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Gangrel

Clan of the Beast, Animals, Ferals.

The Gangrel are one of the fourteen vampiric clans. Often closer to their own Beast than other vampires are, they style themselves as apex predators. Whether that be the hardened survivalist, out in the woods stalking their prey; or the ruthless wolf-on-Wallstreet alpha in the boardroom. The Gangrel are known for their closeness with nature and animals. Be that unsettled wilderness, rowing amongst its local fauna in animal form, or in the concrete jungles called cities. Commanding the local vermin like hobo royalty.

The majority of Gangrel are loyal to the Anarchs.

History

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Culture

Embrace

Gangrel sires look for outsiders, independent hunters, and those with a wanderlust (literal or figurative). They care little for beauty or ranks, looking for what the potential childe has actually achieved; or the clear potential of what they might achieve.
A common right of passage amongst the Gangrel is that the newly Embraced fledgeling is left to fend for themselves (often with the sire watching in the background, in case they threaten the Masquerade). Some sires will give the fledgeling a quick briefing on the important stuff so they do not go into their new immortality entirely blind. But regardless of whether they were briefed or left entirely to their own survival. A Gangrel fledgeling that can survive a period of time, typically a year, and come out on top are deemed worthy members of the clan. Approached again by their sire and introduced properly to the clan proper.

Mortal Society

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Kindred Society

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Clan Disciplines

Animalism

As the Gangrel relate to their own Beast, they also relate to the animals around them.

Fortitude

Embraced amongst the hardy and the stubborn. The Gangrel can take a beating like no other Kindred can.

Protean

Often reffered to as the masters of Protean. This disciplines allows them to gain animalistic features or turn to fog. Becoming more in tune with nature; that around them, as well as their own Bestial nature.

Bane

Bestial Features

In Frenzy, Gangrel gains animalistic features equal to their Bane Severity. These features last for one more night afterward, each feature reducing one Attribute by 1 point. The Gangrel may choose to Ride the Wave in order to only have one feature manifest and only lose one Attribute point.

Compulsion

Feral Impulses

The animal hidden in their Blood unleashed. This urges the Gangrel to regress into an animalistic state where speech becomes difficult, clothes become too constrictive and arguments and best settled with claws and teeth. For one scene the Gangrel suffers a -3 dice penalty to all rolls involving Manipulation and Intelligence as they are only able to speak one word sentences during this Compulsion.
Genetic Ancestor(s)

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