"It be a cardinal sin to speak ill of the deceased, but the King is dead, and that is good." -Governor Nic Holstead, 277 CA.
In spite of the kingdom being little more than a handful of settlements across the land's thousand-mile reach, what little here has survived The Great Schism, owes it's existence and, mostly, lawful order, to The Monarchy. Born of, and ruled to this day by a desperate alliance between Humans and Dwarfish alongside other races displaced in days of yore; This alliance would claim the land of Everwealth as their own, banishing its former Elfese lords to the unforgiving jungles of the southeast after a grueling century-long feud. These refugees would unite under their shared war banner albeit with much infighting for many years to come, claiming everything between The Battlement Cliffs under the hoof of the Ram. To rule it, the collective races of the Monarchy would crown the Human, Dylann Valmore, general who led the charge agaihst the Elfs of old, as first of the Royal Bloodline. In-turn came the Duchy to watch over great provinces where he cannot, the Counts to enforce his laws in the cities and towns within them, and the capable soldiers to guard him, his descendants, and all folk under the The Charging Banner from then to now. The Dwarfs of Kathar however, would go The Cloudrend Mountains along the northern shore, and all they could carve beneath it's expanse as their own sovereign province, The Ironclad Republic, free of the Monarchy though in-truth a part of it still, a reservation of-sorts per the nearly extinct Dwarfs' well earned request, instrumental as Dwarfish cannons and rifles were to their shared victory.
The Monarchy, and The Everwealthy Military, are the predominant power of continent of The Three Lands, possibly the world; They for better or worse have held the greatest dominion over Gaiatia's largest surviving traversable landmass and all of its resources, meagre as they often are, for the last five-hundred years. As well possessing an organized population which vastly outnumber other border nations who are often split into many warring factions. Even so, the inventive cunning of the Dwarfish, and their large share of the land's gemstone and metal markets has maintained their people's relative independence from it, the Dwarfish reigning over their subterranean halls unabated despite the sizeable differences in political sway. The Dwarfish people do recognize their less favorable position though, and some within their rank do yearn for greater reach, if not at least lessened tariff fees, but for the most part the two peoples work peacefully in tandem. Each referring to the land by the same name, each respecting their shared histories and often traveling freely amongst each other's territories, free to make their own decisions amongst themselves inside their borders. The Dwarfish, for instance, have decided not to assist the Monarchy in the coming conflict with the Elfs, intent to gather their people together and let things play out, some Dwarfs and their long lives still remembering the horrors the battlefields of the Schism left in the backs of their minds, unwilling to return to it.