River Okyanus
Ervenian Era, 1051 AB
A bright, living waterway that meanders across the Upper Planes, River Okyanus is the kind sister to the Styx: where the Styx steals and soils, Okyanus restores and cleanses. It threads forests and golden fields, plunges as pearl cataracts between layers, and widens into laughing seas, bearing news, mercy, and travelers who’d rather arrive with their memories intact.
Customs
Oath on the Wake
Stand aft, hand to water; the river “answers” with a bright curl. Break such an oath and currents resist your oars for a year and a day.Cup-Down Greeting
Newcomers dip a cup, invert it on the deck: we take nothing you don’t gift. Refusing marks you suspect.Offering of Cast Bread
A heel of bread cast upstream before meals; what returns (often a fish, sometimes a message) sets the table’s mood.Shared Oar
Disputes aboard are settled by rowing together one reach in silence; many quarrels fail under that honest work.Riverfast
On the season’s first flood, crews fast till sundown, then break it with water alone, reminding all who carries whom.Geography
Course and Reach
Elysium
Amoria → Eronia → Belierin → Thalasia: spring-rills and pearl cataracts braid into placid channels, then pour into tranquil seas where lantern-shoals light the deeps.The Beastlands
(Krigala → Brux → Karasuthra: bright rivers under dappled canopies, misted by firefly rain; by night the surface mirrors the constellations exactly—sail by the stars beneath you.Arborea
(Arvandor → Aquallor → Mithardir): wine-clear torrents and cliff-falls into stormy sapphire; in Aquallor, Okyanus becomes a warm, island-strewn inner sea before thinning to Hiddensprings under Pelion’s dust.Gate-Touches and Sidestreams
Known side-doors to the Outlands (near Faunel), to Bytopia (Dothion mill-runs at festival tides), and rare sky-spouts into Ysgard fjords during great feast days.Topology and Waypoints
Pearl Ladders
In Amoria: terraced falls whose steps remember your footsteps, repeat them to unlock back-eddies (shortcuts).The Three Confluences
In Eronia: a tri-delta where guardinal ferries convene; disputes settled by shared oar.Leonal Ford
In Krigala: a shallow of amber stones; predators and prey drink together at dawn under oath of truce.Brux Mistways
In Brux: fog-tunnels that carry whispers farther than sound; pilots steer by birdsong.The Singing Reaches
In Arvandor: banks of laurel and lyre-reeds; songs sung here set the wind for a day.Aquallor’s Glass Isles
In Aquallor: drifting, translucent atolls with tide-markets; charts are sold as sea-shanties.Pelion Sinks
In Mithardir: vanishing springs that slip beneath white sand and reappear eras later, somewhere kinder.Travel and Access
Natural Gates
River-arches in Elysium orchards, beast-trails that simply step onto a barge in Krigala, cliff-locks in Arborea whose gates are opened by chorus.Ferries and Writs
Concordant ferries run regular circuits; a Writ of Wake (oath-stamped reed token) grants free passage and protection from petty interdiction along the main stem.Portage
At steep layer-breaks, living locks (willow-spirits and riverines) lift craft with braided water.Inhabitants
Guardinals (cervidals pole small ferries; leonals keep the fords), Azatas and eladrins on swan-prows, lillends, tritons and nereids in the seas, lantern archon as mile-lights, riverines and water elementals as lock-keepers, naiads and dryads at green banks; mortal barges, elk-rafts, swan-ships, and reed-coracles, plus the occasional curious dragon pacing a reach for sheer joy.Localized Phenomena
Mercy Eddies
Calm spirals that grant a short rest in minutes and cleanse mundane toxins and grime.Wake of Truth
Speak a vow mid-stream; the wake curls bright if you mean it, dull if you don’t.Memory Spray
Fine mist at cataracts that clarifies recent recollection (the opposite of the Styx’s amnesia).Star-Reflections
During Beastlands, the surface shows the correct sky of your true home, not the plane you’re on.Oath-Tide
At dusk on high holy days, currents realign to open hidden runs between far-off shrines.Fauna & Flora
The Oceanus is most known for its Oceanus Dragons, who serve as the vigilant protectors of the river. Their watchful eyes guard against malevolent entities and ensure the safety of those navigating the celestial waterway.
In addition, there are the Songsharks (delphons), who are veiled in an aura of mystery, these singing creatures reside within the river's depths. Their enchanting melodies hold secrets about the Oceanus itself and even the workings of the multiverse. Careful listeners who gain the trust of a delphon might be privy to these profound revelations.
There ar e many more creatures, such as Asrai, graceful aquatic beings, share the river with balaena, colossal whales that dwarf even the largest ships. Playful dolphins can be seen frolicking alongside beautiful nereids, while selkies, beings who could transform between seal and humanoid forms, can be spotted basking on the riverbanks. Even aquatic elves, attuned to the rhythm of the celestial river, call the Oceanus home.
Tourism
The Oceanus offers more than just a breathtaking vista. Its sweet, fragrant waters nurture the land and serve as the primary mode of transportation within Elysium. Travelers can navigate its calm surface and explore the diverse landscapes that unfolds along its banks.
The journey along the Oceanus isn't without its challenges. While pirate raids are a non-existent threat, powerful rapids, swirling eddies, and lurking predators pose a constant danger.
Trait Type |
Description |
|---|---|
| Gravity | Objective; “down” is toward the local riverbed or sea. In open spans (falls, sky-arches) you can choose “down” toward the current. |
| Time | Normal. |
| Shape & Size | Infinite (its main stem and countless branches never repeat a course). |
| Morphic Traits | Concordantly morphic, kindness and honest intent subtly speed the current; malice and oathbreaking drag at the hull. |
| Elemental Energy | Water Dominant |
| Alignment | Strongly Good, Mildly Chaotic when it crosses the beastlands and Chaotic good from Arborea.. |
| Magic | Healing, purification, oaths, travel, and weather-work are gently enhanced; compulsions that override free will, necromancy that harms the willing, and memory-tampering are impeded. |
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