Armor
Armor in Night City comes in all shapes and styles, from casual kevlar-lined streetwear to heavy combat plating. We divide our defences into two categories: Inner Armor, worn beneath clothing, and Outer Armor, designed for combat or tactical operations. Outer Armor needs to be represented in your character model, unlike inner armor or internal cyberware.
A key attribute of any armor is called Stopping Power (SP): How many points of damage from an attack the armor can stop before it reaches your body and damages your Hit Points.
The armor penalty is only applied once, regardless of the combination of body or head. The bigger penalty takes priority.