L2-14. Court of Witness - Ruby Audit Office
To the west, a narrow hall trends toward a quieter wing; to the east, a short passage ends at a heavy god-carved door set with a ring of small ruby pips. The room thrums faintly—one… two… three… four… five… six.
Purpose & feel
- The Wee Jas clerks once logged processions, sealings, and special dispensations here. It’s a lawful “paperwork” room—simple to use, hostile to rushing.
Features
- Witness Desk (center): Bronze-capped basalt, with
- Ruby stamp (chip set in a handle),
- Seal heater (cold),
- Wax tablets (blank), ink brush, count-cord (six knots).
Inscription (Old Suloise): “Witness, then proceed.” - Ledger Niches (north wall): Pigeonholes with bone tally sticks, wax tablets, a small Wee Jas ribbon-seal, and a maplet slate of adjacent rooms (Crossroads, Vault, Gods’ Door).
- Chime loop (south wall): Six fingertip chimes (metronome for players).
- East arch: 10 ft passage to the Gods’ Door antechamber (the monumental door is in sight and readable from here).
Using the Court
(player-skill; no checks)
Witness Rite (records your entry)
- One creature places a palm on the Witness Desk.
- Another rings the chimes in a soft six-count.
- On six, speak a respectful funerary line (Common or Old Suloise) and stamp a wax tablet.
Result — Ruby Poise (boon): Up to two creatures gain advantage on one timing-based save/check in the next 10 minutes (e.g., rollers, vent timing, coordinated presses). Also reduce Attention by 1 (min 0).
Fumble (loud/off-count): The desk gives a thin buzz; no boon, Attention +1.
Opening the Gods’ Door
(two intended paths)
Keep your earlier rule from L2-16: a creature blessed at a side altar can speak that god’s name at the door to open it. This room adds a lawful “clerk’s override” the party can discover.
- Primary (as established): A character who carries an hour-long altar blessing from L2-16 may speak that deity’s name on a six-count at the threshold to open the door.
- Lawful Override (this room): After completing the Witness Rite, place the freshly stamped wax tablet into the east jamb recess (waist-high slot; Perception 12 or any careful search) and press the ruby pip ring on a six-count.
- Success: The Gods’ Door unlatches and swings open for 1 minute.
- Cost: Marks the ledger as a special dispensation: Attention +1 the moment it closes (custodians notice an unscheduled entry later).
Fail-forward: Forcing or banging at the east door: +1 Attention and a brief ruby crackle; try again after 1 minute.
Hazards & pressure
- Noise (shouting, armor dump, smashing glyphs) → +1 Attention each.
- Attention ≥ 3: A Ruby Custodian with 2 Ruby Zombies approaches from the west (L2-10 side) in 1d4 rounds, attempting to hold the east threshold.
Secrets & loot
- Ribbon-seal (north niches): Presenting this to any Ruby Custodian grants advantage on one parley/stand-down check here.
- Count-cord (desk): Once/day, after a spoken six-count, grant +1 to an ally’s next ability/tool check within 30 ft.
- Maplet slate: Quick sketch of Crossroads ↔ Court ↔ Gods’ Door and the thin link west to the Vault—a fair nudge if players missed that side passage.
Boxed outcomes
- Witness observed (boon): One… two… three… four… five… six—the stamp takes clean; the seams cool to a soft ruby. You feel the room relax, just a little.
- Gods’ Door override: The tablet slides into the jamb; ruby points chase the edge of the door, and a deep latch thunks. The panels ease inward on a measured breath.
Ledger (excerpted registry)
| Family (Suel line) | Given name & epithet | Role/mark | Born (CY) | Died (CY) | Interred (crypt) |
|---|---|---|---|---|---|
| Jasildane | Valdris Jasildane “Ruby Mortarch” | Arch-Verger of the Ruby Law | 262 | 350† | L2-Temple Sanctum (sealed) |
| Jasildane | Mereth Jasildane “The Witness” | Ledger-priest of Wee Jas | 288 | 344 | L2-11b Reliquary Row |
| Jasildane | Thessa Jasildane | Funerary cantor | 300 | 356 | L2-16 side niche |
| Kendoran | Odrik Kendoran “Square-Master” | Fortubo mason-judge | 18 | 86 | L2-11a Prime Vault |
| Kendoran | Halvia Kendoran | Plans-scribe, stone ledgers | 42 | 103 | L2-11e Conscription Bench (recovered) |
| Kendoran | Brost Kendoran | Vault steward | 71 | 141 | L2-11c Truss Way |
| Vhalas | Sered Vhalas “Sun-Brace” | Jascar oath-warden | 9 | 68 | L2-11a Prime Vault |
| Vhalas | Ilyr Vhalas | Processional marshal | 38 | 101 | L2-11f Family Cell |
| Vhalas | Dorn Vhalas “Edge-True” | Smith-deacon | 59 | 128 | L2-09 side ossuary |
| Telmar | Rhelan Telmar “Six-Count” | Lendor catechist | 25 | 92 | L2-16 Hall niche |
| Telmar | Ysme Telmar | Candle-rite keeper | 61 | 130 | L2-11d Quiet Draft ring |
| Telmar | Kaed Telmar | Witness clerk | 86 | 147 | L2-18 Court of Witness wall |
| Draest | Othyr Draest “Red Seal” | Ledger & stamp-warden | 14 | 80 | L2-11b Reliquary Row |
| Draest | Pelyn Draest | Anteroom attendant | 52 | 118 | L2-16a Anteroom |
| Draest | Viyra Draest | Incense steward | 79 | 152 | L2-11f Family Cell |
| Zar-Quellen | Mael Zar-Quellen | Funerary jurist | -4 | 64 | L2-11a Prime Vault |
| Zar-Quellen | Tyros Zar-Quellen | Crypt ombuds | 31 | 97 | L2-11e Bench shelf |
| Zar-Quellen | Leth Zar-Quellen | Archive porter | 60 | 122 | L2-11c Truss Way |
| Anhar | Syth Anhar “The Calm Palm” | Wee Jas conciliator | 12 | 82 | L2-10 Antechapel wall |
| Anhar | Coris Anhar | Bell-warden | 48 | 110 | L2-16b Mirror Anteroom |
| Relvor | Jask Relvor | Processional crier | 5 | 71 | L2-15 Crossroads pier |
| Relvor | Senya Relvor | Wax-tablet keeper | 44 | 112 | L2-18 Court shelves |
| Belthane | Oris Belthane | Gate verger (Gods’ Door) | 20 | 88 | L2-Temple Approach |
| Belthane | Hyra Belthane | Chime steward | 58 | 124 | L2-15 cross-lintel niche |
| Marnal | Edris Marnal | Bone-wash steward | 27 | 96 | L2-03 Mortuary wall |
| Marnal | Phael Marnal | Ossuary tally | 65 | 133 | L2-05 Ossuary Stacks |
| Kelvarn | Tolan Kelvarn “Measure’s Edge” | Roller test proctor | 46 | 119 | L2-17 Proving Run shrine |
| Soreth | Vale Soreth | Lift well foreman | 70 | 138 | L2-09a Lift gallery |
| Aelisar | Brynne Aelisar | Reliquary registrar | 92 | 160 | L2-11d-V Vault wall |
† Valdris’s “death” marks his embalming/entombment date; he now endures as the Ruby Mortarch.
DM use
- Treat these as name-plates on sarcophagi, wall-slabs, or bone-racks.
- Sprinkle job marks (square, anvil, skull-star, six-bars) beside names to hint which god/rite a niche belongs to.
- When players search, let a name confirm location: e.g., finding Odrik Kendoran in L2-11a telegraphs the Fortubo/Jascar flavor.
- Feel free to roll d6 per family to add extra cousins; keep ages 50–95 for humans of the era.

At-a-glance (DM quick)
- Where: Just north of L2-15. West ties to L2-11d-V. Relic Vault — “Ruby Witness Room” via its east passage. East leads to the Gods’ Door antechamber.
- Size/feel: 20′ × 25′ chamber; black ashlar, bronze trim, quiet six-beat glow.
- Role: Clerical checkpoint to record a lawful entry to the temple. Rewards measured play; offers a lawful override to open the Gods’ Door if the party lacks a side-altar blessing from L2-16.
Exits
- South: L2-15. Crossroads of Witness.
- West: 5-ft passage to L2-11d-V. Relic Vault — “Ruby Witness Room.”
- East: Short approach to the Gods’ Door (great Suel Crypt Temple).

DM notes
- Use this room to reward cadence-first play and give a backup path if the party missed an altar blessing.
- Keep the override slightly noisy (Attention +1) so “doing it the proper way” stays best.
- This chamber elegantly ties the Vault’s east corridor into the Temple approach without adding combat by default.

Comments