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L2-14. Court of Witness - Ruby Audit Office

A sober chamber opens beneath a coffered ceiling of six-petal rosettes. Along the north wall, tall ledger-niches hold wax tablets and thin bone tallies. At center stands a waist-high Witness Desk of basalt with a ruby-chipped stamp and a shallow ash dish.

To the west, a narrow hall trends toward a quieter wing; to the east, a short passage ends at a heavy god-carved door set with a ring of small ruby pips. The room thrums faintly—one… two… three… four… five… six.

Purpose & feel

  • The Wee Jas clerks once logged processions, sealings, and special dispensations here. It’s a lawful “paperwork” room—simple to use, hostile to rushing.

Features

  • Witness Desk (center): Bronze-capped basalt, with
  • Ruby stamp (chip set in a handle),
  • Seal heater (cold),
  • Wax tablets (blank), ink brush, count-cord (six knots).
    Inscription (Old Suloise): “Witness, then proceed.”
  • Ledger Niches (north wall): Pigeonholes with bone tally sticks, wax tablets, a small Wee Jas ribbon-seal, and a maplet slate of adjacent rooms (Crossroads, Vault, Gods’ Door).
  • Chime loop (south wall): Six fingertip chimes (metronome for players).
  • East arch: 10 ft passage to the Gods’ Door antechamber (the monumental door is in sight and readable from here).

Using the Court

(player-skill; no checks)

Witness Rite (records your entry)

  1. One creature places a palm on the Witness Desk.
  2. Another rings the chimes in a soft six-count.
  3. On six, speak a respectful funerary line (Common or Old Suloise) and stamp a wax tablet.

Result — Ruby Poise (boon): Up to two creatures gain advantage on one timing-based save/check in the next 10 minutes (e.g., rollers, vent timing, coordinated presses). Also reduce Attention by 1 (min 0).

Fumble (loud/off-count): The desk gives a thin buzz; no boon, Attention +1.


Opening the Gods’ Door

(two intended paths)

Keep your earlier rule from L2-16: a creature blessed at a side altar can speak that god’s name at the door to open it. This room adds a lawful “clerk’s override” the party can discover.

  • Primary (as established): A character who carries an hour-long altar blessing from L2-16 may speak that deity’s name on a six-count at the threshold to open the door.
  • Lawful Override (this room): After completing the Witness Rite, place the freshly stamped wax tablet into the east jamb recess (waist-high slot; Perception 12 or any careful search) and press the ruby pip ring on a six-count.
  • Success: The Gods’ Door unlatches and swings open for 1 minute.
  • Cost: Marks the ledger as a special dispensation: Attention +1 the moment it closes (custodians notice an unscheduled entry later).

Fail-forward: Forcing or banging at the east door: +1 Attention and a brief ruby crackle; try again after 1 minute.


Hazards & pressure

  • Noise (shouting, armor dump, smashing glyphs) → +1 Attention each.
  • Attention ≥ 3: A Ruby Custodian with 2 Ruby Zombies approaches from the west (L2-10 side) in 1d4 rounds, attempting to hold the east threshold.

Secrets & loot

  • Ribbon-seal (north niches): Presenting this to any Ruby Custodian grants advantage on one parley/stand-down check here.
  • Count-cord (desk): Once/day, after a spoken six-count, grant +1 to an ally’s next ability/tool check within 30 ft.
  • Maplet slate: Quick sketch of Crossroads ↔ Court ↔ Gods’ Door and the thin link west to the Vault—a fair nudge if players missed that side passage.

Boxed outcomes

  • Witness observed (boon): One… two… three… four… five… six—the stamp takes clean; the seams cool to a soft ruby. You feel the room relax, just a little.
  • Gods’ Door override: The tablet slides into the jamb; ruby points chase the edge of the door, and a deep latch thunks. The panels ease inward on a measured breath.

Ledger (excerpted registry)

Family (Suel line)Given name & epithetRole/markBorn (CY)Died (CY)Interred (crypt)
JasildaneValdris Jasildane “Ruby Mortarch”Arch-Verger of the Ruby Law262350†L2-Temple Sanctum (sealed)
JasildaneMereth Jasildane “The Witness”Ledger-priest of Wee Jas288344L2-11b Reliquary Row
JasildaneThessa JasildaneFunerary cantor300356L2-16 side niche
KendoranOdrik Kendoran “Square-Master”Fortubo mason-judge1886L2-11a Prime Vault
KendoranHalvia KendoranPlans-scribe, stone ledgers42103L2-11e Conscription Bench (recovered)
KendoranBrost KendoranVault steward71141L2-11c Truss Way
VhalasSered Vhalas “Sun-Brace”Jascar oath-warden968L2-11a Prime Vault
VhalasIlyr VhalasProcessional marshal38101L2-11f Family Cell
VhalasDorn Vhalas “Edge-True”Smith-deacon59128L2-09 side ossuary
TelmarRhelan Telmar “Six-Count”Lendor catechist2592L2-16 Hall niche
TelmarYsme TelmarCandle-rite keeper61130L2-11d Quiet Draft ring
TelmarKaed TelmarWitness clerk86147L2-18 Court of Witness wall
DraestOthyr Draest “Red Seal”Ledger & stamp-warden1480L2-11b Reliquary Row
DraestPelyn DraestAnteroom attendant52118L2-16a Anteroom
DraestViyra DraestIncense steward79152L2-11f Family Cell
Zar-QuellenMael Zar-QuellenFunerary jurist-464L2-11a Prime Vault
Zar-QuellenTyros Zar-QuellenCrypt ombuds3197L2-11e Bench shelf
Zar-QuellenLeth Zar-QuellenArchive porter60122L2-11c Truss Way
AnharSyth Anhar “The Calm Palm”Wee Jas conciliator1282L2-10 Antechapel wall
AnharCoris AnharBell-warden48110L2-16b Mirror Anteroom
RelvorJask RelvorProcessional crier571L2-15 Crossroads pier
RelvorSenya RelvorWax-tablet keeper44112L2-18 Court shelves
BelthaneOris BelthaneGate verger (Gods’ Door)2088L2-Temple Approach
BelthaneHyra BelthaneChime steward58124L2-15 cross-lintel niche
MarnalEdris MarnalBone-wash steward2796L2-03 Mortuary wall
MarnalPhael MarnalOssuary tally65133L2-05 Ossuary Stacks
KelvarnTolan Kelvarn “Measure’s Edge”Roller test proctor46119L2-17 Proving Run shrine
SorethVale SorethLift well foreman70138L2-09a Lift gallery
AelisarBrynne AelisarReliquary registrar92160L2-11d-V Vault wall

† Valdris’s “death” marks his embalming/entombment date; he now endures as the Ruby Mortarch.


DM use
  • Treat these as name-plates on sarcophagi, wall-slabs, or bone-racks.
  • Sprinkle job marks (square, anvil, skull-star, six-bars) beside names to hint which god/rite a niche belongs to.
  • When players search, let a name confirm location: e.g., finding Odrik Kendoran in L2-11a telegraphs the Fortubo/Jascar flavor.
  • Feel free to roll d6 per family to add extra cousins; keep ages 50–95 for humans of the era.

Court of Witness — “Ruby Audit Office” by 3orcs

At-a-glance (DM quick)
  • Where: Just north of L2-15. West ties to L2-11d-V. Relic Vault — “Ruby Witness Room” via its east passage. East leads to the Gods’ Door antechamber.
  • Size/feel: 20′ × 25′ chamber; black ashlar, bronze trim, quiet six-beat glow.
  • Role: Clerical checkpoint to record a lawful entry to the temple. Rewards measured play; offers a lawful override to open the Gods’ Door if the party lacks a side-altar blessing from L2-16.

Exits
  • South: L2-15. Crossroads of Witness.
  • West: 5-ft passage to L2-11d-V. Relic Vault — “Ruby Witness Room.”
  • East: Short approach to the Gods’ Door (great Suel Crypt Temple).

Type
Room, Court, Legal
Owning Organization
Suel Crypt Ledger by 3orcs

DM notes
  • Use this room to reward cadence-first play and give a backup path if the party missed an altar blessing.
  • Keep the override slightly noisy (Attention +1) so “doing it the proper way” stays best.
  • This chamber elegantly ties the Vault’s east corridor into the Temple approach without adding combat by default.



Cover image: Suel Temple Skull Banner by 3orcs

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