Lamordia

Lamordia is a Domain of Dread where science reigns and conscience withers, a bleak realm of snow-choked wilderness, frozen seas, and stark ambition. Here, amid icy winds and endless twilight, brilliant minds pursue knowledge without restraint, often at the cost of humanity, morality, and sanity. In Lamordia, the boundary between life and death, nature and machine, man and monster—is something to be rewritten.

Mordenheim’s torment is eternal: Elise, her creation and lost love, fled her, and no amount of genius can make her whole again. She alters bodies, builds minds, and resurrects flesh, but her heart remains void. The domain reflects this—its frigid expanse a mirror of her sterile sorrow.

Time, like warmth, seems suspended in Lamordia. The machinery turns, the experiments continue, but progress never truly advances. Everything is frozen—physically, emotionally, spiritually.

Geography

The land is locked in perpetual winter. Frozen bogs, black pine forests, and sharp mountain ridges dominate the terrain, while glacial coastlines crash against the cold, gray ocean. Settlements are few and isolated, their flickering lights barely pushing back the gloom. Most are built from stone and iron, their chimneys belching smoke into skies that never fully clear.

Technology crackles in defiance of the lifeless cold. Mechanical devices rattle in towers of stone and copper. Steam warms laboratories where electricity arcs from Tesla-like coils. But this is not a land of hopeful innovation—it is a world of unchecked experimentation and cold rationality.

History

Lamordia is ruled by Doctor Viktra Mordenheim, a genius physician and inventor cursed by her own obsession. Her unholy quest to conquer death—beginning with the creation of a being named Elise—shattered her soul and trapped her in an endless cycle of regret, denial, and new monstrosities born of science gone wrong.

Other scholars, inspired by or defiant of Mordenheim, conduct experiments that ignore the boundaries of morality: flesh grafting, soul splicing, unnatural evolution, artificial intelligence. In Lamordia, even the dead may be dissected and reassembled—not for resurrection, but for study.

The land is dotted with secret laboratories, fortified manors, and isolated research enclaves, where inventors pursue discovery unburdened by ethics. Their failures—monstrosities stitched from corpses, thinking machines with fractured minds, beasts bred in glass tanks—sometimes escape.

Tourism

Lamordia is gothic science fiction, where horror springs from cold logic, hubris, and the loss of empathy. The domain examines themes of:

  • Humanity vs. Artificiality – What does it mean to be alive, or to be human?
  • Ethics in Science – Is knowledge worth any price? When does invention become abomination?
  • Isolation and Obsession – In this cold land, even geniuses are lonely, driven, and mad.

The horror here is subtle and clinical, marked not by passion but by a chilling detachment. Creatures fear not death, but what brilliant minds may do with their remains.

Type
Region
Location under
Included Organizations
Characters in Location

Articles under Lamordia


Comments

Please Login in order to comment!