Adora Cano
Crown Princess Adora Luta Cano
Crown Princess of Luto in Diyon, Adora was a beloved young woman who was quite engaged with her community. She spent a lot of time interacting with the people of Luto, gaining their trust, and learning what it would mean to become their leader.
Her tragic death was unprecedented; no cultist should ever have been able to get that close to her. The Corruption should never have been able to get that far into the city.
Now, to everyone's surprise, she's alive and in Nexus with memories of the past as if it were yesterday.
A spunky, if a bit by the book, young woman, Adora shares Pan's fluffy pink hair and eyes. Unlike Pan, Adora sports a complex series of tattoos on her hands, wrists, and partial forearms bearing marks of "Old Magic."
She seems determined to provide whatever assistance she can to the group, approaching everything with a can-do attitude.
Physical Description
General Physical Condition
Identifying Characteristics
Special abilities
Pelotrio Tattoos
Adora's Hand/Arm Tattoos:
- Serve as a magic focus, allowing Adora to cast spells without a focus object.
- Provide Adora the capabilty to change aspects of her own and others appearances, much like the spell Alter Self. Overuse of this ability will cause exhaustion.
- Allow Adora to modify the elemental affinities of a spell, as if aided by a spell crystal.
- Allow Adora to modify The In-Between in various ways. Large or complicated modifications cause exhaustion.
Class Abilities
Adora is a transmutation wizard with access to the abilities granted to this subclass.
Enhanced Minor Alchemy
Adora can change objects into other objects temporarily or permanently (if given the time to do so).
Transmuter's Stone
Adora can create a magical stone to grant boons to the stone's carrier.
Spellcasting
Adora knows the following spells:
- Cantrips (Unlimited)
- Encode Thoughts
- Gust
- Mending
- Prestidigitation
- Level 1 (4x Long Rest)
- Alarm
- Comprehend Languages
- Detect Magic
- Earth Tremor
- Expeditious Retreat
- Feather Fall
- Fog Cloud
- Identify
- Illusory Script
- Mage Armor
- Sleep
- Unseen Servant
- Reset
- Level 2 (3x Long Rest)
- Borrowed Knowledge
- Dragon's Breath
- Enhance Ability
- Gust of Wind
- Earthen Grasp
- Knock
- Locate Object
- Immovable Object
- Level 3 (3x Long Rest)
- Counterspell
- Sending
- Tiny Servant
- Haste
Partner Ability: Transmutation Gate
Adora projects the design of her tattoos into a magical circle 5 feet in diameter. A spell cast through this gate will change the effects of the spell based on the element selected.
Partner Ability: Partner Swap
Adora can use her connection to the Elsewhere to swap places with another companion stationed at the Bastion for one minute. At the end of the minute, the party member and Adora swap back.
Apparel & Accessories
Mental characteristics
Personal history
Diyon
Adora was the only child of Luto's Reigning King and Queen, a miracle blessed upon the Kingdom after a long period of the couples' failure to produce an heir. Born with uncharacteristic Pink hair, Adora quickly became an unmistakable icon across Luto and other parts of Diyon. Due to the circumstances of her birth and her importance to the royal lineage, Adora was not allowed to leave the Kingdom under any circumstances. Through her studies, she became aware of the Corruption and the Plague it brought along with it, and put much of her focus into working on solutions to both matters while supporting the affected and afflicted.
In an effort to strengthen relations with the Empire of Neroydia, the King and Queen arranged a marriage between Adora and the Emperor's son, Prince Tybalt. The pair were set to wed the summer after Adora turned eighteen. Adora managed to postpone the wedding for another year, citing the importance of a proper engagement period.
Unfortunately, approximately one week after her nineteenth birthday, Adora was found dead of Corruption Sickness in her personal quarters. Her body was preserved within a magical casket, and brough to the Castle Courtyard in a display of mourning. How she contracted the illness was never uncovered and any potential suspects in her demise were never found.
Nexus
Adora first encounters the party at Byeol Eun's Safe-House: alive and well with no memory of dying. She and Byeol have been working together to help re-unite the party in an effort to mitigate the damage Pan seems to have caused.
Adora uses her magical capabilities to build a safe haven for the group within The Elsewhere , allowing them a common respite across their journey.
Adora also helps the party out in times of conflict, allowing them to direct her magical capabilities on the battlefield.
The Scrapped Scrublands
It's clear after arriving in The Scrapyard that Adora has been traveling around the Collapse for some time as she seems quite welcome and well connected in a place that the rest of the party is unfamiliar with. Her bureaucratic skills endear her to the higher denizens such as Fei Lin Mnemon and the Sandies granting her, and by extension the party, plenty of trust from the get-go.
Aetheria Machinara
On the way to Aetheria Machinara the party began to notice some trepidation in Adora regarding the dangers present along Brassfounder's Street; particularly with the Automata. It seems she's wary about places and things that aren't as magical as she would like.
Gender Identity
Sexuality
Education
Employment
In Diyon, Adora had little need for employment due to her position as Crown Princess. That did not stop her from engaging with the community, often taking on odd jobs wherever she could assist.
In Nexus, Adora swiftly became a rising member in the Trail Warden's Guild, earning money by performing jobs for the Guild and the Community. It's not unlike the work she would do back in Diyon. It's also clear that she is happy to perform various jobs across other communities in the Collapse.
Morality & Philosophy
Social
Contacts & Relations
Religious Views

- Chapter One - Session 2
- Chapter One - Session 5
- Chapter Three - Session 14
- Chapter Three - Session 15
- Chapter Three - Session 16
- Chapter Three - Session 17
- Chapter Two - Session 12
- Chapter Two - Session 13
- Chapter Two - Session 6 Report
- Chapter Two - Session 7 Report
- Chapter Two - Sessions 10 and 11
- Chapter Two - Sessions 8 and 9
- Intermission 1 - Session 3
- Intermission 2 - Session 4
- Prologue - Session 1
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