Madrisa Prime
Mankind, Metal, Madness
The capital planet of the Iolar. At nearly double the size of Terra, Madrisa Prime has unknowingly mimicked humanity's distant homeworld and in many ways surpassed it. Originally classified as a promising super-earth during the galactic diaspora, the planet's first settlers found it worthy of the name. A mostly analogous atmospheric content and significantly greater land-sea ratio made it an ideal new home, even with almost twice the surface gravity. The planet's increased density was the result of a rich composition of rare heavy metals and naturally generated alloys which allowed industrial concerns to leap ahead of many other colonial efforts.
Due to its remote location on the edge of the galactic disc, the turmoil that followed in the smothering darkness of Old Night and the coming of the Imperium meant little to the burgeoning population until the anomalous birth of the phenomena of the Gargant Reach. The outpouring of malevolent energies about 9000 years ago cost the Iolar dearly and much culture and history was lost as delicate systems thought impervious to interference were sundered by malignant and incomprehensible forces. Rebuilding from this calamity did not take as long as one might expect but the blow to identity and security was severe. From the ashes arose a sect of humanity both proud and hungry to regain and improve on the glories of the past which organized into a faith centered around self-improvement and enlightenment through technological progress.
In the modern day, the crush of civilized life has long since overwhelmed the once boundless expanse of natural beauty and less than 3% of the planet's surface retains its original geography. The natural oceans are buried or drained and the surface is scabbed over with millions of kilometers of plasteel, rockcrete, and armaglass. The tremendous population has visited the same mechanical mutilations on the planet as it does upon itself, with its energy provided by massive solar arrays and deeply sunk geo-fusion reactor systems stabbed into the planet's roiling adamantine heart. Atop a slowly growing bramble of disused infrastructure millennia old the spires and canyons of modern Iolar society grow ever taller and deeper.
Visitors to this planet-city have described it as either a monument to human triumph or a den of wanton technological debauchery. Both observations are broadly true. It's current incarnation has survived largely unchanged for almost 1000 years as the configuration of the 12 Sectors has proven reliable and steady both logistically and politically. Their broad expanses have replaced the distinctions typically reserved for continents and countries so each has unique aspects of culture and livelihood that course along the logistical arteries of transport super-highways and orbital travel.
The planet has been divided into regions based largely on a truncated dodecahedral geosurvey map created thousands of years ago. Fault line remapping and myriad infrastructure miracles later and the 12 primary faces of this geometric abuse of nature have set in like old scars across the surface of the world.
The 12 Sectors
The planet has been divided into regions based largely on a truncated dodecahedral geosurvey map created thousands of years ago. Fault line remapping and myriad infrastructure miracles later and the 12 primary faces of this geometric abuse of nature have set in like old scars across the surface of the world.
Sector 1
Sector 1 covers the entire northern pole and is the site of the slightly larger of the two polar planetary defense fortresses that provide surface-to-space overwatch for the capital world. Several thousand square kilometers of bristling weaponry and automated barracks sit atop the first and largest geo-fusion reactor site, piercing the thinner polar skin of the world to leech on its fiery heart.Sector 2
Sector 2 connects to the northeastern quintant of Sector 1's border and contains the Brass Citadel, the monolithic central government complex of the Alloministry. Visible from orbit, this gargantuan edifice isn't even the largest "building" on Madrisa Prime but its shining golden towers are inspiring nevertheless. It shelters the largest nature reserve and planetary park in its shade and the entire Sector is highly trafficked as one might expect from the political and administrative center of the world.Sector 3
Sector 3 connects to the northwestern quintant of Sector 1's border and is host to the largest single edifice on Madrisa Prime: the Grand Pyramid of the Trinary Will. A towering tetrahedron sunk into the bedrock of the world, it is easily visible from orbit as it soars kilometers into the sky and dominates the Sector. With a footprint nearly 10000 kilometers a side it is a marvel of engineering and human willpower; a man-made mountain to rival the greatest natural ranges of Terra's long shattered past. The Sector also contains half of the Emporium Supreme along its southwestern border, emphasizing the close ties of religious dogma and cybernetic enhancement with physical proximity.Sector 4
Sector 4 connects to the southeastern quintant of Sector 1's border and is the largest nominally residential zone on Madrisa Prime. It is an artificial continent of luxurious megabuildings and cultural landmarks. The largest mixed-reality theater and a trio of soaring towers occupied exclusively with restaurants, lovingly dubbed "The Fork", are but two of the many tourist locations frequented by planetary residents and visitors alike. Vacations to the beautiful subsurface beaches are a common retreat for everyday citizens and resorts catering to all classes and types dot the Sector.Sector 5
Sector 5 is an oddity as it is the only Sector entirely owned and nominally controlled by a single Fabricator Enclave. It is an industrial hellpit beloved by its Miig residents. Connected to Sector 1 along the latter's southwestern border, the flow of war materiel pours out of Sector 5 in an omnidirectional tide of deadly alloy and crazed military endeavor. Access to most of the foundries is restricted and the legal power of the Alloministry is weakest here. Violation of Miig's sovereign spaces is immediately punishable by all manner of exotic and excruciating death.Sector 6
Sector 6 is the last connected directly to Sector 1, attached at its true "southern" border. It is the northern hemispheres main industrial zone, experiencing spillover from Miig's neighboring superfoundries and catering to the various material demands of District 4 and beyond. All 5 major Enclaves have some concerns here and its territory is in constant flux. It is not a very desirable place of residence but the opportunity represented by black market sales of merchandise is second to none, especially on just-behind-the-curve Miig stock. Its largest municipal zone is Night City, a rather benighted area just southeast of the District's center. Many consider Sector 6 as something of a no-man's land where disputes of economic, political, and societal import are settled in the dark. Night City itself has been officially designated Madrisa Prime's most dangerous municipal territory for the last 92 years by the Alloministry's Department of Civil Maintenance and Security.Sector 7
The bridge between Sectors 2 and 3, it is the home of ISK headquarters which sits a few hundred kilometers away from the Sector 7 side of the Emporium Supreme. It has the highest concentration of universities and secondary education services on the planet and its cities are considered hotbeds of opportunity. It is also a rather cutthroat place socially and long-term residents of Sector 7 tend to be thrifty of interaction and considered less trustworthy. While everywhere on Madrisa Prime qualifies as urban-hell to some extent, Sector 7 is the most clinical and austere example where the clean appearance of progress and intellect masks the uglier side of cutthroat competition that is at the root of Iolar commerce.Sector 8
Joining Sectors 2 and 4, Sector 8 is the hub of offworld transport. While Digo's headquarters are far away on The X, the largest spaceport, The Gateway Interstellar Transit Hub contains the largest terrestrial presence the Enclave maintains on Madrisa Prime, with much smaller offices attached to the lesser spaceports across the world. Both goods and people move in great volume through the district and its proximity to the Brass Citadel and Sector 4's leisure opportunities has built a healthy tourism sector to shepherd visitors and transients around the planet with efficiency.Sector 9
Sector 9 sits between Sectors 3 and 5 and is a major energy corridor due the unique geography buried under the superstructure. The home of Allart's nominal headquarters, The Fullmetal Bastion, the Sector's location provides it the greatest percentage of solar exposure and access to a chain of dormant shield volcanos. Long since tamed, these pockets of geological potential have all been tapped to fuel the increasing energy needs of the planet. There are also huge expanses of solar collection arrays built over the northwestern quintant of the Sector to maximize energy intake and special sanctions have been permitted to allow surface-level fusion research.Sector 10
Bordering Sectors 4 and 6, Sector 10 is similar in character to the latter. It doesn't help that the Vault of Glass, the headquarters of the Emeter Enclave, is nestled right in the center. The ironically named building is a massive structure that appears to be made entirely of transparent glass and looks utterly empty from the outside. The glass is both literally and figuratively a facade, however, and the secrets within are utterly hidden. It is a sparse Sector as things go and its long-term residents always seem on edge.Sector 11
Hunkered between Sectors 5 and 6, Sector 11 is best known for its cuisine, situated as it is over the largest contiguous area of ancient ocean. The Alloministry, Allart, and the Church have all certified the provender of Sector 11 as safe to eat but rumors have persisted over the centuries about what lives in the impenetrable darkness of the lost waters beneath. Still, Sector 11 supplies an excess of agricultural goods to supplement the 20 agritowers that dot the world. Its subsurface transit hub is arguably the same size as the network of District 8 but without the bias to orbital transport. The districts also has the lowest overall human population though the margin is not terribly large. Automated farms and kilometer-spanning warehouses need little intervention from their human designers once fully operational.Sector 12
The southern polar fortress is the dominant feature of the final Sector. Smaller than its northern counterpart, it is also the largest third-party testing site for cyberbeast and other military development. Colossal test domes are leased by Miig from the Alloministry to perform more intensive field testing of cutting edge military technology, far from population centers and under the watchful eyes of ever-vigilant weaponry should something get out of hand.Madrisa Prime
Designations
Nicknames: The Jewel, Steelhome (archaic), The Cage
Adjectives: Megalopolis, Hyper-urban, Urban Hell, Post-terrestrial
Orbital Characteristics
Orbital Period: 636.3 days, Terran Standard
Eccentricity: 0.011 622
Inclination: 3.333° to local solar equator
Satellites: 1 natural, converted: the Moonspire
31 artificial orbital plates
Approx 200M operational artificial satellites
Approx 500M tracked space debris
Physical Characteristics
Mean Radius: 10 857 km
Circumference: 68 200 km
Surface Area: 1.481x109 skm
Volume: 5.35x1012 ckm
Mass: 3.3x1019 kg
Mean Density: 6.168 g/cm3
Surface Gravity: 20.14 m/s2
Axial Tilt: 13.448°
Atmosphere
Surface Pressure: 127.499 kPa (at MSL)
Composition by volume:
- 72.20% Nitrogen
- 23.95% Oxygen
- 1.65% Neon
- 1.33% Carbon Dioxide
- 0.83% Water Vapor
- 0.001% Methane
- 0.00048% Xenon
- 0.00027% Argon
- 0.00012% Helium
- 0.00008% Hydrogen
Type
Planet
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