Arðor-Úŋï
The Arðor-Úŋï, or Ardunir, was one of the three major sides, alongside Arðor-Kýï and Arðor-Tal, that fought in the Crisis of 24982 AYM and the Kaultedtian Wars. They were united by the mission to preserve the historic role of the Head of the Family, or Hyvamto-Žö-Ýšïb, and its rule over the entire Khólteð Family. Much like their bitter rivals the Arðor-Tal, they were a unified group during the Crisis, but due to fallout over the political and social situations following the Ceasefire of Zïlëŋý, they were split into 10 tribes that can be grouped into three general categories based on their overall viewpoint.
History
Prelude: The Fýr-Hŋýtor and the Khólteðian Army
The Arðor-Úŋï and its goals during the Crisis can be traced back to the events involving Öhr-Fëkahr, who in 25100 AYM began to commit Ýyorhïsïb with members of non-Khólteðians, an act that was illegal at the time. Upon his discovery in 25080 AYM, his descendants, branded the Fýr-Hŋýtor, were swiftly ostracized by the Hyvamto-Žö-Ýsïb Rithas and relegated to two specially designated territories at the far end of the Khólteð Family land, named the Krëšŋ-Ðórr and Khëlër-Ðórr. They would be suppressed again by Rithas' successor Týyšat around 25020 AYM when it was discovered that they had built a series of complex tunnels that snaked all across the underground of the Family's land. Nonetheless, the birthrates of the Hŋýtians far outpaced those of the rest of the Khólteð Family, and by the time of the Crisis, they had constituted around 1/4 of the entire Familial population. They had also fully mobilized an army of around 7,000 and rebranded themselves as the Arðor-Tal.
However, the rest of the Family had been so preoccupied by other such events, like the Syöwú-Iyöphl in 25000 AYM and the departure of the Ürïstúd Family in 24987 AYM, both of whom hadsent shockwaves across the entire Ïlýrhonid Tribe. By far the biggest event of note was the First Ýlëntukian War that occurred from 25020 to 25003 AYM, and involved the tribe of Varhoŋïð-Khalúš, who held deep animosity for the Ïlýrhonidians and whose threat forced all families within to take defensive measures. This included the raising up of a formidable army, who in the case of the Khólteðians, had been drilled and disciplined extensively. As such, even though the lack of Khalúšian threats had caused the disbandment of the army in 24990 AYM, the military notion of discipline and the use of might and strength to solve one's problems still resonated within much of the army. This would form the basis of the Arðor-Úŋï, whose members largely came from the army but also had come to encompass anyone within the Family who was so willing to defend the position of the Hyvamto-Žö-Ýšïb.
The First Phase of the Crisis of 24982 AYM
It is due to this preoccupation that, in 12 Anta-Eimarae, 24982 AYM, Šïk-hórom, the to-be-coronated successor to Týyšat, was kidnapped by Talian forces and held hostage in the Krëšŋ-Ðórr. Šïk-hórom's brother Rëžýnð would immediately raise up an army, much of which came from the disbanded Khólteðian Army. This army is indeed the identity of the Arðor-Úŋï.
In the following days, the two Armies of the Talians and the Úŋïans would engage in sustained combat in the outskirts of the Krëšŋ-Ðórr, with neither side gaining an advantage. In around 13-14 Anta-Eimarae, Rëžýnð would lead a small company in a concentrated assault on the Talian lines, and managed to break through, although the Talians quickly reformed themselves and trapped this company inside the Krëšŋ-Ðórr. In the next few days, this company would desperately defend itself against an onslaught of Talian attacks, but despite repeated Úŋïan attempts to rescue them, all members, including Rëžýnð, would be killed.
His successor, Lŋórak, would put forth an aggressive series of attacks all across the line, and thus gradually push the Talians back into the Krëšŋ-Ðórr itself. They would reach and free Šïk-hórom on 22 Anta-Eimarae, but due to reasons still uncertain, Lŋórak gave the order to continue onwards, reaching the far end of the Krëšŋ-Ðórr by 25 Anta-Eimarae. All the while, they would conduct a full-scale razing of the territory, forcing all civilians to seek refuge in the nearby Khëlër-Ðórr. This razing even extended to a small sliver of populated land cut off from the rest of the Talian regions; it is estimated that he total death count in these actions, which are labeled the Massacre of the Krëšŋ-Ðórr, exceeded 2,500.
Following this, Lŋórak would target the densely-populated Khëlër-Ðórr, but actions from the Talian commander Žúž-Akëð and his army forced Lŋórak to chase him. Nonetheless, in an act that is thought to have been driven by ethnic hatred, he would send approximately 15% of his army, or 1800 men, to the Khëlër-Ðórr with the orders to raze and destroy the inhabitants there. This was ultimately halted by efforts from the local Talians, as well as reinforcements sent by Žúž-Akëð in turn, although all these actions significantly decreased public perception of Lŋórak and the Úŋïan cause.
The chase between Lŋórak and Žúž-Akëð came to a stop at the Battle of Arhžvóo, in which superior Úŋïan energy and morale battered the Talian forces and forced them to retreat further to the northeast. This would culminate in the Battle at the Palace, which occurred at the most visible area of the familial land, the Ëzó-Rhažóval, finally alerting the entire Khólteð Family, as well as the broader Ïlýrhonidian populace to the rampant violence and chaos that was occurring within the Family. Among the casualties was Lŋórak himself, grievously wounded by the collapsing roof, as well as Žúž-Akëð, who would be one of the first to die in the onslaught. As such, both sides were left perilously weakened and leaderless, paving the way for fracture and internal divisions.
The Hyvamto-Rhïlýrhonid Zümiža would immediately put a stop to all further acts of violence through the intervention of the Ïlamatril Army, and across the next few days, both the Úŋïans and Talians would interrogated extensively over the nature of this Crisis and the rationales behind it. All this led to the Ceasefire of Zïlëŋý, in which the two sides were each given one half of the total Familial land, and one half of the typical representation given to a Family. This was all done in order to create a more lasting peace, and its issuance marks the end of the First Phase of the Crisis.
The Second Phase of the Crisis, and the Fracturing of the Úŋïans
Within the Ceasefire itself, a crucial mistake had been made in that the multitudes of independent groups known as the Arðor-Kýï, affiliated neither with each other nor with the Talians and Úŋïans, were suddenly voiceless. As such, the Ceasefire quickly broke down as skirmishes broke out between all three sides.
However, in the internal dynamics of the Úŋïan side, a much larger debate would arise over the morality of Lŋórak's actions and how they compared to the Úŋïan cause at large. As such, ten individual tribes, grouped into three different ideologies, would form from the ashes of the unified Arðor-Úŋï.
- The Koš-Úŋï, or Worthy Úŋï, sought to continue the violent trends of Lŋórak himself, thus conducting numerous offenses against the Talians and Kýïans
- The Šër-Úŋï, or Reformed/Repentant ÚŋÏ, came to despise the violence and instead embrace defensive and deescalation strategies
- The Kað-Úŋï, or Mediator Úŋï, prioritized above all else the unity of the quickly-deteriorating Úŋïans, attempting to keep it a single body
List of Arðor-Úŋï Tribes
Moš-Úŋï
The Moš-Úŋï were the most explicitly violet of the three, which was something hard-coded into their philosophy. They saw the actions of Lŋórak as being by far the most effective means to the goals of the Úŋïans; after all, from his ascension to power in 15 Anta-Eimarae, it had taken only around 7 days to rescue Šïk-hórom. Another common reasoning was that violence was innately part of the Úŋïan cause due to their origins as initially part of the Khólteðian Army, and thus, the continuation of violence was what they were naturally suited to do, and whose momentum was already lingering following the Battle at the Palace.
Ðýhëk-Ýïr
Main Article: Ðýhëk-Ýïr
The Ðýhëkkians were formed around the leadership of Lŋórak, who was still living but greatly incapacitated following the Battle at the Palace. They would consult him extensively for all major operations and offenses during the Crisis, and became one of the most active tribes in Second Phase of the Crisis as a result. However, as Lŋórak's health waned, so too did their operations, and as such, other Mošïan tribes would take up the mantle in turn. Lŋórak would be treated as a deity by the Ðýhëkkians even unto the Khólteðian Wars, where the deteriorating Lŋórak was carried on boat during the process of expulsion.
During the Wars itself, Ðýhëk-Ýïr found itself occupying a territory in the east, becoming one of the few tribes to have the privilege of bordering the capital of the Khólteð tribes. Much like in the Crisis, the tribe would continue to rely on Lŋórak for advice on where to attack and when. However, at his insistence, they eventually adopted another leader in the form of Aškulvak, who proved relatively competent in the early wars against Žŋað-Ýïr until the advent of the Ažým-Brýŋ Campaigns. During these Campaigns, the tribe of Ažým-Ýïr invaded from the south, conquering around 85% of the Ðýhëkkian territory and greatly weakening their army. What little remained was subsequently gobbled up by Žŋað-Ýïr in the subsequent months.
Brýŋ-Ýïr
Main Article: Brýŋ-Ýïr
Brýŋ-Ýïr was much similar to Ðýhëk-Ýïr, but did not possess a devotion for Lŋórak. Instead, they saw the violence as being carried forth by the populace at large, such that the exact leadership did not matter. At their core, however, they still believed in a typified 'Lŋórakian' violence, as exemplified by the large sweeping attacks that it carried out in their skirmishes and battles. it was also the smallest of the three Mošïan tribes, likely to do with the fact that these sweeping attacks left much of their army exposed to attack. Nonetheless, they were the most active of the three, and took part in almost every single skirmish and battle, including the Battle of Köš-Ëmvrad, during the Crisis's Second phase. For the vast majority of the tribe's entire existence, they were led by Óšrýðamüð, becoming one of the very few to have a leader that not only lived through the Crisis relatively unharmed, but continued through the even deadlier Khólteðian Wars.
In the Wars, Brýŋ-Ýïr was allotted the northernmost piece of land, which bordered the Arbin Watershed and was entirely composed of jagged Mountain peaks. This allowed them access to a whole host of resources, including the Kirfür-Ëkšatar and Kirfür-Arbin, which allowed the tribe to grow substantially in population and strength. With this strength, they would commence a grand move southwards, conquering vast swaths of land and numerous tribes, forming one half of the Ažým-Brýŋ Campaigns. However, they would be stopped at the crucial Battle at Këršömeð by the tribe of Žŋað-Ýïr, and successive internal fractures and revolts led to the complete dissolution of the Brýŋïan tribe, and the reconquering of their territory by nearby tribes. However, the large territory that was carved out came to form the basis for the border of Oragona.
Ažým-Ýïr
Main Article: Ažým-Ýïr
Ažým-Ýïr was the most conceptually distant of the three Mošïan Tribes, and yet became the most visible. It was led by Úðhvarŋ, often seen as one of the two last leaders of the Úŋïan cause alongside Ëðhýas, and it strove to redefine and reevaluate Úŋïan combat strategies in ways that could maximize their efficiency. This involved switching to a wartime method that was much more deliberate, involving advance planning and decision making to target Talian and Kýïan strongholds that were integral to their survival. As befit their infamous reputation, these attacks seemed to show the efficacy of such a method, although the lengthy preparation times rendered their overall impact less than that of Brýŋ-Ýïr.
Ažým-Ýïr within the Khólteðian Wars had an extremely lengthy and storied history. Being bordered with Šïvýð-Ýïr, whose large population chose to join their neighbors rather than risk death in battle, the Ažýmïans gained a small boost in population as well as some much-needed coastal farming land. This possession of coastal land put it in competition with nearby tribes, particularly Ðýúš-Ýïr, who became its first victim a mere half-year into the Wars. Following this, the Ažýmïans would begin a large movement northwards, conquering tribes like Ïlðúš-Ýïr, Ðýhëk-Ýïr, and eventually Žŋað-Ýïr, in what is deemed one-half of the Ažým-Brýŋ Campaigns. They were thereafter faced by the looming threat of Ašëð-Ýïr, who had conquered a similarly-large swath of land. The resultant Ašëð-Ažým War, standing as the bloodiest of the major Wars, ended with the total defeat of the Ažýmïans, the destruction of the Khólteð Family capital, and the establishment of Šïmlöhr, one of the four nations to arise out of the Wars.
Šër-Úŋï
The Šër-Úŋï were the polar opposites of the Moš-Úŋï in that they despised Lŋórak's strategy of reckless violence, having seen the immense damage and loss of life it had caused in such acts like the Massacre of the Krëšŋ-Ðórr and the Battle of Arhžvóo. As such, although they could not see themselves allying with the Talians directly, they chose to at least refrain from any and all acts that were directly targeting the Talians and Kýïans, and instead opt for a purely defensive strategy.
Ïýžlëb-Ýïr
Main Article: Ïýžlëb-Ýïr
Žŋað-Ýïr
Main Article: Žŋað-Ýïr
Žŋað-Ýïr was the most famous of the three Šër-Úŋï due to its explicit call to return back to the discipline of the original Khólteð Army. In particular, they would emulate the notions of protection and As such, it attracted a large swath of the Úŋïans, around 40-45%, placing it as the second-largest Úŋïan tribe by population. This large population was helped by the fact that they were a naturally peaceful tribe
Tžý-Ýïr
Main Article: Tžý-Ýïr
Kað-Úŋï
The Kað-Úŋï were by far the most diverse in terms of their goals and aspirations, as they prioritized the continued unity of the Úŋïan cause. Seeing the Úŋïan front rapidly devolve into infighting and division, they would employ a number of strategies to reform the Úŋïans, usually to no avail. Their main worry was the Talians, who, to the best of their knowledge, was still united and thus would benefit massively from a broken Úŋïan front. (As it was, the Talians were also dividing into numerous groups, but neither side would have known that the other was doing so.)
Ïlðúš-Ýïr
Main Article: Ïlðúš-Ýïr
Tóvha-Ýïr
Main Article: Tóvha-Ýïr
Kúlën-Ýïr
Main Article: Kúlën-Ýïr
Rlúýš-Ýïr
Main Article: Rlúýš-Ýïr
Rlúýš-Ýïr, or the Öžark-Ýïr (Mist/Phantom Tribe) is the odd one out among the ten, and the only tribe that does not neatly fit into any of the three. This is not due to taking a stance that is a mix of any of the three, but merely that the tribe abruptly shifted their position during the process of expulsion between the Crisis and the Khólteðian Wars. This shifting of position was due primarily to the survivalist nature that the Tayzem Desert required, but it is certain that Rlúýš-Ýïr would have been at least partially motivated by events that occurred during the Crisis itself. This is helped by the existence of a certain Rïhý-Úšöl, who was known to have led the tribe during the Crisis and whose namesake the tribe carried. However, near the end of the Crisis, Rïhý-Úšöl would be killed and succeeded by Müžrónð, who led the tribe during the expulsion.
During the Khólteðian Wars, Rlúýš-Ýïr was one of the five participants in the Ýïrúl War, and was able to come away from that War with few casualties due to their elevated position. However, this position also made them vulnerable to the highly-violent Hfašð-Ýïr to the east, and upon their defeat in the Ašðïan War, the retreating Hfašðïans would come into contact with the Rlúýšïans. Despite multiple Rlúýšïan victories, the Hfašðïans proved overpowering, and forced the Rlúýšïans to retreat to the southwest, where they joined forces with the tribe of Ýbašý-Ýïr. In the ensuing War between the Hfašðïans and the Ýbašïans, both tribes were greatly weakened, allowing Këhóš-Ýïr to sweep in and envelop them to form the nation of Žúlahöš.

Comments