Verdant Covenant - Warlock Patron
Warlocks who pledge their allegiance to Shwazen, the Goddess of Flora & Fauna, draw their powers from the heart of nature itself. Warlocks who form a bond with Shwazen often do not pledge their allegiance to the deity directly. Instead, their connection is made through powerful emissaries of Shwazen, be it ancient treants, guardian spirits of primordial forests, or avatars of nature itself. These intermediaries ensure that the Warlock stays true to the ideals of their patron, drawing power from the heart of nature. To fully embrace this power, one must genuinely believe in one of the patron's religions: Angshire Spirits, Old Shwazen Ancestors, or Shwazen Faith.
These Warlocks often find themselves as guardians of nature, driven by a profound understanding of the balance between all living things. Their actions often reflect Shwazen's desire to protect and preserve the natural order. Whether it's communicating with animals or summoning protective groves, these Warlocks have unique skills that reflect their close bond with the environment.
You forge a bond with a spirit of nature, manifesting it as a rooted companion. As an action, you can summon a Nature Spirit in an unoccupied space within 30 feet of you. This spirit appears as a stronger, more mystical version of a Twig Blight, with glowing eyes and a soft aura of ancient magic.Armor Class: 13 (natural armor)
Hit Points: 10 (3d6)
Speed: 20 ft.
STR: 6 (-2) DEX: 13 (+1) CON: 12 (+1) INT: 4 (-3) WIS: 8 (-1) CHA: 3 (-4)
Skills: Stealth +3
Damage Vulnerabilities: Fire
Damage Resistances: Piercing from non-magical attacks not made with silvered weapons
Senses: Blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages: Understands the languages of its summoner but can't speak
Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
The Nature Spirit follows your commands and acts on its own initiative in combat. If the Nature Spirit drops to 0 hit points, it dissipates, returning to the earth. You can summon the Nature Spirit again after finishing a long rest or by expending a warlock spell slot of 3rd level or higher. If you do not summon your Nature Spirit for 7 consecutive days, the bond breaks, and you must re-attune yourself by spending 2 hours in meditation within a natural environment. Additionally, while the Nature Spirit is summoned and within 60 feet of you, you can communicate telepathically with it and see and hear through its senses as an action, gaining its perspective until the start of your next turn. During this time, you are deaf and blind with regard to your own senses. When you use your Eldritch Blast, you can choose to have the Nature Spirit be the source of the blast for any or all beams, provided it is within range of your target.
When you hit a creature with Eldritch Blast, vines momentarily sprout and lash at the target. You can choose up to a number of creatures hit equal to your Charisma modifier (minimum of one). The chosen targets must succeed on a Strength saving throw against your Warlock spell save DC or be restrained until the end of your next turn.
Soul of the Forest
Starting at 1st level, when you are in a natural environment (forests, jungles, meadows), you have advantage on stealth checks and cannot be tracked by nonmagical means unless you choose to leave a trail.Natural Empathy
Starting at 1st level, you can communicate with both animals and plants effortlessly. You can cast Speak with Animals and Speak with Plants without using a spell slot. You can use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain all expended uses after a long rest.Expanded Spell List
The Verdant Covenant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.1st Level
Absorb Elements, Goodberry2nd Level
Barkskin, Phantasmal Force3rd Level
Call Lightning, Protection from Energy4th Level
Stoneskin, Giant Insect5th Level
Awaken, Commune with NatureBlessing of the Grove
At 6th level, as an action, you can summon a protective grove around you. This grove provides you and allies within 10 feet of you with temporary hit points equal to your warlock level + your Charisma modifier. Once you use this feature, you can't use it again until you finish a short or long rest.Nature's Boon
Beginning at 10th level, you embody nature's resilience. You gain resistance to poison damage, and you can't be charmed.Gift of the Green
At 14th level, Shwazen's bond strengthens within you. As a reaction, when you or an ally within 60 feet are subjected to an attack, you can summon a barrier of thick, intertwining vines to absorb some of the damage. The target gains resistance to the damage of that attack. Once you use this feature, you can't use it again until you finish a short or long rest.Additional Invocations
Rooted Companion
Prerequisite: Verdant Covenant patron, 5th levelYou forge a bond with a spirit of nature, manifesting it as a rooted companion. As an action, you can summon a Nature Spirit in an unoccupied space within 30 feet of you. This spirit appears as a stronger, more mystical version of a Twig Blight, with glowing eyes and a soft aura of ancient magic.
Nature Spirit Stats:
Actions:
The Nature Spirit follows your commands and acts on its own initiative in combat. If the Nature Spirit drops to 0 hit points, it dissipates, returning to the earth. You can summon the Nature Spirit again after finishing a long rest or by expending a warlock spell slot of 3rd level or higher. If you do not summon your Nature Spirit for 7 consecutive days, the bond breaks, and you must re-attune yourself by spending 2 hours in meditation within a natural environment. Additionally, while the Nature Spirit is summoned and within 60 feet of you, you can communicate telepathically with it and see and hear through its senses as an action, gaining its perspective until the start of your next turn. During this time, you are deaf and blind with regard to your own senses. When you use your Eldritch Blast, you can choose to have the Nature Spirit be the source of the blast for any or all beams, provided it is within range of your target.
Nature's Wrath
Prerequisite: Eldritch Blast cantrip, Verdant Covenant patronWhen you hit a creature with Eldritch Blast, vines momentarily sprout and lash at the target. You can choose up to a number of creatures hit equal to your Charisma modifier (minimum of one). The chosen targets must succeed on a Strength saving throw against your Warlock spell save DC or be restrained until the end of your next turn.
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