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Artisan's Guild

Artists, craftsmen, inventors, tinkerers, and the like all make their home in the Artisan's Guild.

Structure

The Artisan's Guild is perhaps the very reason why most of Na'Comhrialtas uses the apprentice, journeyman, master system for they're the progenitors of it. Though the duties of the various apprentices depend on which profession they learn, the journeyman are in charge of actual production on a large scale, and masters for teaching the apprentices and journeymen their trade as well as being commissioned on rare occasions for particularly demanding works. Champions within the Merchant's Guild are chosen by the Guild Master based on their skills, usually as the most renowned and skillful within their profession within the guild itself.

Public Agenda

You need it made? The Artisan's Guild will be more than happy to oblige, considering the payment is enough. Despite their work being on commission, most Artisans within the Guild aren't there for coin itself unlike the Merchant's Guild or Mercenary Guild but use this coin to further invest in the perfecting of their various crafts.

Demography and Population

Though varied in the races within, the Artisan's Guild is mostly made of Cinn Thógtha and Aireagóir who focus on creating things with the rare Draíocht and Soturi Ihmisiä for a more martial or magical flair. That's not to say that Sinnsear don't exist within their ranks, but that they're a sizable minority.

Territories

Unlike the other Guilds, the Artisan's Guild is entirely based in An'Croílár without any offices in the Four Nations. In fact, just about every craftsman within Na'Comhrialtas belongs to the Guild, though their residencies can be anything from a private workshop, a Lord's Manor, or within the Guild offices themselves.

Military

Perhaps the weakest Guild militarily, its rare that an Artisan is skilled in battle themselves... that said, any potential robber would have a death wish to steal from one of the Guild Halls or laboratories owned by the majority of Artisans due to a vast number of traps, toxins, and puppets that protect the artisans (usually made by their own hands or bought/trade from another Artisan).

Technological Level

The Artisan's Guild are the inventors of Alchemy, Magitech, and the other fusions of most Cosán Na'Comhleá creations. They are the backbone upon which Na'Comhrialtas was built and the blood which allows the Merchant's Guild to dominate Ihmisen Keh'to.

Foreign Relations

The Artisan's Guild is world renowned for their creations, but have the least contact with outsiders (and almost none in the Four Nations). They sell their goods to the Merchant's Guild usually, but do commissions for those that come to them occasionally and otherwise keep to themselves in their laboratories and workshops.

Agriculture & Industry

That massive beast of a trade empire run by the Merchant's Guild was made by the Artisans as well as almost everything else within Na'Comhrialtas be it everyday items or massive architecture.

Trade & Transport

Though they'll trade within themselves or a few contacts, most of the business dealt with by the Artisan's Guild is done through the Merchant's Guild who handle the trade and transport - so long as the Artisans get the value of their goods in return to further their own research they couldn't care about the rest.

Education

Every apprentice and journeyman is taught by one of the masters within the Artisan's Guild depending on their profession, many apprentices even take on the tutelage of multiple masters.
Type
Guild, Craftsmen
Training Level
Untrained
Veterancy Level
Recruit
Government System
Technocracy
Economic System
Mixed economy
Major Exports
Functional goods, of every sort.
Major Imports
Raw materials and theoretical knowledge.
Parent Organization

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