L2-11f. Tomb of the Square & Flame - Lower Line Seal
“Brace the work; keep the guard; law witnesses; measure counts.”
Heat sighs from the seams, and the ruby glows like a held coal.
The symbol-lock
(player-skill first; minimal rolling)
Correct sequence: Fortubo → Jascar → Wee Jas → Lendor (press in a steady six-count).
Clues:
- The lintel gives the order directly, phrased as verbs (brace → keep → witness → count).
- A faint chime rings when each correct plate is pressed; a thready hiss answers a wrong plate.
- Pressing the Pyremius plate at any time is always wrong (see Traps).
Resolution:
- Enter the sequence on a six-count; on the sixth beat after Lendor, the central ruby dims, inner bars withdraw, and the door swings inward.
- Using the Stonebond token (11b): Touch the token to the ruby, speak any respectful line to Wee Jas on a six-count → the door opens without checks or trap risk.
Fail-forward:
- One symbol wrong: The door locks for 1 minute; a hair-thin Stone Bite nicks the nearest creature (DEX 13, 1d6 slashing, Attention +1).
- Pressing Pyremius: see Ember Sting below (trap) and Attention +1.
Traps & defenses
- Ember Sting (Pyremius decoy): Tiny nozzles under the jamb flare: DEX save 13, 6 (2d6) fire, and the next CON check to maintain concentration is at disadvantage (eyes water).
- Ruby Witness (noise reaction): If three or more Attention have accrued in this hall, a Ruby Custodian (wight) approaches from 11d within 1d4 rounds to “judge the press.”
Inside the tomb (15′ × 15′ chamber)
Features
- Sarcophagus (sealed, but not trapped): Waxed seam with a ruby dot; lid can be slid with two creatures or Athletics DC 12.
- Reliefs:
- Fortubo (square & hammer) on the west wall.
- Jascar (shield-sun over ashlar) on the north.
- Wee Jas (ruby skull-star) east.
- Lendor (six-bar) south.
Each bears a tiny inscribed line echoing the lintel verbs. - Heat grate: Narrow, fused; warm air from the Under-Ash (L2-09).
Occupant
- Ruby Judge (Mummy, Suel embalmed) — stirs only if:
- The lid is pried up with shouting/hammering, or
- The Pyremius plate was pressed during opening, or
- The sarcophagus is looted rudely (no six-count, no line to Wee Jas).
Use Mummy statistics; add Resistance to slashing/piercing from nonmagical, non-adamantine weapons and Advantage on saves vs. Turn if the party desecrated symbols.
Boons, clues & treasure (tasteful, not swingy)
- Vestments of the Lower Line (fine funerary robes; 25 gp value; wearing them grants advantage on one social parley with a Ruby Custodian).
- **Mason’s True-Square (tool, uncommon): When used to align a stone or mechanism, grants advantage on one related check per day; once per long rest, you can set a Stone Bite seam to sleep for 1 minute by tracing a six-count square.
- Seal Ring of Kendor Malis (silver, ruby chip): While worn, you have advantage on checks to understand Old Suloise funerary inscriptions.
- Ledger slip under the pillow: A note naming Kendor Malis, “Lower Line Measure-Keeper,” and a complaint about hot drafts from the east (tie to your Pyremian breaches and L2-11d).
Boxed outcomes
- Correct press, calm entry: One… two… three… four… five… six—the ruby cools; iron whispers; the door glides inward on a breath of warm stone.
- Pyremian mispress (trap): The ruby flashes; the jamb spits needles of flame—hot air scours your eyes as the lock clenches shut.
- Rude disturbance (mummy stirs): Resin cracks like old lacquer. A lacquered hand rises, palm forward in judgment, and the chamber fills with the dry breath of tomb spice.
Suel full funerary kit
- Pectoral of the Ruby Skull-Star (Wee Jas) — silver-and-ruby neck plate (150 gp). While worn, you have advantage on saves vs. charm or necrotic effects inside funerary spaces.
- True-Square of Kendor — palm-sized mason’s square, etched in six marks (uncommon, no attunement). When used to align a mechanism or stone, gain advantage on one related check per day; once per long rest, trace a six-count to suppress a Stone Bite seam for 1 minute.
- Seal Ring of the Judge — silver signet with ruby chip (uncommon). As an action, speak a respectful six-count; for 1 minute undead won’t target you unless you attack or cast a spell (mini-sanctuary, DC 12).
- Lendor’s Count-Rod — six-notched ivory rod (common wondrous). As a bonus action, call the cadence; one ally within 30 ft gets +1 to their next ability check or tool check (6 uses/day, refresh at dawn).
- Jascar Sun-Disc — gold medallion stamped with a sun over ashlar (art 100 gp; uncommon if activated). 1/long rest, as a reaction when hit, add +2 AC vs. that attack.
- Fortubo’s Brace-Nails (set of 6) — iron nails in a bone case (common consumables). Hammer one in as an action to wedge a trap component or keep a stone door from closing; grants advantage on the next check to disable/force that object.
- Ledger-Bones of the Lower Line — six carved tally sticks (common consumables). Break one to invalidate a nearby undead “muster”: Ruby ghouls/zombies hesitate for 1 round, doing nothing but “recount.”
- Ampoule of Funerary Myrrh — thick resin vial (consumable). Smear on a weapon; for 1 minute it deals an extra 1 radiant to undead and counts as holy water for interactions (as per your Mortuary rule).

At-a-glance (DM quick)
- Role: Final lower-line tomb; a symbol-lock door echoing 11a’s triad logic (Fortubo/Jascar under Wee Jas, counted by Lendor).
- Map fit: North-west branch of the Wing of Stone; a short dogleg beyond the door reconnects (one-way) to the hub if the party keeps a soft six-count whisper.
- Tone: Quiet, exacting, faint heat draft from below (Pyremian breach long ago).
- Win: Read the god-order and open the door without rousing the defense—or use the Stonebond token (from 11b) for a clean bypass.
Exits
- Back out to the loop (east): the door re-locks when closed, but the Stonebond token or the correct sequence opens it again.
- SE service dogleg: one-way, quiet bypass toward the Wing of Stone hub / Hall of Pillars (use to route around pressure or patrols).
DM notes (run fast)
- Keep it player-led: the lintel is the clue, not a check. Offer the Stonebond token as the simple bypass if they earned it in 11b.
- Only wake the Ruby Judge if the party presses Pyremius, makes noise, or desecrates; otherwise let careful players enjoy a clean, tense loot moment.
- Use the service dogleg to give you a soft reset path back toward the hub without retracing hostile lanes.

Ruby Judge (Suel-Embalmed Mummy)
Medium undead (lawful), LN • Guardian of Ruby Law
AC 11 (dried wrappings) HP 58 (9d8+18) Speed 20 ft.
STR 16 (+3) DEX 8 (-1) CON 15 (+2) INT 6 (-2) WIS 10 (+0) CHA 12 (+1)
Saving Throws Wis +2, Cha +3 Skills Perception +2, Religion (Old Suloise) +2
Vuln. fire Resist. bludgeoning, piercing, and slashing from nonmagical attacks
Immune (dmg) poison Immune (cond.) charmed, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12 Languages Old Suloise (can speak slowly), understands Common
CR 3 (700 XP) PB +2
Traits
Suel Embalming. While inside a consecrated Suel crypt (any L2-11 tomb), the Judge has advantage on saving throws against being Turned and gains +2 to damage rolls with Rotting Fist.
Ruby Witness. If a creature speaks a respectful six-count funerary line to Wee Jas, the Judge won’t attack that creature until it harms a tomb, an attendant undead, or breaks the peace (DM call).
Dust of Ages. The Judge’s space is difficult terrain for non-undead.
Actions
Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning + 10 (3d6) necrotic. The target is cursed with Mummy Rot (no save): it can’t regain hit points, its hit point maximum decreases by 10 (3d6) every 24 hours, and the curse lasts until remove curse, greater restoration, or heal is cast on the target. If the curse reduces the target’s hp max to 0, it turns to dust.
Judgment Glare (Dreadful Glare, recharge 5–6). One creature the Judge can see within 60 ft. must succeed on a DC 11 Wisdom save or be frightened until the end of the Judge’s next turn. If the save fails by 5 or more, the target is also paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on a success.
Reactions
Lawful Reprisal. When a creature desecrates a Suel symbol in the room (scratching, smashing, burning), the Judge makes one Rotting Fist attack against that creature if it’s within reach.
Tactics (1-round beats)
- Opens with Judgment Glare on the loudest desecrator; then Rotting Fist the nearest foe.
- Prioritizes anyone who pressed Pyremius symbols earlier in the wing or carries open flame.
- If outmatched, it retreats to the dais and fights to “hold the line” rather than pursue.

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