Media


Media can range from desperate, attention-loving sensationalists to troublemakers, but the playable ones are usually the creditable and outspoken mavericks in a world overrun by corporate-owned media strawmen. As long as they maintain their credibility as relevant journalists, people believe what they are saying, even if there are no facts to back-up what they are saying.

They're bending the truth out there. And you're going to stop them. Someone has to do it. The Corporations used to rule the world. They dumped toxics, destabilized economies, and committed murder with equal impunity. The government back then couldn't even stop them—hell, they owned the government. But then the War came. The War stripped away the facade and let us all know exactly what had been going on under our noses. And the people who made sure we all knew the score were the Medias. That's you. You've got a vidlink and a press pass, and you're not afraid to use them. And now you have to remind the people the status quo never changed.
It's not like the old days, when you had a major Mediacorp behind you; this time, you've gotta depend on your fans, your contacts, and your own reputation. But it's harder for these new Corps to make you disappear. So when you dig down for the dirt and slime the corrupt officials and Corporate lapdogs try to cover up, you can dig deep. The next morning, you can put the details of their crimes all over the screamsheets and vidscreens. Three or four times, the bad guys have tried to kill you—that's why your backup's a crack Solo bodyguard and you've got one of the top ‘Runners in the business digging through NET Architectures to back your stories. You have to be good, or else.  
Desc. Newsmen and reporters who go to the wall for the truth
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