Era beginning/end
A journey begins as most do out of nowhere. With the strike of a clock time begins to run.
The session began with the towns people living their normal lives in Glimmervale far away from the material plane and lost in both space and time. With time frozen here aging is not a problem for anyone, however plants seem to be unaffected by this time disturbance.
The various people of Glimmervale are living their normal lives.
Holly the local farmer and oldest member of the town requests the strange lizard man Slickk'Twa Of The Waterspeakers to gather her a barrel of water. He leaves his "tower" (the top of her windmill) and goes to retrieve said water from the local innkeep Igdris.
Tanya the local shop keep requests that her ward Nirx goes into the forest later to retrieve more trinkets. Annabelle a young satur gril speands her day drawing pictures of her family in the middle of the shop.
Igdris requests that Gael Morgana goes to Tanya's shop to retrieve some additional cups. Some of teh farmhands have been a bit more roudy recently with the increased presence of kobolds. Francis continues cooking for the community in the small kitchen of the tavern.
Copper Guardian Scar reports strange happenings with the Woodsman a more simple construct who collects the firewood for the community stating "The Wood Rots".
As everything seems to be going forward as normal suddenly a bolt of strange energy strikes into the clocktower in the center of town. All the people of the town including the members of our party come together to decide what to do in terms of the recent strange event.
The Heroes of Glimmervale decide to explore the inside of the tower and find a large amount of information. A note in the basement which talks of spiders, a cavern, and some sort of boat.
As they continue to explore upwards into the clocktower they discover the statue which appears to be a gnome by the name of Pippin Gluow who was petrified. They continue to look in this upper room that appears to be the control room of the tower and discover several levers and switches however they have no clue their purpose. They end the day on the question of what to do with these switches as the clocktower has never ticked nor moved in the entire time of anyone who has lived in Glimmervale. What will the Heroes of Glimmervale do next?