Elemental Wrath - Barbarian Path
Those who walk the Path of the Elemental Wrath harness the primal powers of Varoc, God of Matter & Element. They channel the raw energy of earth, fire, water, and air into their rage, fusing their battle prowess with the chaotic might of the elements. These warriors are often seen as a force of nature itself, with each blow embodying the wrath of the elemental realm. Their bond with Varoc requires an unwavering belief in one of his religions: Angshire Spirits or Varocism, as their power is drawn directly from this divine connection.
As an Elemental Wrath barbarian, your rage is more than just a surge of adrenaline. It's an elemental tempest, a maelstrom of nature's fury. The roaring fire, the crushing earth, the slicing winds, and the overwhelming waves – they all resonate within you, waiting for release. Choose your element, and let the world tremble before your wrath.
Earth: Your skin becomes stone-like. You gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
Fire: Flames envelop you. Each creature within 5 feet of you when you rage, when they start their turn within range, or those that enter it, takes fire damage equal to half your barbarian level. This radius increases to 10 feet at 10th level and 15 feet at 15th level.
Water: Your form becomes fluid-like, making you elusive and adaptable. Opportunity attacks against you have disadvantage. You can move through the space of any creature. Moreover, whenever a creature misses you with a melee attack, the attacker must make a Strength saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be pushed back 10 feet as a torrent of water surges from you.
Air: Winds swirl around you. Ranged weapon attacks against you have disadvantage, and your jump height and distance are doubled.
Earth: Your skin becomes as tough as the bedrock. You gain resistance to force damage and cannot be knocked prone.
Fire: You become immune to fire damage and gain resistance to cold damage.
Water: You can breathe underwater, gain a swim speed equal to twice your walking speed, and can freely pass through any body of water as if it was a portal, emerging from another body of water within 200 feet.
Air: You gain a flying speed of 30 feet. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Earth: The ground in a 20-foot radius around you becomes difficult terrain for your enemies. Each creature on the ground in that area must make a Strength saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be restrained until your rage ends.
Fire: Flames roar out from you in a 30-foot cone. Each creature in that area must make a Dexterity saving throw (DC as above) or take fire damage equal to your barbarian level + your Constitution modifier.
Water: A tidal wave crashes forward in a 30-foot cone. Each creature in that area must make a Strength saving throw (DC as above) or be knocked prone and take cold damage equal to half your barbarian level.
Air: A vortex of wind pulls in creatures within 30 feet of you. Each creature in that area must make a Strength saving throw (DC as above) or be pulled up to 10 feet towards you and be knocked prone.
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