L2-23. Laogzed’s Crawl
Layout & Terrain
- Dimensions: Passage 5–7 ft wide, 8–9 ft high; damp and claustrophobic. Count as difficult terrain where algae slicks the floor (5-ft patches).
- Grade: Down-slope (−5 ft elevation per 30 ft).
- Side Camps: Along the north stretch (after the turn), two left-hand alcoves—each a 10-ft diameter pocket.
- Camp A: ~15 ft up the north run (from the bend).
- Camp B: ~25 ft up the north run.
Sound: The river to the west is a distant rumble; voices carry poorly. PCs gain +1 to Stealth (sound) if they whisper and move slowly.
Map Notes
Troglodyte Raider Force
Composition: 6 Troglodytes (MM) + 1 Shaman of Laogzed (Cleric 5) commanding. They strike from the alcoves and fall back deeper if pressed.
Raider Tactics:
- Ambush from darkness, pelting javelins, then close under Stench.
- Scent-mark alcove mouths (Perception DC 12 to notice musky smear fighting inside the fetid aura imposes Disadvantage on Con saves vs. poison from spoiled fish-bait (improvised).
- Fallback: Two pull back to the north end to feint a second line while the shaman casts.
Morale: If two trogs drop or the shaman is bloodied, they attempt to withdraw north (toward deeper Underdark). They do not pursue west toward Suel halls unless certain of advantage.
Camps & Clues
- Camp A (15-ft alcove): Bed of reeds, fish-gut brazier (unlit), net pegs, 1d4 steel javelins (trophies). Investigation DC 12 finds a waxed toad-skin map scrap—a scratch of the east tunnels and a big X at “Roll of the Measure” to the west (they can’t pass it).
- Camp B (25-ft alcove): Topaz-dyed cloth strips, bone fetish of Laogzed (oozing toad-lizard). Religion DC 12 identifies; DC 15 reveals Midwinter skin-shed rite. A belt cache (DC 13 to spot) holds: 14 sp, 2 topaz chips (10 gp each), and a vial of grease (as grease once, poured).
- Tool marks: Investigation DC 13 along the west wall reveals pried seams where they searched for a bypass into the Suel crypts. Dust in the drills is fresh—activity within the last day.
Treasure & Gear
- Shaman: Bone belt with topaz bead string (50 gp), steel javelins ×3 (good quality), fetish-staff (worth 5 gp to the wrong buyer).
- Raid cache: In a lidded shell at Camp B: antitoxin (trog-made), 2 phials lamp oil, scent-stone (smear to gain advantage against beasts relying on sight/scent; imposes disadvantage on Persuasion with civil folk for 1 hour).
- Proof: Laogzed fetish and map scrap can clue players that east = deeper danger, west = Suel puzzle.
Skill Hooks
- Stealth Approach: PCs moving slow, lanterns hooded, gain +1 to Stealth from river masking; surprise possible if they beat trogs’ passive 11 (13 for shaman).
- Counter-Stench: A wet cloth mask or incense reduces first Stench save DC by 2 (rule-of-cool reward).
- Religion 12+: Recognize the shaman’s Laogzed invocations; counter-chant or brandished holy symbol grants one ally advantage on a save vs. command once.
L2-23C. Catch-Pit Cavern
(Drop from L1-22)
Type: Natural side cavern used as a fall-catch and prisoner pen
Access: Off the northbound run of L2-23; a wider right-hand mouth about 40 ft beyond the bend (opposite the small left alcoves)
Overhead: Shaft from L1-22 (end of the red-tiled hall) opens 25 ft above the cavern floor
Meeting Shaman of Laogzed
Your lantern-glow cuts the bend; the stink hits first. The shaman steps from the shadow, bone-belt clacking, topaz rags slick with cave-sweat. His warriors hiss behind him, javelins ready. His eyes are lidless coins, unblinking on you.
Shaman of Laogzed: “Sss-soft-skinssss… you trespasss in Laogzed’s belly.”
He lifts a fetish-staff—oozing toad-lizard carved in green—and scrapes its tip across the stone in a slow threat-circle.
Shaman of Laogzed: “Speak-quick, warm-meat. From which crack do you ssslide? We sssmell temple-law on you. West? Ssskull-hall? Answer, or bleed into the sssilt.”
His throat-sacs swell; the warriors press closer, tails tapping the rock.
Shaman of Laogzed (snarl): “Humanss weak—thin bone, loud breath. You run when river take you. You beg when dark bite you. Tell-path now: where come you, where go you… or we feed brood with your finger-ends.”
He tastes the air, tongue flicking, then jabs the staff toward your boots.
Shaman of Laogzed: “Drop bright-fire. Ssstill tongue. Sstep ssslow, palmsss wide. Lie, and Laogzed make you ssshed skin in pain.”
If you try to parley:
Shaman of Laogzed (harsher whisper): “Trade? Hzz. Give tool—steel javelinsss, oil, meat. We give word: east-way open, west-way death-beat. No gift… no word.”
If you advance or raise steel:
Shaman of Laogzed (howl-hiss): “Ssscatter them! Ssspit javelinsss! Laogzed take their fat!”

Troglodyte Raid Way
Type: Natural tunnel, raider camps, Underdark approach
Access: From L2-21 (rename: Warren-Wye / Deepway Nexus) the passage runs 30 ft east, then turns north for 60 ft descending at a gentle grade.
No Suel works here; this is all raw stone and saurian stink.
Connections & Flow
- West (implied): Trogs keep failing at L2-17 Proving Run; they may trade information to bypass it if parleyed.
- North (deeper): The passage tightens and drops—transition zone to Underdark travel (increase random checks to every 5 minutes).
- Back to L2-21: If the fight spills, trogs try to maneuver prey into the south pool area for quipper bites.
Shaman of Laogzed
- AC/HP: AC 14 (hardened scales & bone fetish), HP 33, (CR ~3)
- Speed: 30 ft
- Attacks: Bone staff +4 (1d6+2 bludgeoning) or steel javelins ×3 (range 30/120, +4, 1d6+2) he fiercely guards
- Traits: Stench (as troglodyte), Darkvision 60 ft, Amphibious (can hold breath a long time), Laogzed’s Fetish (topaz-dyed vestments, bone belt; advantage on Religion checks re: Laogzed; can ignite a brazier to bolster allies)
- Spells (Cleric 5; DC 12, +4 to hit)
- At will: thaumaturgy (fetish rattles), spare the dying
- 1st (4): bless, command, shield of faith, inflict wounds
- 2nd (3): spiritual weapon (oozing toad-maw), hold person, lesser restoration
- 3rd (2): bestow curse (sloth/stench curse), spirit guardians (reeking toad-larvae; deals necrotic)
- Tactics: Opens with bless or spirit guardians if cornered; posts spiritual weapon to harry a backliner; uses command: drop/flee near slick patches; targets anyone carrying bright light.
Encounters
(choose state or roll 1d6 on entry)
1–2) On watch: 2 trogs at the bend (half-cover), others sleeping in Camp A & B.
3–4) Patrol: 3 trogs moving north→south, shaman at Camp B murmuring rites.
5) Ready ambush: All 6 hidden (Stealth +2) split between both camps; shaman behind them.
6) Blood in the dark: A wounded scout (1 HP) limps north; if helped, it croaks that “the red judges steal dead westward.”
The Wide Net
(Troglodyte Capture Rig)
- Size & placement: A 20-ft diameter circular net of sinew/cord, hung 4 ft above the floor on greased guide-ropes, anchored to four stakes/stalagmites.
- Triggering a fall: Any creature falling from the shaft or dropping ≥10 ft into the cavern lands on the net.
- Fall handling: Reduce fall damage by 2d6 (the net gives), then the creature is Restrained on the sagging web.
- Break out: STR (Athletics) DC 14 or DEX (Acrobatics) DC 16 at the start of the creature’s turn to wriggle free onto the floor (prone).
- Cut free: The net is AC 12, 15 hp per 5-ft section; slashing ignores resistance. If any two adjacent sections are destroyed, the net collapses (all restrained creatures fall the remaining 4 ft—no damage—and are no longer restrained).
- Ready lash: If two or more troglodytes are present, they use reactions to haulyank: opposed Athletics vs the restrained creature; on a success the target remains restrained and is dragged 5 ft toward a stake and tethered (manacles equivalent; DC 15 to break).
Spotting from below: Perception DC 12 to notice the net when entering with light; DC 15 in dim light. From above (L1-22), a careful peer over the edge (no rush) spots the net on DC 13.

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