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Verdant Arcanum - Wizard School

The Verdant Arcanum represents a unique blend of arcane mastery and Shwazen's nurturing connection to nature. Wizards who embrace this path see magic as a living force, intertwined with the cycles of growth, decay, and rebirth. Their spellbooks are not mere tomes but living grimoires, flourishing with enchanted vines and leaves. Wizards of this school must belive in one of the deity's religions, be it Angshire Spirits, the Old Shwazen Ancestors, or the Shwazen Faith.   To follow this path is to honor Shwazen, the Goddess of Flora and Fauna, and to embody her ideals of balance and harmony. These Wizards do not just manipulate magic but weave it into the very fabric of nature, creating lush fields of arcane power and protecting the delicate equilibrium of life.  

Expanded Spell List

1st Level
Entangle, Goodberry
2nd Level
Barkskin, Spike Growth
3rd Level
Plant Growth, Call Lightning
4th Level
Grasping Vine, Guardian of Nature
5th Level
Commune with Nature, Tree Stride  

Nature’s Insight

Starting at 2nd level, your studies of nature and arcane magic grant you enhanced attunement to the natural world.
  • Skill Proficiencies: Gain proficiency in Nature and Survival.
  • Verdant Grimoire: Your spellbook becomes a living grimoire, constructed of enchanted leaves and vines. While in a natural environment, your spells gain a +1 bonus to attack rolls and DCs.
  • Add Druidcraft and Entangle to your spellbook. These spells do not count against the number of spells you can prepare.
  • Lifeweaver’s Aura

    At 6th level, Shwazen’s blessing allows you to share the nurturing power of your magic. When you cast a spell of 1st level or higher, you can:
  • Grant an ally temporary hit points equal to the spell’s level + your Intelligence modifier (minimum 1).
  • Alternatively, restore a non-magical plant within 30 feet to its natural state or cause it to bloom instantly, or a magical plant with the DM's discretion.
  • You can use this feature a number of times equal to your Intelligence modifier (minimum once). You regain all uses after a long rest.  

    Arcane Bloom

    Starting at 10th level, you can imbue your area spells with the flourishing energy of nature. When you cast an area spell (e.g., Fireball or Cone of Cold), you can create a lush terrain in the affected area for 1 minute:
  • The area becomes difficult terrain for enemies.
  • Allies within the area gain advantage on Dexterity (Stealth) checks.
  • You can use this feature once per short or long rest.  

    Verdant Harmony

    At 14th level, you can channel Shwazen’s restorative power to mend and protect. As an action, expend a spell slot of 5th level or higher to invoke a wave of healing energy:
  • All creatures of your choice within 30 feet regain hit points equal to your Wizard level + the spell slot level.
  • Diseases and poisons affecting these creatures are neutralized.
  • Allies affected gain resistance to one damage type of your choice (e.g., fire, cold, lightning) for 1 minute.
  • You can use this feature once per long rest.

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