkul Vampires as well as themselves. Culminating in the nature of Slickk being revealed as well as a voice eminating from the Runic Stone.

    Day 481-491
    11 Days

  • 3121 AK

    25 /7
    3121 AK

    32 /7

    Repairs Required (Session 27)

    Our party speaks to the mysterious Grande Father within the stone and arrive to Mechanicus where Scar is almost ripped apart.

    Day 491-498
    7 Days

  • 3121 AK

    32 /7

    (Session 28)
  • 3121 AK

    4 /9
    3122 AK


    Session 42

    The goodbyes and the first 3 months of our heroes' travel towards the Deserts of Ara and Aaurora.