Forlorn
Crumbling castles, drowned vales, and ghost-haunted moors define Forlorn, a land perpetually caught between its cursed past and a future that will never come. The Mists keep this domain in a state of decline, its lonely towers and moss-cloaked ruins silent except for the cries of wind—or worse.
Forlorn is a land abandoned by time, where the death of a nation plays out again and again across shattered stone and forgotten graves. It is a place where nothing flourishes, where hope is as rare as sunlight, and where tragedy lies in every bloodline.
Tristen ApBlanc is a creature of contradiction: a man torn between the hunger of his undead heritage and the guilt of his mortal soul. Born the son of a vampire noble and a human woman, Tristen’s life was cursed from its beginning. His mother died during childbirth, and his father turned him into a dhampir—a child neither living nor truly undead.
Seeking to resist his father’s legacy, Tristen attempted to preserve his humanity. But the land itself betrayed him. In his desperation to save his homeland from an encroaching vampire cult, Tristen struck a terrible bargain, using dark magic to banish the undead—and in doing so, bound himself to undeath and to Forlorn forever.
- Tristen rules from Castle Tristenoira, where time frays and the dead reenact their last days. He tries to undo the past, but each night the castle resets, and his failures repeat.
- He is tormented by guilt, love, and hunger. His dhampir nature warps into full vampirism when his remorse weakens.
- Tristen can appear charismatic and tragic, but his mercy is fleeting. He fears becoming his father—but cannot resist the thirst for blood.
Forlorn is a domain of lost potential, of love curdled by grief, and of memories that rot like the stones of its keep.
- Decay and abandonment: Castles crumble, roads vanish, and written records blur with age. Even memories are unreliable.
- Cycle of regret: Tristen and the spirits of Forlorn relive the same mistakes endlessly, aware but unable to change their fate.
- Isolation and identity: The few who remain in Forlorn often don’t know who they are, or whether they are still alive.
- The hunger within: Tristen’s nature is echoed in the land’s monsters—ghouls, banshees, and other remnants of cursed bloodlines.
Forlorn’s greatest tragedy is that it wants to be saved. But nothing here can be healed—only mourned. Any act of heroism is undone by the land’s timeless sorrow. Spirits return, wounds reopen, and even resurrected loved ones rot away under the weight of the domain’s doom.
Travelers might be lured into Forlorn by ghostly cries or dreams of lost loves. But those who enter often find themselves playing roles in ancient tragedies—whether they mean to or not.
Geography
Once part of a vibrant and proud kingdom, Forlorn has since collapsed into wilderness. Nature reclaims stone, and peat-choked mires conceal the bones of both castles and kings. The people are gone—those few who remain are insular, fearful, and pale as the fog that rolls down from the cliffs.
- Caerwood Forest spreads like rot across the land, thick with grasping roots and twisted trees that whisper in languages long dead.
- The Glen of Shadows, once a lush valley, is now submerged and eerie, its black waters reflecting stars that do not exist.
- Castle Tristenoira, the heart of the domain, stands empty on a jagged cliff, its windows eternally lit with ghostly lanterns and its halls echoing with scenes from the past.
- The Silent Border marks the edge of Forlorn, where travelers hear the cries of loved ones or voices begging them to turn back. Crossing this line rarely means escape—it simply leads deeper into the Mists.
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