High Glade
Ervenian Era, 1051 AB
High Glade is Cedelia’s gentle demesne in the House of Nature across Elysium. The Glade welcomes all good- and neutral-hearted travelers who come to nurture, heal, or celebrate; it discourages settlers, forts, and feuds. Here, the dance is sacred, births are guarded, and passing on is a quiet kindness under bough and star.
Customs
Spells are prepared at the moon’s highest climb; silence for a heartbeat before and after any rite is courtesy to the realm. Share water, bread, and a true name under branch or awning; frank speech and safe conduct bind all until the next bell. Lies taste of sap and stick in the throat. Disputes begin as song, dance, riddle, or craft; victory obliges uplift—a tool given, a lesson taught, or safe-conduct granted. All may visit; few may dwell. Permanent walls, stockades, or mines are refused—the paths simply walk you elsewhere. Disturbing young, eggs, dens, or birthing places is sacrilege; amends require long service and care under fey oversight.Geography
Notable Locations
Moon-Mother’s Green
The central meadow and dance-ring where Whispers of the Summer Wind is kept; silver timbers arch like a cathedral and drip soft motes of faerie fire.Midwife Lanes
A lattice of fern paths marked with woven garlands; way-stones whisper lullabies in many tongues and brighten when a birth is near.Acorn Fountains
Springs crowned by oaks that sometimes rain acorns of desire—gold-hued seeds that answer heartfelt requests within gentle bounds.Korred Rinks
Polished root-discs deep in the wood; korreds and lindir stamp rhythms that steady labor, mend hearts, and bless new unions.Reed-Kilns and Herb-Closets
Low huts of wattle and clay where poultices, teas, and seed-inks are prepared; nothing here smokes harshly or scorches the leaf.Crown-Walks
Living bridges braided from bough and vine for swift passage above dens, nurseries, and burrows; foxfire glows when guest-right has been sworn.Star-Bower
A bower that opens to Grove of the Unicorns on festival nights and to Deep Forest in vigil seasons; petals arrange themselves into the right road when midwives call.Travel and Access
Root-Door to Deep Forest
Pass through an oak with a mistle bough in hand after a kept vigil; you step out beneath elder crowns and thunderboughs.Star-Bower
On festival nights or at reconciliations, the bower opens to the Grove of the Unicorns; vows spoken there return here with blessing.Moon-Canal
At full moon, a silver runnel threads toward Crescent Grove and Gates of the Moon; name what you seek and why now to cross.Green Seams
Willow arches slip to Reedhall (Belierin) or Greenhall (Amoria returning requires a truthful account and a shared cup. Overthreads to the Beastlands: Crown-walks sometimes fold into Krigala or Brux when a rescue, wedding, or birth needs extra hands; a different path brings you home.Inhabitants
Petitioners of the Green Dance
Druids, gardeners, foresters, midwives, nuptial couples, and kindly wardens reborn with night-clearsight and easy breath. They tend births, keep hearth-rings, guide travelers, and never overstay.Good-hearted Fey
Dryads, Nymphs, korreds, brume-dryads, moss sprites, and lantern-willow wisps who guard nurseries and play gentle pranks that deflect harm.Agathions and Azatas
Avorals and leonals keep guest-right; lillends carry the songs and record vows; bralani bring storm-relief and cool the brow. Beasts of the Bough: Deer, boar, owls, badgers, and a chorus of smaller kin—never hunted in the Glade save for merciful culling under Cedelia’s eye. Cedelia’s Hand (small clergy): Humans, elves, half-elves, halflings, and rare korreds marked by golden-acorn tokens; they walk between Ehlonna’s and Silvanus’s works and keep the seasons’ rites.Localized Phenomena
Kindling Bloom
Malicious fire collapses to drifting flower-ash at the grove’s edge; hearth and cleansing burn keep their proper spark.Briar of Oath-Breaking
Willful vow-breakers find rose and hawthorn quietly snagging sleeves, belts, and bridles until apology takes root.Cradle-Sleep
After great labor or grief, certain awnings sing a drowse that mends body and temper; you wake at dawn clean as rain.Whim of the Korred
Sour boasts and cruel spectacle stumble into an irresistible eight-count, just long enough to defuse a fight and invite laughter.Wildway Drift
Paths slide to shield nests, dens, and birthing tents; cruel pursuits take tidy, “reasonable” detours until the lesson lands.Mother’s Mercy
Healing, remove disease/curse, restoration, calm emotions, and midwifery rites lean with the land; soul-harm, terror, enslavement, and humiliating glamers strain or fail.Performative Casting
Singing, drumming, weaving, planting, carving, or telling a truthful tale while you work steadies concentration; benign effects are read as part of the rite.Fertility Signs
Under the Two Moons or at Blooming of the Wildwood, blessings that aid conception and safe birth carry a little farther; Cedelia may rain acorns of desire on the truly deserving.Greenstep
Travel magic that lengthens stride, softens passage, masks heat-sign, or respects the earth runs truer when the journey spares the land.Appointment Travel
Purpose-keyed teleports and way-walks (escorting a laboring parent, ferrying medicine, carrying a vow) arrive with uncanny precision; casual flits meander among the leaves.Trait Type |
Description |
|---|---|
| Gravity | Normal. |
| Time | Normal time. |
| Shape & Size | Finite, looping vale. |
| Morphic Traits | Divinely morphic (Cedelia shapes weather, paths, and bloom in moments self-renewing ecology mends trampling, overharvest, and scorch into healthy succession. |
| Elemental Energy | None Dominant. |
| Alignment | Neutral Good. |
| Magic | Healing, fertility, creation, plant, charm (benign), protection, weather that nourishes (goodberry, remove disease/curse, restoration, calm emotions, plant growth, create water, endure elements, consecrate, gentle repose for hospice). Divinations about cycles, pregnancy, spoor, and watershed are clearer are enhanced. While evil effects, necromancy that harms life, domination/enslavement, fear-compulsion, and wanton wildfire, hostile illusions that humiliate or coerce are impeded. |
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