Player Options
It is recommended to have general knowledge about the campaign setting before creating the characters. Advise with the DM, explain your intent, and he will help find the best resources. I suggest starting here.
Each player must initialy create 2 characters:
Alignment: Any
Race: AnyElemental Forgemaster: Infuses objects and armor with elemental powers (Earth, Fire, Water, Air).
Elemental Wrath: Channels elemental forces through rage (Earth, Fire, Water, Air).
Chrono Chaos: Manipulates time to unleash chaotic effects during rage.
Dissonance: Chaotic interplay of order and entropy weaves discordant melodies that shape fate and probability.
Arcane & Magic: Focuses on spell potency and magical defenses.
Flora & Fauna: Enhances healing and nature-related abilities.
Matter & Element: Excels in elemental and physical enhancements.
Spirit & Soul: Guides spirits and empowers life and death magic.
Order & Entropy: Enforces balance with lawful or chaotic retribution.
Flora & Fauna: Harnesses nature’s power for healing and plant-based magic.
Warden of Thorns: Uses nature to empower attacks and pose threats.
The Way of the Soulbound Aegis: Combines martial arts with spiritual energy to reflect damage.
Arcane Sentinel: Harnesses arcane power to protect & strike with magical force.
Shwazen Paladin (TBD)
Varoc Paladin (TBD)
Chergathar Paladin (TBD)
Balangorde Paladin (TBD)
Verdant Warden: Masters nature to summon swarms, enhance allies, and cast natural spells.
Verdant Shadow: Bend nature to hide and impose challenges on enemies.
Arcane Genesis: Taps into the primal source of arcane magic for unparalleled spellcasting versatility.
Arcanum Pact: Forge a bond with an avatar of Ulus’ arcane power or an arcane manifestation to master magical energies.
Verdant Covenant: Partner with emissaries of Shwazen, such as ancient treants or guardian spirits, to draw power from nature.
Elemental Contract: Form a pact with a powerful elemental or guardian serving Varoc, channeling the raw forces of the elements.
Spiritbind Pact: Bind with a celestial spirit or ethereal guide representing Chergathar’s will, granting insights into the soul's journey.
Chrono Pact: Align with a Time Guardian or Oracle of Fate of Balangorde to manipulate the delicate balance of order, chaos, and time itself.
Primal Arcanum: Channels ancient, raw magical forces for powerful and primal spellcasting.
Verdant Arcanum: Weaves arcane magic with nature's cycles, nurturing allies and controlling the battlefield with verdant energy.
Soulweaving: Masters the magic of spirit communication & control.
Alignment: Any good alignment
Race: Elf or Half-Elf
Class: Same class and subclass as Character 1
Both characters receive Starting Equipment.
Character 1
Level: 1Alignment: Any
Race: Any
Class
Some classes have world-specific subclasses exclusively or in addition to standard D&D. Other classes or subclasses must be approved by the DM.Artificer
Standard specialties, in addition to:Barbarian
Standard paths, in addition to:Bard
Standard colleges, in addition to:Cleric
World-specific domains exclusively:Druid
Standard circles, in addition to:Fighter
Standard archetypes, in addition to:Monk
Standard traditions, in addition to:Paladin
World-specific oaths exclusively:Ranger
Standard conclaves, in addition to:Rogue
Standard archetypes, in addition to:Sorcerer
Standard origins, in addition to:Warlock
World-specific patrons exclusively:Wizard
Standard schools, in addition to:Character 2
Level: 18Alignment: Any good alignment
Race: Elf or Half-Elf
Class: Same class and subclass as Character 1
Both characters receive Starting Equipment.
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