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L2-16a. Ruby Processional Anteroom

Basalt blocks and bronze trim frame a compact chamber. In the center, a 5-foot round floor sigil of the Ruby Skull-Star is cut into the stone, its inlay dark with age.

A square stone coffer stands along the north wall; to the south, neat stacks of long bones wait in cradle-racks. Against the east wall, a low altar-table lies slightly shoved askew, its twin metal candle-holders bent, a lidded incense vessel between them. The southeast corner has given way: fractured stone falls to a rough cavern opening, warm air breathing up from below.

The Ruby Anterite

(light–incense rite; player-skill, no check)

Intent: last-minute composure before processions.

  1. Place one candle in each holder.
  2. Light left → right, counting softly one… six.
  3. On the sixth beat, waft the incense lid once over the center floor sigil and set it between the candles.
  4. Ring the prayer bell once.

Success (observe order & six-count):

  • For 1 hour, up to two creatures present gain Ruby Composure: advantage on the next Wisdom save vs. fear/charm or an undead aura; once the benefit triggers, it ends.
  • Room becomes sanctified: the first Attention gained here or in the adjacent hall is ignored (min 0).

Fail-forward (wrong order, noisy):

  • A candle spatters and goes out; the room records +1 Attention. Reattempt after 1 minute.

Notes: Using funerary myrrh (from L2-03 / L2-11e) in the brazier adds a soft +1 hp to any single healing effect cast within the next hour in this chamber only.


Hazards & movement

  • Collapsed edge. Traversing the broken SE corner requires DEX (Acrobatics) DC 10 or slide 8 ft to the ledge (no damage, but +1 Attention from clatter).
  • Downclimb. Athletics DC 8 to lower yourself safely; failure = 1d4 bludgeoning from a short tumble.
  • Cavern sign. Warm draft, red grit, and a faint ember smell suggest the Under-Ash network (connect to your L2-09 web).

Interactions & clues

  • Old Suloise / Religion (lore reward, not a gate): Reading the ring text confirms this is a pre-processional cell; the six pips on the altar rim mirror the six-count of the rite.
  • Prayer bell. A single soft ring at the end of the rite causes the floor sigil to pulse once (flavor) and settles nerves—use to cue the boon.
  • True-Square & brace-nails. If the party uses either on the altar-table, they can re-square it quickly, removing a lingering +1 Attention if already accrued here.

Occupants & pressure

  • Default: Vacant, the air scented with old resin.
  • On Attention ≥ 2 while the party remains here: a Ruby Ghoul and 1d2 Ruby Zombies nose in from the Great Hall side within 1d4 rounds, curious about the bell.

Treasure (light, thematic)

  • Incense sticks (6). Each can be burned during a rest to grant advantage on one Religion check about Suel funerary customs or disadvantage on a single undead’s Insight to read the burner’s intent (flavorful edge).
  • Candle-holders (pair). Worked bronze, 25 gp as art; valuable to Suel sympathizers.
  • Ruby chalk (1 use) and brace-nails (6) from the coffer.

Boxed outcomes

  • Rite observed (boon): Candlelight steadies; incense threads coil over the ruby sigil. The bell’s single chime lingers like a breath held—and the room feels kinder.
  • Rite fumbled (noise): A candle spits and gutters; ash skitters across the floor. The quiet seems to tighten rather than ease.
  • Edge misstep (down to ledge): Stone cracks underfoot and slides—your stomach drops with it. You land hard on a narrow shelf, warm draft in your face and darkness yawning east.

Ruby Processional Anteroom by 3orcs

At-a-glance (DM quick)
  • Where: East wall of L2-16. Great Crypt Hall of the Six, first door (≈ one-third up the hall).
  • Size/shape: 15′ × 15′ square; SE corner collapsed into a natural cavern aperture leading east.
  • Function: Preparation cell for priests and pall-bearers—light, incense, and last words before entering the Great Hall.
  • Tone: Quiet, resin-sweet, with a faint draft from the break; geometry and six-count everywhere.
  • Win: Observe the Ruby Anterite (simple incense rite) for a small boon, or secure/study useful supplies; the collapse offers a side route (risk).
Features
  • Center floor sigil (5′ disc). The Wee Jas emblem rendered in spare Suel line-work. Old Suloise ring text: “Measure holds; Law witnesses.”
  • North coffer (stone). Unlocked; holds folded funerary vestments (2 sets), a prayer bell (soft chime), wax tablets (blank), ruby chalk (1 use), and a brace-nail set (6).
  • South bone stacks. Three tidy rows of cleaned femurs & tibiae for symbolic use in rites; disturbing them loudly is +1 Attention.
  • East altar-table. Basalt slab with two bronze candle-holders and a pierced brass incense canister (sticks within). Small ruby pips dot the rim at six points.
  • Collapse aperture (SE). A 4–5′ irregular breach dropping 8 ft to a narrow ledge above a natural tunnel sloping east (toward your cavern web). Warm, ashy draft; distant drip.
Exits
  • West (back through the door): to L2-16. Great Crypt Hall of the Six.
  • SE breach, down to ledge: natural tunnel east (to your cavern system).

Type
Room, Common, Antechamber
Owning Organization


Cover image: Suel Temple Skull Banner by 3orcs

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