Afespí
Naming Traditions
Feminine names
Masculine names
Unisex names
Family names
Culture
Major language groups and dialects
The most widely spoken language by the Afespí is Őntazhera, which is the Lingua Franka of the whole world. The language is one of the many dialects of Őntazra.
Many Afespí will speak the language of their community, however. So if they live in a large community of Cin, then their main language they speak might be Cin ~Rick-Ipa~. Or if the main community are Alora, then they would likely speak the Alora dialect of Elvtuven.
Culture and cultural heritage
Shared customary codes and values
Common Etiquette rules
Common Dress code
The standard for the peasant to middle-class folk was a long leather-brown tunic that covered much of the pants. The pants would go down to the back of the shoe, which would often be a small sandal-like shoe. They wear a thick belt around where the waist area which can hold many different tools. Often the belt is made of leather, but it is not unheard of to see some made of waxed cotton (usually the upper-middle-class individuals).
When working on the boats, often they would wear a similar thing, but the tunic would not go down as far, and usually end around the upper thigh, the shoes they wore would be large boots, with their pants tucked into them. Finally, they wear on hung over their shoulders a shawl.
Finally, the royalty wear has a bright red, (#F93600) and a darker blue shawl surrounding it, (#214869). This darker blue also cuts off the bottom of the skirt or legs of the pants, from halfway down the foreleg. There are often intricate designs on the belt and the lining of the shawl. The belt is usually made of cotton, the same material as the lining of their shawl. Along the ends of their wrists and either the bottoms of their pants or skirts there are often the symbols of their family dynasty (the symbol of the family which founded the dynasty). Finally, they have symbols drawn near the bottom of their skirts, just above where the colour breaks off, of their family.
Art & Architecture
Common Customs, traditions and rituals
Funerary and Memorial customs
Common Myths and Legends
They follow the same religion as the Afespían, however, the faith changed due to influence from the Pume.
In the faith of the Afespíans, there are two realms, the earth realm (including the 'below-world'), and Swpta'ōkae, the dream realm. However, the Pume believed in a third, which the Afespí adopted, the otherworld.
The otherworld is the same thing as the earth, only where the gods live, as well as all of the creations they had not released, or will not release in some cases, into the earth realm. The sky in the otherworld is black, and the stars are out at the same time as the sun. The water is brighter than in the earth realm, and it has powerful magic in it, if you drink the 'other water' then you could get cured of all ailments.
Some can travel into the otherworld in the Pume tradition, however, the Afespí ended that tradition, thinking that one could only get to the otherworld with help from the divine.The story of Ezír Akama, the greatest of all horses. This legend originated in the tale of Kaftía, a Shebraerían woman who lived on a horse breeding farm. The day she was born so too was a little horse born, they named the horse Ezír Akama and the girl Kaftía. They became good friends with each other, and they both grew very renowned within the lands of the island of Shebraer. Kaftía one day wished to help the people of The Eralían city-state flee to The Kingdom of Ōkalía. Thus she went with her trusted horse Ezír Akama. Once she landed on the coast of Ōswethtamí she and her horse began to head for the city through the secret ways that all the smugglers would take. It began to rain and the thick fog that started up caused them to get lost. So during the night, they slept beneath a tree. The sleep was sound until a creature began to slither out from the fog. The creature was fish-like, green in skin with many fins. Its mouth was large and drooling. It pointed its spear at the horse, making a horrific gargling sound. The horse began to neigh loudly but when Kaftía woke up, the monster fled. Back asleep the beast returned and the horse began to violently attack it. After it was over the monster was dead. When Kaftía awoke she saw the creature and praised Ezír Akama for defeating it. The two went on to become feared raiders against The Gôr Empire, but one day Kaftía was caught, and in the Ork's attempt to capture Ezír Akama the horse ran, it ran so fast that within moments it was far out of sight. Thinking the horse was gone for good they began to ride back to their home city, but on the way, the horse came back around and slew all of the Orks in that party. Kaftía and Ezír Akama returned to The Kingdom of Ōkalía and trained the new generation of Shebraerían Cavalrymen.