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Chrono Pact - Warlock Patron

The Chrono Pact with Balangorde, the God of Order & Entropy, creates a bond not directly with the deity, but with an entity entwined in the dance between order, chaos, and fate. This could be a Time Guardian, Herald of Entropy, or Oracle of Fate. As a disciple, choose one of Balangorde's religions: Angshire Spirits or Balanian Sect. This pact grants you rare abilities, echoing the relentless tick-tock of time.   Chrono Pact Warlocks exude an aura of timelessness. Those nearby might sense the vibrations of fate's loom at work. This power, while potent, can ensnare the unwary in time's unpredictable snare.  

Expanded Spell List

Your Chrono Pact offers additional spell choices:  
1st Level
Shield, Chromatic Orb
2nd Level
Branding Smite, Blur
3rd Level
Haste, Slow
4th Level
Staggering Smite, Greater Invisibility
5th Level
Banishing Smite, Foresight  

Temporal Shift

Starting at 1st level, you can manipulate the flow of time around a creature. Using your action, select a creature within 30 feet. For the duration of one round, you can either accelerate or decelerate them. If accelerated, their movement speed doubles, they gain advantage on attack rolls and checks related to time, while attacks against them have disadvantage. Conversely, if decelerated, their speed is halved, with disadvantages on these rolls and incoming attacks gaining advantage. The chosen creature must succeed on a Wisdom saving throw against your Warlock spell save DC or be affected by this feature. After invoking this ability, you must finish a short or long rest before using it again.  

Temporal Grasp

Starting at 6th level, as a reaction when a creature you can see within 60 feet makes an attack or casts a spell, you can momentarily freeze them in time, causing their action to fail. The chosen creature must succeed on a Wisdom saving throw against your Warlock spell save DC or be affected by this feature. After using this feature, you must finish a short or long rest before using it again.  

Clockwork Guard

At 10th level, the cosmic cadence provides you with protection. You gain resistance to psychic damage and cannot be frightened.  

Temporal Mastery

At 14th level, your dominion over time has grown, allowing you to either compel a creature to redo a recent action or to pry into their imminent intentions. You can use this feature once, choosing either "Redo" or "Forsee", and regain the ability to do so after a short or long rest.  
Redo
As an action, choose a creature you can see within 60ft. All events that occurred due to that creature's last turn—damage dealt, movement taken, spells cast, conditions applied, items used, and any other effects—are immediately negated. You dictate which aspects of its turn remain the same and which should be redone: its action, bonus action, movement, attack or spell target(s). If dice were rolled during its previous turn, you can command it to reroll any or all of those dice. The creature then immediately redoes its last turn during your current action. The creature may choose the same choices. The chosen creature must succeed on a Wisdom saving throw against your Warlock spell save DC or be affected by this feature.  
Forsee
As an action, you peer into a creature's near future. Choose a creature within 60ft that you can see. You then reveal two aspects of its next turn: its intended action, bonus action, movement, or targets. The creature must truthfully and immediately divulge these intentions to you, and it is compelled to make those choices during its next turn. The chosen creature must succeed on a Wisdom saving throw against your Warlock spell save DC or be affected by this feature.  

Additional Invocations

Past Glimpse

Prerequisite: Chrono Pact patron
As an action, you can peer into the past of a specific familiar location, witnessing any 10-minute segment from the past 24 hours. Once you've used this feature, you must finish a short or long rest before using it again.  

Mandate of Order

Prerequisite: Chrono Pact patron
As an action, you can issue a verbal command that either prevents chaos or enforces order upon a creature. The target must succeed on a Wisdom saving throw against your Warlock spell save DC + d6 or follow the command. This invocation doesn't require any components.  

Chaos Ray

Prerequisite: Eldritch Blast cantrip, Chrono Pact patron
When you cast Eldritch Blast and the attack roll is 17 or higher on the d20, the chaotic energy empowers your attack. Roll a d4:
  1. Order: Target is stunned until their next turn ends.
  2. Chaos: Target acts randomly next turn (determined by the DM).
  3. Fate's Fortune: Heal you or a chosen creature within 30ft by half the damage dealt.
  4. Fate's Curse: Target takes half the damage again at their next turn start.

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