Ërëšð-Ýïr
Ërëšð-Ýïr, or Iristyir, was one of the 32 tribes that fought in the Crisis of 24982 AYM and the Khólteðian Wars, and one of 14 that are categorized as part of the Arðor-Kýï. In the Tayzem Desert, it occupied a portion of the land that stretched across a vast swath of coastal farming territory, attracting the ire of surrounding tribes Šïbha-Ýïr, Ðýúš-Ýïr, and Irðar-Ýïr. Catalyzed by the Ýïrúl War, these three tribes took advantage of the untenable and unprotected nature of the land to ravage the Ërëšðian tribe, resulting in it being one of the first tribes to be conquered in late Suta-Eimarae, 24981 AYM during the Ašðïan War. However, historians typically do not consider the Ërëšðïans to have been the first tribe to fully dissolve, as the majority of the population survived by fleeing to the neighboring tribe of Ašëð-Ýïr, and both tribes would keep their cultural styles mutually distinct.
Etymology
The name Ërëšð is made of two parts: a prefix 'Ër', and a phoneme 'Ëšð'. This latter phoneme carries the brunt of the meaning, as it contains the highly distinctive 'šð' combination of sounds, which denote 'violence'. This meaning has shifted, with older sources using it in a purely military or objective manner to describe actions that necessitate a degree of violence in a whole host of contexts, but sources just before and during the time of the Crisis treat it in a far more subjective manner. More specifically, it is come to describe not singular actions, but a person who 'delights in violence', using violence to suit one's needs in a wanton manner. In that sense, the closest singular word that describes it, especially in the context of a large-scale conflict like the Crisis, is 'warmonger', and this word is commonly associated with Ërëšð-Ýïr and Ašëð-Ýïr, both of whom were made primarily of members of the army of the Khólteð Family.
The šð combination of sounds with the 'Ë' verb, meaning 'to be', thus denotes the quality of 'being violent'. This is an archaic name for the aforementioned Ašëðïan tribe, who changed their name soon after the end of the Crisis. Ërëšð-Ýïr clarifies this meanig by adding on a temporal modifier, 'Ër', which is short for 'Ëržúb'. This word, especially in this context, is the standard for past progressive tense, and the whole tribal name thus means 'to have been violent'. The addition of Ýïr at the end, which means tribe, now causes the name to mean 'the tribe that had been violent'. This violence, of course, stems from the origins as members of the army, which was dissolved in 24990 AYM, thus rendering them 'not part of the army anymore'.
Background
The Population of Ërëšð-Ýïr
The history of those that would become part of the tribe of Ërëšð-Ýïr stretches back to 25020 AYM, when the Ýlëntuk Family emigrated out of the Ïlýrhonid Tribe en masse. This would kickstart the First Ýlëntukian War of 25020 - 25003 AYM, which, although it did not involve the Ïlýrhonid Tribe as an actual military belligerent, nonetheless sparked immense fear and paranoia among its populace. This is due to the split of the Ýlëntuk Family into two halves, namely the Kairn and Varhoŋïð-Khalúš Tribes. The latter of these two held firm to a stance that blamed the Ïlýrhonid Tribe (and by proxy the Kairnians) for the suffering they had endured, and in the aftermath of violent struggles between the two parts of the Family, the Ïlýrhonidian tribe began making preparations for war. A key part of these preparations was the establishment of a separate army within each family. Although these armies were merely meant to be a last resort, and the lack of action caused their widespread disbandment in 24990 AYM, they held tremendous impact on the social realms of each family. The Khólteð Family in particular became heavily militarized due to the large size of their peoples, of whom they felt most responsible for maintaining safety. Their army was thus extremely well-maintained and strict, and most military folk found their perceptions and values irreversibly changed even after they returned to society. The Ërëšð-Ýïr Tribe was one of two tribes to be directly formed from members of this army, the other being Ašëð-Ýïr; while Ašëð-Ýïr was the larger of the two and made of folk from all walks of life, Ërëšð-Ýïr was comparatively of the old blood, namely those above 40 years old at the time of the Crisis, who, having saw the tumult of the Ýmor-Šapariž, held fundamentally different beliefs and convictions regarding the right plan of action.
The Crisis before the Formation
Ërëšð-Ýïr is considered one of the Second-Phase Tribes, in that they were founded after the Battle at the Palace and the Ceasefire of Zïlëŋý on 22 and 25 Ulta-EImarae, 24982 AYM, that is, during the Second Phase of the Crisis of 24982 AYM. These Second-Phase Tribes mainly constituted the various populations that lived in the northeastern parts of the Khólteð Family territory, thus situated near the Ëzó-Rhažóval, the Palace and the center of familial power.
The reason why these Second-Phase Tribes were formed so late is that the First Phase of the Crisis was entirely concentrated within the southwestern territories of the familial land (in particular, the Krëšŋ-Ðórr and the Khëlër-Ðórr). The First Phase in its entirety was a conflict between the Arðor-Tal and the Arðor-Úŋï, the former of whom was a marginalized ethnic group that had been living in the extreme southwest territories since 25080 AYM. Starting around 1 Ulta-Eimarae, the conflict took a decisive turn as the Talian army had been forced to evaluate the razed Krëšŋ-Ðórr. To protect the mostly-civilian Khëlër-Ðórr from the same fate, the army baited the Úŋïans by heading northeast and wreaking havoc in the lands. The resultant Battle of Arhžvóo and the Battle at the Palace comprise this move northeast, ending up at the Palace where the Crisis at large finally became known to the public, both the Familial populace of the northeast and the entirety of the Ïlýrhonid Tribe (whose territories bordered the Palace).
To calm the violent that was gripping the Family, Zümiža, the leader of the entire tribe, had the Ïlamatril army swoop into the territory of the Khólteð Family at large, immediately stopping any further conflict. The members of this Ïlamatrian army had the duty to interrogate and question large swaths of the Khólteðtian populace with the intention of using that information in the Ceasefire of Zïlëŋý, a document created and issued by Zümiža in 25 Ulta-Eimarae. SInce the majority of violent in the Crisis had been between the Talians and Úŋïans, the Ïlamatril Army mainly consulted their opinions and viewpoints, and largely dismissed the Kýïans due to the sheer number of these individual tribes and their hugely diverse (often contradictory) goals. Even more egregious was the resultant division of the Khólteð territory into two equal parts for the Talians and Úŋïans, leaving the Kýïans and other similarly-unaffiliated groups with no proper home. As such, the vast majority of these Kýïans harbored large amounts of resentment towards the Talians and Úŋïans, with the Second Phase Tribes (these 'homeless' individuals that were otherwise ambivalent to the conflict) raising large-scale revolts and skirmishes that eventually caused the dissolution of the Ceasefire a mere 7 days after its creation. Being a Second-Phase Kýïan Tribe itself, Ërëšð-Ýïr was formed around this period.
History
Ërëšð-Ýïr, being made of elements from the Khólteð Army, was among the most skillfull and adept groups in the Kýïan Tribes. Being so accustomed to the violence and the means by which one could incite violence, they were very likely one of the first to commit such acts in the aftermath of the Ceasefire.

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