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Player Options

It is recommended to have general knowledge about the campaign setting before creating the characters. Advise with the DM, explain your intent, and he will help find the best resources. I suggest starting here.   Each player must initialy create 2 characters:  

Character 1

Level: 1
Alignment: Any
Race: Any  

Class

Some classes have world-specific subclasses exclusively or in addition to standard D&D. Other classes or subclasses must be approved by the DM.  
Artificer
Standard specialties, in addition to:
  • Elemental Forgemaster: Infuses objects and armor with elemental powers (Earth, Fire, Water, Air).

  • Barbarian
    Standard paths, in addition to:
  • Elemental Wrath: Channels elemental forces through rage (Earth, Fire, Water, Air).
  • Chrono Chaos: Manipulates time to unleash chaotic effects during rage.

  • Bard
    Standard colleges, in addition to:
  • Dissonance: Chaotic interplay of order and entropy weaves discordant melodies that shape fate and probability.

  • Cleric
    World-specific domains exclusively:
  • Arcane & Magic: Focuses on spell potency and magical defenses.
  • Flora & Fauna: Enhances healing and nature-related abilities.
  • Matter & Element: Excels in elemental and physical enhancements.
  • Spirit & Soul: Guides spirits and empowers life and death magic.
  • Order & Entropy: Enforces balance with lawful or chaotic retribution.

  • Druid
    Standard circles, in addition to:
  • Flora & Fauna: Harnesses nature’s power for healing and plant-based magic.

  • Fighter
    Standard archetypes, in addition to:
  • Warden of Thorns: Uses nature to empower attacks and pose threats.

  • Monk
    Standard traditions, in addition to:
  • The Way of the Soulbound Aegis: Combines martial arts with spiritual energy to reflect damage.

  • Paladin
    World-specific oaths exclusively:
  • Arcane Sentinel: Harnesses arcane power to protect & strike with magical force.
  • Shwazen Paladin (TBD)
  • Varoc Paladin (TBD)
  • Chergathar Paladin (TBD)
  • Balangorde Paladin (TBD)

  • Ranger
    Standard conclaves, in addition to:
  • Verdant Warden: Masters nature to summon swarms, enhance allies, and cast natural spells.

  • Rogue
    Standard archetypes, in addition to:
  • Verdant Shadow: Bend nature to hide and impose challenges on enemies.

  • Sorcerer
    Standard origins, in addition to:
  • Arcane Genesis: Taps into the primal source of arcane magic for unparalleled spellcasting versatility.

  • Warlock
    World-specific patrons exclusively:
  • Arcanum Pact: Forge a bond with an avatar of Ulus’ arcane power or an arcane manifestation to master magical energies.
  • Verdant Covenant: Partner with emissaries of Shwazen, such as ancient treants or guardian spirits, to draw power from nature.
  • Elemental Contract: Form a pact with a powerful elemental or guardian serving Varoc, channeling the raw forces of the elements.
  • Spiritbind Pact: Bind with a celestial spirit or ethereal guide representing Chergathar’s will, granting insights into the soul's journey.
  • Chrono Pact: Align with a Time Guardian or Oracle of Fate of Balangorde to manipulate the delicate balance of order, chaos, and time itself.

  • Wizard
    Standard schools, in addition to:
  • Primal Arcanum: Channels ancient, raw magical forces for powerful and primal spellcasting.
  • Verdant Arcanum: Weaves arcane magic with nature's cycles, nurturing allies and controlling the battlefield with verdant energy.
  • Soulweaving: Masters the magic of spirit communication & control.

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    Character 2

    Level: 18
    Alignment: Any good alignment
    Race: Elf or Half-Elf
    Class: Same class and subclass as Character 1
      Both characters receive Starting Equipment.

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