L2-03. Mortuary of Ruby Law - First Ceremonial Hall
Arrival (first reveal)
The attendants at work
The recent dead (use after a scan or when PCs approach the biers)
The Custodian notices the party
If the party enters respectfully (low voices, hands washed, weapons low)
Purpose & feel
This is the washing, naming, and binding hall—where priests prepared the dead before interment deeper within. Everything is geometry, cadence, and care.

Features
- Six biers: each with a ruby stud that, when pressed in six-count sequence (any bier → next → next), lights a thin line along the floor connecting them.
- Incense stations: three shallow braziers; lighting them in order of the phrase (Lendor → Wee Jas → Jascar → Pyremius) fills the room with a steady, sweet smoke that calms the hall’s guardian.
- Tool carts: scalpels (silvered), clamps, linen, sealing wax, tiny vials of funerary myrrh (6 uses; counts as holy water vs. undead for 1 minute if smeared on a weapon).
- Relief inscription (Old Suloise, with gloss): “Keep the measure, keep the law; bind the oath, quench the ire.”
North Doors: The Six Diamonds
(Processional Threshold)
Two tall basalt-clad leaves inlaid with six concentric diamond lattices (the Processional mark). Fresh ruby chalk lines (Mortarch’s hand) circle certain nodes.
Double doors of black stone wait beneath a lattice of six interlocking diamonds. Newer ruby chalk rings scrawl across the design, as if someone re-taught the door what to obey.
How to open (lore-first, no roll)
- In this hall, press the ruby studs on all six biers in a six-count sequence (any bier → next → next) while one character maintains a soft breath cadence.
- Then touch the door lattice from inner diamond to outer on a six-beat sweep.
- The diamonds glow in order; bolts withdraw.
Mortarch interference (trap if rushed or wrong)
- Touching the outer ring first triggers Diamonds Inverse: DC 13 DEX or 8 (2d6) slashing + 5 (1d10) necrotic as fine cutting lines snap from the jambs; success halves.
- Loud forcing attempt adds 1 tick to the Attention Clock.
Leads to: L2-04 Processional Corridor → branching crypt wings (see “Next Up” below).
West Door: Service Chain (Ossuary Access)

A squat side door banded in bronze with six name-plates (empty). Inside, the Mortarch’s ghouls use this run to move bodies.
A workman’s door squats in the west wall, low and strong. Six blank name-plates march down its face; a smear of dried resin darkens the handle.
Open / Bypass
- Slide-bar on the Mortuary side—quiet if lifted on a six-count.
- Naming a deceased (as in the Absolution Door) while you lift the bar prevents a bell-clack behind the wall.
- Forcing it or lifting off-beat rings a bone chime deep in the stacks (adds 1 tick to the Attention Clock).
Leads to: L2-05. Ossuary Stacks “The Bone-Chain” (dense bones, excellent ambush ground).
South Grate: Bone-Wash Drain (Crawl)
Iron grate over the drainage runnel; ruby wax seal cracked. A Small creature (or Reduce) can squeeze through.
The drain along the south wall narrows into a barred culvert, its iron dark with preservative. Ruby wax fills the hinge seams—split, and split again.
Notes
- Prying the grate free without chattering it requires patience and cloth padding (describe it; no roll).
- A smeared myrrh line (from your room’s supplies) keeps ghouls from following for 1 hour.
Leads to: maintenance crawl that can bypass a later Beltar pit hall and emerge near a wing’s rear niches.
L2-03a. Ruby Lift Vestibule (side room)
A narrow side door in the south wall opens into a tight stone vestibule. An iron-banded lift gate fills the far wall; beside it, a waist-high lever pedestal bears six small ruby pips and a horizontal measure bar. Warm, resin-sweet air seeps from a viewing slit over the gate, and faint chainwork ticks somewhere below.
Use (lore-first): If the Flame Transept below is properly Quenched (L2-09), the six pips glow. Place both hands on the measure bar and rock it through six calm clicks while another turns the lever ring through six detents, holding silence between beats—the gate unlatches and the lift moves.
Hazard: Running the lift while the transept is not Quenched scorches riders (DC 12 Con each round; 1d10 fire, half on success) and noisy, off-beat operation vents a steam lash in the room (DC 13 Dex; 2d6 fire; stall for 1 round) and ticks the attention clock (+1).
Exits: Door back to L2-03 Mortuary of Ruby Law; lift down to L2-09. Flame Transept — “Under-Ash Service” (Lift Well).
Guardian & social puzzle
A Ruby Custodian (use Wight stats, voice of a priest) pacifies if the rites are kept.
- Default attitude: wary but non-hostile if the party enters respectfully (hands washed, voice low).
- Appeasement (no roll): perform the incense order on a six-count and name a dead; the Custodian bows and offers guidance (“Take the Measure path; leave the Pit path shut”).
- Offense: loud desecration, drawn steel against the biers, or door-bashing → the Custodian calls 2 embalmer skeletons from wall niches and fights to subdue, not kill.
Quick tactics if it goes loud
- Round 1: Custodian brandishes funerary staff (longsword profile), commands Silence! (flavor) and attacks the noisiest offender.
- Round 2: Two Skeletons emerge; the Custodian tries to Grapple one living foe to drag them onto a bier (thematic restraint).
- Round 3+: If a character smears funerary myrrh on a weapon or recites the watch-prayer on a six-count, the Custodian disengages and yields the room.
Boxed outcomes
- Rites observed (social success)
Incense rises in three thin cords; ruby studs glow, one… two… three… four… five… six. The robed Custodian lowers its blade and inclines its head. In ancient Suel, “Proceed in order. Keep the measure.”
- Desecration (combat begins)
The ruby sigils flare a warning. From the wall-niches, bone and bronze stir. The Custodian’s voice is a dry rasp: In ancient Suel, “Respect the quiet, or be made quiet.”
- Fail-forward (one rite correct)
The air wavers with incense, but the studs remain dark. The Custodian’s skull turns as if listening—unconvinced, not yet enraged.
Secrets, treasure, and leads
- Hidden drawer (Investigation or smart rummage): beneath the central bier—Ruby Chalk (10 uses), mason’s square (advantage to align future wards), Scroll (gentle repose), and a Ledger Tablet noting which families claimed which crypt wings (names you can tie to your campaign).
- Drain grate: leads to a maintenance crawl (Small creatures or Reduce can pass) that bypasses a later Beltar “pit” hall—but reeks of old preservative and is slippery.
Ruby Custodian — 2nd-person lines
(Ancient Suel → gloss)
Opening, if rites are observed (calm, six-count)
- “Suloise tal—meisa sei.” You keep the measure—good.
- “Tu venis sub Rubi-Lex; tace inter ictus.” You come beneath Ruby Law; be silent between beats.
- “Nomina mortuos; transis ordinatim.” Name the dead; you pass in order.
Identifying authority (invoking the Mortarch)
- “Per Sigillum Mortarchae Rubri, custodio hanc domum.” By the Ruby Mortarch’s seal, I keep this house.
- “Lex Rubi stat; mensura regit.” Ruby Law stands; the measure rules.
Statement of intent (the pitch)
- “Vos audimini: templum Suelum recipiemus.” Hear this: we reclaim the Suel temple.
- “Dei nostri—Lendor, Wee Jas, Jascar, Pyremius—iterum dominantur.” Our gods—Lendor, Wee Jas, Jascar, Pyremius—will rule again.
- “Potestas nostra par erit, immo superabit, omnes deos horum agrorum.” Our power shall rival—indeed surpass—all gods of these lands.
- “Gens Suloise, iusti rectores, surgent.” The Suel people—the righteous rulers—will rise.
Testing the party’s stance
- “Vos—servietis Ordini, an rumpetis Legem?” You—will you serve the Order, or break the Law?
- “Promittite: mensuram servabitis, iussa feretis Mortarchae.” Swear: you will keep the measure and bear the Mortarch’s commands.
If the party shows respect / neutrality
- “Recte. Transite Processionalem; Cavete Semitam Putei.” Rightly done. Take the Processional; beware the Pit Path.
- “Si opus est, dicas orationem vigiliae: Lendoris Mensura, Lex Rubi; Lapis Jascari, Flamma Pyremii—Suloise transit.” If needed, speak the watch-prayer…
If the party hesitates or claims other loyalties
- “Non estis Suloises? Etiam sic: silentium, ritus, ordo—tunc pax.” Not Suel? Even so: silence, rite, order—then peace.
- “Offendite ritus—flendet lapis, mordebit flamma.” Offend the rites—the stone will flense, the flame will bite.
If they mock the rites or grow loud (warning)
- “Stulte. Mensuram fregistis.” Fools. You broke the measure.
- “Trespassores flendi sunt.” Trespassers must be flensed.
- “Tacete—aut taceri faciam.” Be silent—or be made silent.
If they pledge to aid the Mortarch (recruitment)
- “Iuramentum audivi.” I hear your oath.
- “Portate signum—Sigillum Mortarchae—et patebunt vobis ostia.” Bear the Mortarch’s sign, and doors will open to you.
- “Adducte corpora ad sacra opera; servos excitabimus.” Bring bodies for sacred work; we will raise servants.
Dismissal / permission to pass
- “Procedite in ordine. Mensurate gressus vestros.” Proceed in order. Measure your steps.
- “Lex Rubi aspicit.” Ruby Law watches.
Combat trigger line (if they desecrate)
- “Iudicium.” Judgment.
Quick delivery tips
- Speak on a soft six-beat (tap thumb to pinky: 1-2-3-4-5-6).
- Keep phrases short; let a breath fall between beats for Ruby Law.
- If players try to parley in Common, answer in Old Suloise first, then give a clipped two-word gloss like “Keep measure,” “Name dead,” or “Take Processional.”

Mortuary of Ruby Law (First Ceremonial Hall)
Role & Use: Preparation chamber for washing, naming, and binding before interment; a social puzzle with a guardian that rewards correct rites.
At-a-Glance
- Six stone biers with ruby studs; three incense dishes; orderly tool carts.
- Tall relief of Wee Jas; drainage runnel to barred grate.
- Ruby Custodian (wight-like priest) monitors decorum.
Ruby Custodian — Suel Funerary Warden
Medium undead (Suel priest of Wee Jas), LN
CR 4 (1,100 XP) • PB +2
AC 15 (ceremonial lamellar, warded)
HP 72 (12d8+24) • Speed 30 ft.
STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 12 (+1) WIS 15 (+2) CHA 14 (+2)
Saves Con +4, Wis +4, Cha +4
Skills Insight +4, Perception +4, Religion +5, Stealth +3
Resistances cold, necrotic; Immunities poison • Cond. Immune exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Old Suloise, Common
Traits
- Keeper of Ruby Law. If characters observe funerary rites (wash/incense/name on a six-count) or speak the watch-prayer in cadence, the Custodian is indifferent and does not attack unless attacked. While a creature is keeping rite this round, the Custodian and Ruby Ghouls have disadvantage on attacks against that creature.
- Command the Attendants (Ghouls). Bonus Action, Recharge 5–6: up to 2 Ruby Ghouls the Custodian can see within 60 ft may use their reaction to move up to half speed or make one claw attack.
- Myrrh Aversion. Weapons freshly smeared with the hall’s funerary myrrh deal +2 radiant to the Custodian, and it has disadvantage on its next attack against that attacker.
Actions
- Funerary Staff (longsword profile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing, or 8 (1d10+3) if used two-handed. If the target broke a rite this round (loud desecration, attacking a bier/door, etc.), add 7 (2d6) necrotic.
- Ruby Brand (sealing grasp). Recharge 5–6. The Custodian presses a glowing ruby sigil on a creature within 5 ft. The target must succeed on a DC 13 Wis save or be Restrained by spectral bindings until the end of the Custodian’s next turn. Taking radiant damage ends this restraint early.
- Hushed Beat. 2/day. A 20-ft-radius zone within 60 ft falls under a measured hush until the start of the Custodian’s next turn. Creatures that fail a DC 13 Cha save in the zone can’t speak above a whisper and have disadvantage on spellcasting checks that use verbal components during the effect.
Reactions
- Enforce Decorum. When a creature within 30 ft shouts, smashes a bier/door, or begins a loud spell, the Custodian imposes disadvantage on the triggering attack/ability/spellcasting check.
Tactics (1-2 lines)
Parleys if greeted with rites; otherwise brands the noisiest offender and orders ghouls to grapple/pin onto a bier. Uses Hushed Beat to blunt casters; retreats through the Processional if bloodied to rally more attendants.
The Ruby Mortarch’s Sigil
- Appearance: A circular measure ring with six ticks and six ruby pips. At center: a ruby skull (Wee Jas) over a downward dagger/flame (Pyremius), flanked by a stone block and anvil wedge (Jascar/Fortubo). A small rune beneath suggests “measure/count.”
- Placement in L2-03: Chalk-and-resin version marked on the north double doors (Six Diamonds) and on the Custodian’s staff head, as if co-opting authority. One smaller mark is stamped in ruby wax on the sternums of the prepared orc corpses.
- DM notes — Suel religion lore (no roll required):
- Anyone with Suel priestly background or time in the Ruby Stacks recognizes the six-count and Ruby skull as Wee Jas’s law-glyphs.
- The dagger/flame blended beneath is a Pyremius taboo in funerary halls — an intentional corruption.
- The anvil/stone pairing evokes Jascar/Fortubo oath-craft; together, the sigil reads as a blasphemous edict:
“Keep the Measure. Law in silence. Oath is binding. Flame judges trespass.” - Treat it as a sign of office: the being who wears/uses this mark claims priestly jurisdiction over the crypts.
Optional checks as clarifiers only: Religion/History DC 12 identifies the Wee Jas elements; DC 14 notes the Pyremian corruption; DC 15 deciphers that this combines four Suel powers and is a usurper’s badge.
L2-09a. Lift Well
(bottom station, in Flame Transept)
In the transept’s northeast corner, a square lift shaft rises into the stone. A simple platform of oak and bronze sits at floor level, chained to overhead pulleys. A yoke bar with six shallow notches hangs under a control niche, and a bronze plate reads: “Quench the draft; release on measure.”
Interaction (from below)
- After Quench (close flues 2/4/6, bank 5):
- Rock the yoke through six clicks in silence → platform unlocks; a light ruby line traces the chain housings; the lift will answer the top station’s lever immediately.
- Without Quench: The draft tugs the chains; trying to board or move the platform triggers Hot Back-blast from the nearest open flue (as in L2-09).
- Manual haul: Two creatures can hand-winch the platform 10 ft/round by pumping the side windlass on a six-count; speaking or breaking rhythm causes a steam lash (as above).
Occupancy & stats
- Capacity: 2 Medium (or 1 Large) plus a bier plank (400 lb).
- Travel: ~40 ft vertical. One smooth rise/fall takes six beats × three cycles (about 18–20 seconds) if quenched; double if hand-winched.


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