Verdant Shadow - Roguish Archetype
Rogues of the Verdant Shadow walk the silent paths of the wild, guided by the will of Shwazen. Masters of stealth and ambush, they weave into nature itself, vanishing like mist and striking like the viper. Whether they follow the Angshire Spirits, the Old Shwazen Ancestors, or the Shwazen Faith, Verdant Shadows are the embodiment of patience, cunning, and nature’s deadly precision.
You are considered lightly obscured.
You may attempt to Hide, even if you are in direct sight, as long as you are in natural terrain (such as forests, jungles, grasslands, or caves).
You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest.On a failed save, the creature takes an additional 3d6 poison damage and is poisoned for 1 minute.
If the creature is already poisoned, it takes an additional 2d6 poison damage instead.
The target may repeat the saving throw at the end of each of its turns, ending the effect on a success.
The poison damage ignores resistance.
You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest.This invisibility persists even while you move, as long as you remain within natural terrain.
This effect ends if you attack, cast a spell, or enter an area devoid of natural elements.
Once per turn, when you hit a creature with Sneak Attack, you can force it to make a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier).
On a failed save, the creature is restrained until the end of your next turn.
If the creature is already poisoned, it makes this saving throw with disadvantage.
You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest.
Natural Instinct
At 1st level, nature itself bends to hide your presence, moving in harmony with your stealth.Verdant Camouflage
As a bonus action, you can call upon the wilds to obscure your presence. Shadows deepen, foliage subtly shifts, and nature itself aids your stealth. Until the start of your next turn:You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest.
Stealth in the Wilds
You gain advantage on Dexterity (Stealth) checks while in natural terrain and ignore nonmagical difficult terrain in such environments.Verdant Cloak & Dagger
At 3rd level, you can call upon nature itself to shroud you from view and embrace the cunning of the wild’s most efficient hunters.Verdant Camouflage
Your Verdant Camouflage improves. Then natural growth obscures your position. This creates half cover and allows you to attempt to Hide, even if you are in direct sight. If you remain motionless within the cover for at least one round, the growth thickens and counts as three-quarters cover. If you continue to be motionless for another round, the growth covers you completely, providing full cover. The cover lasts for 1 minute or until you move or take an action (except for Hide).Predator’s Strike
If you move at least 10 feet before hitting a creature with Sneak Attack, you deal an additional 1d6 damage.Nature’s Embrace
At 9th level, your connection to the wild enhances both your stealth and lethality.Verdant Camouflage
When you use Verdant Camouflage and whenever you take the Hide action in natural terrain, nature attempts to protect you. Until the start of your next turn, attack rolls against you have disadvantage.Predator’s Strike
The bonus damage from Predator’s Strike increases to 2d6.Venomfang Strike
Your strikes carry the silent judgment of the wild, inflicting venomous wounds. Once per turn, when you hit a creature with Sneak Attack, you can imbue your attack with magical venom. The target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier).You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a short or long rest.
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