Merchant's Guild
From street vendors and shopkeepers to large businesses and the trade empire of Na'Comhrialtas, the Merchant's Guild is responsible for nearly all economic dealings within An'Croílár.
Structure
Merchants within this guild are ranked by the amount of connections they have and the sheer wealth they can move with peddling street merchants at the bottom, store owners slightly higher, large business higher still, and the highest ranked members being in charge of the international trade between An'Croílár and the rest of Ihmisen Keh'to.
Public Agenda
Profit, profit, and profit are the motivations of the Merchant's Guild. Be it business deals in the open or under the table, they're willing to partake - though those wishing to make under the table deals best beware that without powerful backing behind them, they're just as likely to be taken advantage of as make money.
Demography and Population
As the most widespread of the Guilds within Ihmisen Keh'to the Merchant's Guild has the widest diversity of both population and lands, even considering they're headquartered in An'Croílár the melting pot of Ihmisen Keh'to.
Territories
The Merchant's Guild is a collection of businessmen within based in Na'Comhrialtas but with various offices in each of the Four Nations in just about every strategic trade hub within The Cradle of Humanity.
Military
Though not the best well armed of the Guilds of Na'Comhrialtas, their wealth can hire more than enough muscle to keep both themselves and the goods they transport safe.
Technological Level
The Merchant's Guild aren't the most advanced Guild, those are the Artisan's and Mage's Guilds, but the merchants aren't very far behind due to their willingness to buy anything which will in turn help them make even more money.
Foreign Relations
The Merchants Guild is both the most amiable Guild as well as the most Machiavellian, and thus are reason that Na'Comhrialtas is viewed as outwardly amiable but always keeping a dagger up their sleeve. For the most part, if there is money to be made the Merchants Guild is happy to lend a hand... but if your item is too valuable for you to defend it, being cheated is the best case scenario.
Trade & Transport
The vast fleet of maritime ships and airships that run Na'Comhrialtas's trade empire? Yeah, that belongs to the Merchant's Guild. Those cars, trucks, and trains which cross the land on An'Croílár? If they're used to transport goods, it belongs to the Merchant's Guild.
Education
After the universal education given by Na'Comhrialtas those skilled in mathematics and interested in money tend to congregate within the Merchant's Guild, for good reason. Unlike most of the other Guilds based in An'Croílár the Merchant's Guild doesn't teach many practical skills, but there are two skills they excel at above all others - appraisal and mercantilism, knowing what something is worth and how to convert that thing into the most amount of wealth.
Type
Guild, Merchant
Training Level
Semi-trained
Veterancy Level
Trained
Major Exports
Anything
Major Imports
Everything
Parent Organization
Subsidiary Organizations
Location
Neighboring Nations
Related Ethnicities
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