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Banu Haqim

Clan of the Hunt, Judges, Assassins, Assimites, Children of Haqim.

The Banu Haqim are on of the fourteen vampire clans. Torn between their heriditary thirst for vampiric blood and their passion for justice. Stern abdjuticators. They are fiercely loyal to codes of morality. Though said code may vary, one can be certain that a Child of Haqim does not take well to those they deem "guilty" of breaking it.
They are currently torn between the islamic faction loyal to the Ashirra, and the followers of the methuselah Ur'shulgi and their old ways.

The Banu Haqim are mostly loyal to the Ashirra and Camarilla.

History

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Culture

Embrace

Though clan itself is diverse, consisting of many types of lawmen, scholars, judges and vigilantes; of various creeds. Sires tends towards Embracing individuals whom are quick to assess and handle threats and has a strong sense of morality (what is considered "morality" may vary.). Individuals whom are passionate about maintaining a sense of law and order.
As they are typically split between "Warriors" and "Viziers". The more Warrior inclined sires may focus on Embracing mortals with combat prowess, and the Viziers tend towards Embracing scholars and lawyers.

Mortal Society

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Kindred Society

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Clan Disciplines

Blood Sorcery

The Banu Haqim knows how to manipulate their blood to sift truth from lie, and make poisons deadly even to the Kindred.

Celerity

The Children of Haqim are as quick with their with, making judgment calls in split seconds, as they are decapitating the guilty with their weapon of choice.

Obfuscate

Used to witness a crime unnoticed before making their judgement, or to approach stealthily on whomever is to recieve said judgement.

Bane

Blood Addiction

When the Banu Haqim slakes at least one Hunger level from another vampire, they must make a Hunger Frenzy test at difficulty 2 + Bane Severity. If they fail, they must gorge themselves on vitae, possibly commiting Diablerie.

Compulsion

Judgement

Urged to punish a wrongdoer, the vampire must slake one Hunger from anyone that acts against their own Convictions. Failing to do so results in a three-dice penalty to all rolls until the Compulsion is satisfied or the scene ends. If the victim is a vampire, the Bane applies.
Genetic Ancestor(s)

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