Thalasia
Ervenian Era, 1051 AB
Thalasia is Elysium’s fourth and deepest face: an endless, cerulean ocean strewn with small, emerald isles where the River Okyanus is both born and fulfilled. Calm swells, pearl beaches, and sun-bright skies cradle petitioners who have earned perfect rest; they fish without taking more than they need, garden groves that fruit in every season, and sing the names of the living with gentle pride. Okyanus rises from submarine springs, threads the lagoon-ways, and then climbs toward Belierin, Eronia, and Amoria, carrying mercy downstream to upper planes. Celestials keep a loose watch, but Thalasia governs itself by courtesy: at quay and hearth, guest-right is offered first, and grudges dissolve as salt into water.
Geography
Notable Locations
The Blessed Isles
Low, green keys with freshwater springs and breadfruit groves; pearl-white beaches host dawn vigils and welcome feasts.Avalon Cousins
Scatterings of larger isles where veteran heroes of good keep simple halls, write letters to the living, and teach craft without pride.Oceanus Headwaters
A ring of sapphire boils where the river is born; dolphin roads and kelp causeways radiate like spokes.The Lantern Shoals
Shallow banks hung with bioluminescent algae and gentle mortai-mists; night travel here feels like sailing through a constellation.The Quiet Trenches
Midnight chasms patrolled by cetaceal agathions; oath-lights mark tombs where sea-laid petitioners sleep untroubled.Travel and Access
Okyanus High Road
Okyanus channels run outward to Belierin, Eronia, and Amoria.Coral Doors
Arching reefs open at low tide to sister sancta in Bluehall or to friendly aeries on the Beastlands when a traveler bears a freely given keepsake.Dolphin Roads
Silvered currents announce a rescue honestly and they carry you farther than muscle explains.Overthreads
Sea caves and mangrove tunnels fall upward to Belierin marsh or rise to Eronia cataracts; return by a different seam.Inhabitants
Petitioners of the Blessed
Fisher-wardens, healers, sailors, rescuers, and reconciled wayfarers reborn with steady hands and sea-eyes; they steward guest-right, ferry the lost, and keep the wake-songs.Agathions and Azatas
Cetaceal and leonal agathions ward the deep and escort the contrite; lillends and bralani curate festival piers and arbitrate by song.Good-hearted Fey
Naiads, reef-dryads, and spray sprites guide without gouging, prize consent, and ensure clean departures.Allied envoys
Bluehall sea-wardens from the House of Nature, emissaries of Deep Sashelas, and moon-gardeners on treaty paths pass through without pomp.Localized Phenomena
Okyanus
Flood Pulse Seasonal surges broaden channels into mirror-lakes; patience at rope-ferries is rewarded with effortless crossings.Peace of Thalasia
Open violence dulls as blades feel heavy, voices soften; those who choose parley find doors (and hearts) opening.Witness Mist
In spray or marsh haze, kindly truth carries; spiteful falsehood clots on the tongue and will not travel.Pearl Thermocline
A band of warm, starlit water where fear frays and grudges slip free; many oaths are sworn here at dusk.Balance’s Reproof
Overhunt, overnet, or hoard water and the sea replies: fish sound, winds go contrary, and gulls dog your wake until you make repair.River’s Favor
Water/Travel spells: water walk, control water, find the path, wind and wayfinding effects, purpose-keyed teleports—guide with uncanny precision along or between Oceanus branches.Mercy’s Preference
Cure magics, restoration, remove disease/curse, atonement, and communal protections tend to last a touch longer or reach a touch farther; [evil], fear, domination, slavery magics strain or quietly fail.Performative Casting
Casting while singing, knotting lines, charting, or telling a truthful tale steadies the mind; benign effects read as part of the rite.Guest-Right Boon
Oaths sworn over shared bread and water lend clarity: sending/tongues/protection/courage tied to such vows linger through the next bell.Archivist’s Grace
Teaching from honest failure sharpens recall and steadies hands for students attempting the same craft of sail, chart, or heal.Trait Type |
Description |
|---|---|
| Gravity | Normal gravity, subtly “kind” to swimmers and small craft; creatures and vessels are a little easier to keep afloat, and falls into water are gentler than they ought to be. |
| Time | Normal time, felt as unhurried; long rests feel especially restorative and dawns arrive with reassuring regularity even when skies are overcast. |
| Shape & Size | Infinite; Boundless world-ocean with innumerable micro-archipelagos (“the Blessed Isles”). Depths range from warm sapphire shallows to midnight trenches and coral mountains; there is no world-edge, sailing simply finds more sea and new keys. |
| Morphic Traits | Mostly static with benevolent responsive elements: shores “lean” to receive those seeking aid; safe coves present themselves to the shipwrecked; storm tracks bend away from sanctuaries. |
| Elemental Energy | None Dominant |
| Alignment | Neutral Good. |
| Magic | Healing, restoration, remove disease/curse, atonement, water and travel magics (water walk, control water, find the path, wind/wayfinding effects), language and message effects tied to guest-right or sworn aid are enhanced. Evil spells/magic, compulsion by fear or slavery, necromancy that harms life or traps souls are impeded. |
Type
Dimensional plane
Location under
Included Locations
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