Some idiot said "let there be light" and now there are tax collectors.
The history of everything, all of the Time.
"Before the Conquest," or the Antecean calendar's cataloguing for historical events that transpired before the solidification of the Empire.
Some idiot said "let there be light" and now there are tax collectors.
The great oceans that covered almost the entirety of the world's surface, slowly begin to ebb away, revealing continents of dry land, certainly not to the chagrin of any early sapient, aquatic-based lifeforms.
Over the course of many, many millennia the ambient magic of the world is slowly drained away, leaving only a mere fraction of the power and energy that once permeated every being of the land, sea, and sky.
The legendary tarrasque, which was mortals last remaining obstacle from planting the seeds of true civilization, disappears. It takes a few centuries, but eventually the beast fades into the stuff of legends and the mortal races can now build grand, permanent cities and monuments without fear of them being knocked down and eaten up by a rampaging titan of legend.
A small settlement is built around the Mithral Spire. One day, this budding little village would become Eodur, one of the most influential cities in the world.
The flame of ambition burns bright in the early civilizations of men, elves, and dwarves. With the old Titans a long-gone thing of the past, it was time for mortals to reach for the lofty heights the Titans once held. Of course, everyone wanted this for themselves at the expense of all else, and so the first few centuries of the rise of mortal kingdoms was marked with violence and bloodshed.
The Illithid (mind flayers, as they're more commonly and horrifyingly known) make an explosive entrance to Archaios and enslave many men, elves, and dwarves in a series of invasions across the land. Many of those they subjugated would be mutated beyond recognition, giving "birth" to races like grimlocks, gith, and duergar. It takes many centuries, but eventually, the aberrant creatures are forced to retreat deep into the earth to escape the wrath of those they had invaded.
The dwarves found one of their first and greatest kingdoms deep beneath Kentro: Kal'Eldrumm. It would serve as the crown jewel of the dwarven kingdoms for millennia to come, though it would eventually be abandoned and fall into the hands of the denizens of the Underdark. Eventually, it would find itself to be ruled by an eccentric Beholder with a penchant for collecting exotic and powerful artifacts.
In order to facilitate travel and trade between the various kingdoms of their growing domain without having to deal with such pesky obstacles as going up to the surface where countless giant predators or opportunistic bandits would just love to assail the poor, tiny dwarves, the dwarven folk of Archaios endeavored to create a vast network of interconnected, subterranean tunnels throughout the Underdark. After generations of dwarven laborers devoted their lives to its construction, the Dwarven Low Ways were completed circa 5,800 AC
Aeturnum elves found Mir'Heled in the foothills of the eastern Oran Mountains in Horizon, marking the northernmost reaches of their growing Empire. Despite its distance from the heart of Aeturnum society, it quickly became one of the elves greatest cities and still remains as one of the last vestiges of Nuir'ir culture to this day.
Despite their predisposition for emerald forests and lofty mountains, many elven kingdoms were interested in what the unknowable depths of the Underdark had to offer and made many excursions beneath the surface, specifically the vast deposits of the magically attuned substance, mithral, which the dwarves jealously guarded.
In true dwarven fashion, they continued to delve deeper into the Underdark, fueled by a surge in nationalism as they repelled the elves from encroaching on their gods-given domain. Unfortunately, just as it's in a dwarf's nature to delve, so to is it their nature to unearth something that should have stayed buried.
A small settlement is founded around an eternally-blooming, white oak tree. Eventually, a great city would stand here. It would go by many names during it's lifetime, but today it is called Crucible.
On a particularly ambitious kick the past few centuries, the elves turn their attention to the Foci and the Former. The elves wished to study these natural phenomena that the enigmatic Former so closely guarded and see what power could be derived from them, but found that their desire to meddle was eclipsed by the Former's desire to keep them away.
The first great, long-standing civilization of men is founded in the province of Lapis Teras. Very little is known of this civilization other than it was called Sahbia and lasted in one form or another for over a millennia before being absorbed into a rival civilization.
As the elves continued to expand their influence across Archaios and beyond, infighting was an eventuality. One particular sizable coalition of elves held viewpoints differing enough from the majority that earned them exile into the Underdark for their trouble.
After millennia of the primordial Titans being nothing more than a fable to most of the civilizations of mortals, the dragons make an explosive comeback. While the chromatic dragons that had gathered were relatively small in number, they came with a vanguard of half-dragon/half-man humanoids at their command.
The drow fully implant themselves within the realms of the Underdark with the founding of Dur'Galad in the northern reaches of the Underdark of Horizon.
The human civilization known as Nuumenia, which flourished in Southern Kentro and Lapis Teras, faces a sudden and unexplained decline at the height of its power.
The empire of the elves, which had expanded to all corners of the continent and even across the seas, experiences a cataclysmic disaster that results in the collapse of their civilization. The influence and population of the elves will never again be what it once was
The city of Sofos is founded by the forerunners of the Logios Empire. Later, the city would come to be called Ceadun
The city of Orsus, which would go on to become Sigil, is founded in the heartlands of Requiem.
The city of Chamenos, once located in northern Requiem, disappears in its entirety; both in population and infrastructure.
The first recorded instance of tieflings was a skirmish that occurred when an "army" of "devil-people" suddenly "appeared" in the space that the city of Chamenos once occupied.
The city that would become Penance is founded under the name of Aditum
The duergar, who have been enslaved by the Illithid in one form or another since the mind flayers first arrived, finally overthrow their masters and begin establishing settlements of their own throughout the Underdark.
The Logios Empire, a civilization renowned for their advances in the arcane and situated in western Kentro, reaches the peak of its power and influence.
An ambitious ruler of Orsus (later Sigil) succeeds in his campaign to unite the whole of the Province of Requiem under one banner: Antecea.
The Logios Empire, in their pursuit of an extraplanar communication and transportation network, accidently tears open a gaping portal to the lower planes, allowing fiends to spill forth onto the Material Plane.
The Fundamental Avatar Cataclysm is sealed away within the Liminean Wilds by the Former.
The Antecean's seized upon The Logios Empire's weakened state following the First Abyssal War in order to seize their land. Antecea had sent significant military aid to the Logians to help repel the fiends, and so they already had a fighting force primed and ready to go.
Not satiated with their newfound Kentran territory taken from the Logios Empire, the Antecean's turn their attention to expanding into the elven territory of northern Kentro and Horizon, engaging in a sweeping campaign that spanned nearly three centuries. They took the city that would become Eodur and pushed the Aeturnum elves back into Horizon.
The reclusive and enigmatic race of elf-like humanoids known as the Former vanish from the face of the earth, never to be seen again.
The Age of the Empire. This era encompasses the formation of the Antecean Empire and ends with its fall.
The generals and aristocrats gazed out across the vast swathes of Requiem, Kentro, Horizon, and beyond within their grasp and said, "nice." Antecean scholars begin a new calendar to mark the occasion.
Seeking to make sure Antecea would be ruled by the best and brightest (or at least those with the richest parents) for ages to come, a great school of magic and spellcraft was founded, housing the empire's full collection of knowledge of the ways of the Weave.
Wanting a port on Horizon's eastern coast but finding a decent locale difficult because of all those pesky mountains in the way, Antecea opted to take the dwarven city of Kal Undrumm (which would later become Precipice) instead.
After decades of study of the past works of Aeturnum Elves and the Logios Empire, Antecea begins construction of their intercontinental Nexus: a demi-plane megastructure that would link together every settlement of the vast Empire (and hopefully this time not cause a multi-dimensional invasion of fiends)
After a century and a half of painstaking research, development, and implementation, the Nexus is deemed complete; allowing Antecean citizens to travel from the capitol of Coronam (Eodur) to the ancestral city of Orsus (Sigil) to the backwater settlements of the far north and anywhere in between in less than a day. Nothing was off limits. The world was theirs to traverse and conquer. Surely such power would never come back to bite them.
A horde of Yuan-Ti invade Archaios by way of Lapis Teras. Curiously, they never made any demands or indicated what their goals on the continent were. Ultimately, they were vanquished, but many escaped into the deep wilderness of Kentro and beyond and can still be found in the present day.
The duergar found the underground city of Hiulindar, cementing their reach in the northern Underdark and definitely not inviting the attention of certain long-hated, brain eating neighbors.
The Antecean city of Castelium (modern-day Crucible) has reached its zenith (at least for Antecea's day), cementing the empire's influence over the wilds of Horizon
There is very little surviving record of what this tumultuous period of Antecea's history alludes to, but it seems that during this time, the leaders of Antecea "declared war" on their own pantheon. What exactly this entailed is unknown, but what is known is that this was a time of great unrest, as much of the population was more than a bit uneasy about provoking divine retribution. Despite the pushback, it is known that on the dawning of Antecea's 9th century, the pantheon was officially disbanded and a new arcane-centric mantra was adopted.
The anger, fear, and sense of betrayal many felt over the abandonment of the Antecean pantheon did not go away with the official edict. Especially amongst those that had been assimilated into Antecean culture, the condemnation of their spiritual beliefs was a potent slap to the face. The next several years saw much in the way of dissent and pushback. It wasn't until 5 years after the proclamation that the disparate, dissenting voices began to organize.
A bouncing baby tiefling is born and inadvertently sets the world on a collision course with destiny
Three plucky friends and students of Antecea's Arcanium are expelled for an incident involving a Wand of Wonder. Echoless (who at this time called herself Benevolence), Brynn, and Tovenaar (who would one day become Shepherd) went on a wacky quest to redeem themselves, making friends and gaining experience along the way.
Rearing his ugly, serpentine head only a handful of years after his defeat, Cataclysm is back on his shit. He seeks out the long-dormant remnants of Antecea's first civil war and stokes the fire of rebellion once again in their hearts.
With the loss of the Harmonic Disrupter and the knowledge that other Fundamental Avatars could be as screwed up as Cataclysm (and a healthy disappointment towards humanity's proclivity to war crimes), Benevolence and Tovenaar set out to create a new weapon that would allow them to protect and shape the world into a better place.
Enraged at Tovenaar's betrayal, Benevolence attacked him. In the ensuing chaos, Brynn was struck down attempting to break up the fight and Tovenaar escaped in the confusion. Benevolence took on the name Rapture and quickly lived up to the moniker. She rallied followers to help her reclaim Tovenaar's amulet half with a mission of righteous judgement: kill the evil so the good may flourish.
The school that once housed Benevolence, Tovenaar, and Brynn did not avoid the fallout of their war. Shepherd's forces burned it to the ground a year into the conflict between he and Rapture. It was never fully understood why he targeted the school. Perhaps he believed they would side with Rapture and wished to remove a potential ally of hers. Maybe he simply wished to distance himself from the institution that put him on the dark path he now trod.
Because of the events of their first interaction with Cataclysm, Brynn's soul had been marked by him. Even though Cataclysm himself was imprisoned with his idol, upon his death, Brynn was still drawn into Cataclysm's realm. Because of this, any attempts to resurrect him with traditional methods were doomed to fail.
Brought back to the Material Plane in the middle of a province-spanning feud between his one-time closest friends, Brynn faced a difficult dilemma. The more he learned about the horrors their conflict had wrought, the more convinced he became that his friends were no longer the people he once knew.
The duergar mining town of Min'Muldar is founded in the northern reaches of the Underdark beneath Horizon. Many, many centuries later, it would serve as one of the final lines of defense for an Illithid colony defending against a usurper seeking to expand Illithid influence beyond the Underdark.
After losing his two closest friends, Brynn, having taken on the "adult" name Lonelei, devoted the next 40 years of his life to bettering Antecea; seeking to heal the wounds inflicted by the 2nd Civil War and weed out the corruption that had allowed it to occur in the first place.
A disaster of apocalyptic proportions strikes the Antecean Empire so severely that there is nothing left to salvage when the dust settles. To this day, there is no clear evidence who or what befell the Empire, but it is speculated that the destruction took as little as months, weeks, or even mere days to wipe over a thousand years of history and culture off the face of the globe forever.
The disappearance of Antecea was marked with the creation of a new calendar, signifying the hard reset the world experienced with the loss of its most dominant civilization. Commonly referred to simply as the Third Era.
An unknown calamity collapses the Antecean Empire, almost overnight. During this time, the Great Collapse occurs in Horizon, sending a good chunk of the province to a watery grave. Those that survived (or at least, those who found the smoking remnants of what once was) mark this as the first year of a new age.
With Antecea dead and gone, the elves of Aeturnum were faced with an irresistible opportunity: reclaim the glory and dominion taken from them millennia ago. After careful deliberation, they said "hell yeah."
Humanity's population has slowly recovered from the Antecean Collapse and new, great cities have started to rise from the ashes.
With Antecea's legacy quickly turning to legend in the canon of human history, the kingdoms of men have returned to doing what they do best: squabbling amongst themselves. A sudden death of the regent of the reclaimed city of Ceadun has sparked a war of succession in which the neighboring kingdoms battle it out to claim the empty throne for themselves.
The enigmatic patron of the White Tower is born. Whether or not he is as biologically old as his birth certificate claims is unclear, as he has traveled to many places in his long, long life; it is likely that he managed to skip over at least a few decades in his journeys to places like the Feywild.
the city of Mudan is founded in the northern reaches of Kentro
After the fall of Antecea, Requiem became a fractured land of tiny, feudal kingdoms largely keeping to themselves or squabbling over land and resources. It wasn't until the rise of a prominent warlord named Eero Hengellen did the pieces of the shattered heart of Antecea begin to reform.
Eero Hengellen's reunification of the Requiem kingdoms encountered one of its greatest setbacks when his forces clashed with those of a relatively minor warlord who resisted the growing coalition. What was supposed to be a clean, sweeping victory for Hengellen turned to bitter defeat when the warlord, a man called Bivodan summoned the power of a long-forgotten god of fire, scorching the battlefield and reducing everything --and everyone-- in the vicinity to ash, including himself.
The city that would one day become Sigil found itself as little more than a husk following Antecea's fall. In the centuries that followed, precious few dared to reclaim the scarred ground of the city's remnants. The ambient magic that still lingered from Antecea's devastation attracted monstrosities and nefarious mages who would twist the magic and the creatures for their own gain.
The town of Waypointe is founded in the mountain pass between Kentro and Horizon. Though it would never grow to the extent of other major cities that came from this time, it would serve a vital role as the main thoroughfare between the two regions for centuries to come.
Alarmed by the growing number of settlers traveling north into Horizon --a land that had been primarily elven-dominated since Antecea's fall-- Aeturnum Elves close off their cities to outsiders and erect the Watchful Towers; a magic gate that would block any wishing to travel the mountain pass into Horizon.
The city of Nessbrim, the cultural capitol of the region of Anhangia in Kentro, is founded.
Inspired by Requiem's reunification and humanity's continued growth across Kentro, a campaign arose to reclaim Horizon for the kingdoms of men, led by an influential warrior called Tron Renaran. He led an army of men through the Oran Mountains and used trickery and deceit to bypass the Watchful Towers that blocked the mountain pass.
Tron Renaren's campaign in Horizon was not universally accepted amongst the men of the north. Ultimately though, they didn't have the numbers or influence to stop it. Instead, they opted to wash their hands of the whole thing and take to the seas to find a new home; following stories of an isolated island that sat upon a veritable mountain of gold.
The stories proved accurate and the gold found beneath the island's mountain is still being pulled from its depths to this day
The city of Fendelen is founded on the banks of Lake Abberan in Horizon, where absolutely nothing is lurking in the near mile-deep depths of the lake. Nothing at all; promise.
The city of Azure in Horizon is founded
The city of Ambershire in Horizon is founded
A guild of rangers is founded in what would become River Run with the purpose of mapping the Ardlands to the north and keeping the behemoths that roamed them at a distance.
Settlers from Crucible reclaim the abandoned ruins of Precipice, reigniting the Obsidian Forge and restoring it to a livable city. In so doing, Horizon is opened up to sea travel and trade with Requiem for the first time since Antecea's day.
A family of beltaine, a race of plane-touched beings with strong ties to the god of fire, Logira, takes control of the city of Adelden in southeastern Kentro. They enjoyed a multi-generational rule until the third ruler got greedy and was overthrown by an angry populace sick of his egotistical (if not entirely tyrannical) rule.
The city of River Run is founded in Horizon
The city of Vellatia is founded in Requiem.
While the kingdoms of Anhangia vie for political dominance in the region, an ancient relic of the Age of Awakening resurfaces, catching the attention of the disparate powers as a means of cementing their own claim.
In an effort to curb the ambition of the growing human kingdoms, Aeturnum sages attempt to re-open Antecea's long dormant Nexus. Unfortunately for them, due to deliberate tampering or simply the ages of disuse wearing down the mechanisms, the attempt only succeeded in tearing open a rift to the Lower Planes.
Heavily weakened by their blunder with the Second Abyssal War, the elves who occupied Eodur were in little position to defend themselves from a unified attack by the human kingdoms that aided in the demons' defeat, which is exactly what said kingdoms were banking on.
The settlement that would grow to become Fürcenburg is founded in the Comblands of Kentro
A host of guildsmen of the Vigilant Knights, an order of monster hunters, is quietly hired by the crown of Crucible to deal with a vampiric incursion threatening to take control of the city.
The island kingdom of Gallia, located in the archipelago province of Lapis Teras, is completely wiped out by a sudden volcanic eruption.
The elf that would come to be known as a Champion of Eodur and co-founder of the White Tower Alliance is born
In an effort to re-affirm the ordained nature of the Haedian Empire, three massive temples were constructed in the cities of Providence, Hengellum, and Earnian, and the cities were given their modern names: Sigil, Penance, and Cognance, so named after the three gods of Triumvirism.
The Lunar Forum is founded from a splinter group of the Circle of the Enlightened based in Cognance. They build their citadel on the bones of the old Arcanium site in the far, mountainous reaches of Horizon
The city of Nordstar is founded atop the ruins of the old Antecean settlement of Petram. Its quarries proved invaluable in the creation of the Ardland Highway and Crucible's expansion.
King Merthyron III of Crucible is assassinated by Mikael Creed, who would later be called the Phantom Knight. In so doing, Tron Renaren's line is ousted from Crucible. The House of Phantoms is founded in the wake of the assassination and becomes one of the most notorious assassins' guild in Archaios.
The tension between the three great cities of Requiem finally broke when Cognance and Penance united against Sigil, claiming that the Church of Triumvirism had been unfairly favoring them for decades. Whether or not this was true, the hard reality was that even combined, the two cities were not militarily strong enough to take on the powerhouse that Sigil's army had become. What's more, the alliance between Cognance and Penance was tenuous at best and quickly deteriorated when they did not achieve immediate victory over their common enemy.
the quarry town of Stone's Landing is founded just north of the border mountains of Horizon.
The Orator of the Church of Triumvirism had enough of the three great city's constant bickering and decided to take away their toys for good. On his order, the church founded a new city to house the Throne of Arbitration: Borne.
Ensmore, City of Music, is founded in northern Requiem. It would serve as a cultural beacon in the region for centuries until it was smashed to bits by an invading giant army commanded by the Reckoning.
Years of political maneuvering in Crucible to fill the vacuum left by Renaren's line is put to an end when the House of Phantoms put their own puppet king on the throne.
The Songbirds of Crucible's military were decommissioned almost as soon as the House of Phantoms put their puppet on the throne. However, their reputation as monster hunters and experts on the supernatural survived their removal from the city. In light of this, they reorganized once again into a private organization and expanded their operation to much of Archaios. Now, they called themselves the Night's Song.
The goliath known as Lazaros Inulethai is born. He would be cast out of his tribe as a runt, but return as a champion, claiming for himself the title Warbringer. From there, he would go on to show the kingdoms of the lowlands what exactly that meant as a ghost story for centuries to come. His legacy would finally culminate as the leader of the Reckoning and would meet his ultimate demise at the hands of the adventuring party that also defeated his legendary Tarrasque.
A powerful sorcerer utilized the Mithral Spire's connection with the other Planes of Existence to pull the city of Eodur into the Shadowfell. His motives were never truly made clear. Some believed he wished to simply hold the city for ransom while others believed he hoped to sacrifice the city to a god.
Whatever his motives, he was ultimately stopped by a team of adventurers consisting of the wizards Aefaren Thrangur and Christoph Heulen.
The citizens of Crucible rise up and depose the puppet king put in place by the House of Phantoms, choosing a new ruler from the old nobility of Renaren's day.
A resurgence of the vampiric cult that attempted to enslave Crucible emerges and attempts to pick up where there predecessors left off. Ultimately, they are thwarted by the Night's Song, freshly returned to Crucible after being ousted when the House of Phantoms took power.
The Silent Mountain clan defeats the Roaring Peak Clan and the dragon they worshipped, securing the settlement of Kittsadora, hidden in the eastern Oran Mountains, for themselves.
After nearly a century of rebuilding, the city of Eodur has effectively recovered from the Twilit War and the lingering effects of its time in the Shadowfell.
Queen Aeonna is coronated as ruler of the elven city of Mir'Heled, or Aeturnum to outsiders. She would go on to be the first elven ruler to ally the city with outsiders to combat the threat posed by Shepherd and his undead army.
The kingdoms of Requiem experience a sudden swing in public opinion towards the practice and application of magic. Previously, it had been regarded as a dangerous tool to be wielded only by a select few. Now, the greater populace had come around to magic's wider utility, which resulted in a great boon of magical innovation.
The current Orator of the Church of Triumvirism passes away. However, unlike every other Orator death, this time his reincarnation is nowhere to be found, plunging the church into uncertainty. Coincidentally, an aasimar child named Zandre Rama is born right around the same time.
Enzo Hablador of Penance claims to be the missing reincarnation of the Orator. Despite condemnation from the Church in Borne, he gains support as a populist figure within Penance.
The current king of Penance is dethroned and replaced by Enzo Hablador, who has been uplifted as a religious leader.
Princess Tria Fortis is born in Sigil. She will go on to play an instrumental role in the disruption of the Reckoning's machinations in Requiem.
The Warbringer Lazaros discovers the long-ruined tomb containing Cataclysm's prison. After much trial and error, he recovers the idol from its inner chamber.
Penance, under "Orator" Hablador's command, reignites their old passion for holy war and declares war against Cognance, claiming them to be a heretical state that is endangering the world with their dabblings in the arcane.
On the day of King Snowthorne's coronation parade in Crucible, Lazaros invades the city with a horde of giants and orcs at his disposal. They are able to break through two of Crucible's dividing walls before Lazaros was "slain" by Dorian Havik, who was named Champion of Crucible for his efforts.
During the skirmish however, the idol containing Cataclysm was shattered, and the twisted Fundamental Avatar was free once again.
The Lunar Forum in Horizon experiences quite a shake-up. First, one of their oldest active members, Aefaren Thrangur discovers the long-lost secrets of the Wish spell and disappears with his findings, fearing what would happen if they fell in the wrong hands. Secondly, the leader of the Forum, Archmage Kyrios dies suddenly. Lastly, a new member joins their midst: an enigmatic elven man called Palios Pseftis.
The Elder Yew of Luma Forest in Horizon experiences some sort of corruption after the druid circle protecting it is completely wiped out, save for its arch-druid, a man called Pertabus.
Curiously, many other Foci-imbued entities like the Elder Yew experience a similar disruption.
Echoless wakes up from her millennia-long nap in the ruined remains of her fortress in the Liminean Wilds.
King Aurum of Sigil welcomes a new arcane advisor to his court: the elven archmage Palios Pseftis, who had arrived in the city only two or so years beforehand.
While Cognance and Penance never truly made peace after the latter's declaration of war several years ago, they seemed to have at least settled on some sort of gentlemen's agreement; effectively engaging in a cease fire for several years. However, Penance ultimately decided they were done with that noise and renewed their attacks with new vigor.
The long-sealed doors of Shepherd's Stronghold were suddenly opened when an awoken Echoless attempted to reunite her half of the Oculus Infinium with Shepherd's whom she believed to be dead. Instead, she found a horde of crazed undead just waiting to finally be released. Once restored to a state of sentience, Shepherd marshalled his undead and invaded Horizon with full force in an attempt to find Echoless and her amulet shard.
Princess Evangeline of the elven kingdom of Laminar, located in the northern reaches of the Sylvanlands, returned home after years of exile to avenge her late-brother Calvan. Her youngest brother, Mainar previously killed Calvan and put the blame of the fratricide on Evangeline, forcing her to flee.
While investigating the mysterious Liminean Wilds, the adventuring party that defeated Shepherd came into contact with the self-proclaimed "Last of the Former," who claimed he was the one left behind to close the door behind the rest of his people when they "departed this time and space."
In addition, they found and took with them the Dawnblade, an artifact of the Former that has cropped up throughout history to combat great evil.
A member of the esoteric Heralds of Aevilok, a doomsday cult dedicated to preparing the world for its inevitable end, utilizes the Mithral Spire's connection to the other Planes of Existence to open a portal to the Plane of Air and summons the Elder Tempest.
With the assistance of the adventuring party that would go on to defeat Shepherd, Dorian Havik was able to finally succeed in his deposing of the much disliked King Snowthorne of Crucible.
Poe, the avian companion of Venatrix, a member of the adventuring party that defeated Shepherd, was finally re-united with his long lost family when Venatrix's butler sub-contracted another group to seek out the birds family.
The Reckoning, who at first seemed to be a loosely organized coalition of orcs and deserters fighting both sides of the Penance/Cognance conflict, began a series of excavations across Requiem, seeming to be searching for something buried beneath Foci.
Taking advantage of the chaos caused by the Penance/Cognance conflict and the Reckoning's machinations in Requiem, King Aurum of Sigil launched a surprise attack on both Penance and Cognance after convincing both sides the other intended to attack Borne.
The Heralds of Aevilok, utilizing secret portals carefully constructed over months beneath the streets of Eodur, summon an army of Slaadi monstrosities from Elemental Chaos. In the confusion, Palios Pseftis uses the Mithral Spire to power a connection to each mirrored Planar Spire on the other major Planes of Existence. In so doing, a massive dome encapsulated the city and plunged Eodur directly into Elemental Chaos.
The many Planes of Existence collide in a violent Convergence; the culmination of a decade's long plot orchestrated by Cataclysm. It left vast swathes of land and infrastructure in ruins, but thanks to the actions of those allied against Cataclysm, not a single soul was harmed by the devastation.
The Elen'nar Elves of K'allpa discover that the Talhani Isles, previously occupied by the Atotakan Empire, has been seemingly abandoned. As such, they slowly begin settling the Isles themselves; Erui'dór founded in 1243 on the northern reaches of Hend'óra first among their colonies.
A derelict Atotakah steamship is discovered adrift near Far Reach in Requiem. The ship is reversed engineered by Archaios artificers, causing a sudden and vast leap forward in technology from ship building, to optics, to magic infusion, though the fuel source of the ship eludes their understanding. This would be a catalyst that spurred Archaios into a new age of exploration and discovery.
The Haedian Empire of Requiem launches exploratory vessels south of Lapis Teras, who discover the islands of Atrus.
An exploratory age for the kingdoms of Archaios, largely spearheaded by the Haedian Empire. Contact and trade is established with the kingdoms that inhabit the lands Atrus, Takara, Ravia, and Krios. The age would culminate with the discovery of The Talhani Isles and the continents of K'allpa, Hatania, and Sakria far across the sea.
The still young Assembly is faced with an existential threat; horrific, spider-like creatures emerged from Kirajud's Abyss and swarmed the Isles like a plague. These creatures, Neogi, were relentless in their onslaught and their numbers appeared limitless as more and more surged out of the Underdark.
Archaios explorers reach the Veiled Coast of Sakria but are forced to turn back as they are unable to establish a basecamp in the wild jungles. Still, news of a vast new continent to the east inspires more expeditions in the hopes of finding a suitable location to settle.
In the wake of the Neogi invasion, the orcish warriors, who quickly united under the banner of the Ba'shad people, were granted tithes and land on one of the main islands of the Mach'a Mancha island cluster. However, they quickly grew restless and dissatisfied. They felt the Assembly kingdoms owed them a deep debt for saving them from annihilation. And if the kobolds and elves would not pay it back willingly, then they would take it by force.
Explorers from Horizon settle the first permanent colony in the New World in the northern reaches of Hatania. The colony is called Renara, after the modern founder of Crucible.
An initiative of Archaios explorers largely backed by the Haedian Empire and its corresponding companies launch a cooperative venture to better explore the lands of Sakria. Ultimately, they discover the fringes of the Talhani Isles and the Shimmering Coast of K'allpa and find it to be a huge opportunity for colonization.
Based on the explorers charting and surveys, a massive colonization conglomerate is established, culminating in the deployment of a fleet of nearly 100 ships to establish settlements throughout the Talhani Isles and beyond.
Archaios explorers establish a settlement on the island Aldiya in the Talhani Isles and come into contact with the Palaxi Dominion, who had already laid claim to the land unbeknownst to the Archaios settlers. The Palaxi moved to remove the explorers by force, but the skirmish was quickly defused by The Assembly of the Talhani Isles.