A True Haven (Session 3)

Life, Relocation

3120AK
3/5
3120AK
18/5

After arriving in Safehaven our heroes must discover its inhabitants and recieved a new quest to travel to a land of little land, the Sunken Isles.

Day 16-31
15 Days


The Heroes of Glimmervale finally arrived to the Floating Seaway of Safehaven. Here the party is greated by a construct called Unit 4276. Informing them of the rules of Safehaven a location of rest for all interplanar travelers but where all fighting is outlawed to keep the peace. This peace is kept in order by the Enforcers, seemingly killing anyone who steps out of line.
Needing repair of their ship to return home the party travels over to the Hammer and Dragon a ship repair and upgrade store run by a dragon named Tyrian. However, with little money to pay they are forced to find work to get proper repair of their ship.
In exploring Safehaven the party encounters many strange faces:
Draqaxiuz - the Bahir barkeep of the Safehouse
Lydia - a Deva from the city of Orinos looking for a demon.
Carlos - a clown assassin willing to train Gael Morgana.
Albatross - a ghost wizard willing to train Slickk'Twa Of The Waterspeakers.
Angus Mc'Ferguson - a hobgoblin leader of the Mc'Ferguson Brothers.
Altros - tabaxi receptionist of the Mage Guild of Safehaven
Whilst exploring and doing odd jobs over the next two weeks of rest:
Slickk'Twa Of The Waterspeakers entered the Mage Guild of Safehaven and helped heal Darcy a individual effected by a Dream Crystal.
Gael Morgana broke into the Mage Guild of Safehaven to prove himself to Carlos so he would train him.
Heroes of Glimmervale got together and met with Angus Mc'Ferguson who offered them a job in exchange for the repairs of their ship. They would need to travel to the Sunken Isles and retrieve something for him. Angus Mc'Ferguson told them to meet with one of his contacts on the Minorus Isles, Memphis Del'Tenin for more specifics.
They spend the next two weeks to prepare themselves before heading foward.
Just before setting off from Safehaven with the quest in hand the party decided to sell the two Kobold (Deji & JJ) left on their ship off to a merchant Ro in exchange for 250 gold pieces. The Heroes of Glimmervale awaken the next day in their rooms of the Safehouse to the sounds of conflict. Emerging into the main room of the tavern they see Lydia the Deva yelling and engaging with a Nelfeshnee the demon she had been hungint. As this excliated the Protectors appeared zapping them both presumabily killing them.
Slick'twa attempting to make new alllies speaks with Bullyong a Illithid. Bullyong requests for Slick'twa to locate a Stone Orb for him located on a sunken ship on the island of Esmir in the Sunken Isles. Offering him a exorberent amount of money in exchange for procuring it.
The party spends the rest of their time preparing and reading up on what to expect in the Sunken Isles deciding to begin by heading to the city of Primoria, a city of Merfolk, to locate Memphis Del'Tenin the contact of Angus Mc'Ferguson.
With all prepared they set sail for the Sunken Isles.

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