Deep Forest
Ervenian Era, 1051 AB
The Deep Forest is Silvanus' solemn demesne within Elysium House of Nature, a living wilderness that threads through all four faces of the plane at once. Here the Oak Father tends balance without sentiment: growth answers decay, flood yields to drought, fire is a teacher rather than a tyrant. Ehlonna’s wardens and other allies pass freely, yet the tone is older, quieter, and sterner, the Balance first.
Customs
Guest-Right at Water
Share water and a true name at pool, spring, or ford, and all parties owe frank speech and safe conduct until the next bell; lies taste of tannin and stick in the throat.The Unwasted Fell
Take only what succession can spare; trophy-felling without cause stains one’s hands until restitutionת replanting, ferrying seedlings, or mending habitatת is made.Art as Contract
Vows are carved in living cambium, woven in vine, or planted as seed; within a vow-circle, tempers cool and resolve holds.Vigil and Sacrifice
For grave asks, keep the Vigil, anointed with acorn and mistletoe, lying moss-close until dawn. Worked wood is broken and buried to feed the soil.Sanctity of Ways
Waystones, funeral paths, lover’s walks, and migration lanes are inviolate; spite there dims lanterns until amends are made.Geography
Notable Locations
The Crownstands
Towards Amoria, there are hilltop cathedrals of ancient oak and ash where wind sifts seed and prayer alike; sacrifice rites bury worked wood to feed the soil, not the pyre.Root-Cathedral
Buttressed trunks knit into living aisles; mycelium paths glow faintly underfoot and carry scent-messages between wardens.Thunderboughs
Towards Eronia, there are mountain forests stitched by cataracts; sky-bridges of living limb cross ravines where storm-priests read spray and set controlled burns.Blackwater Cloisters
Towards Belierin, there are cypress knees and willow lanes over mirror-marsh; boardwalks carry seed-banks and tide-maps for flood-years.Mangrove Narrows
Towards Thalasia, there are brackish grottoes where Okyanus braids through roots; manatee pools lie under boughs hung with prayer-lichen.The Ashen Scar
A fire-swept swath kept as lesson; fireweed, wolfberry, and sapling firs mark succession while wardens teach burn-right to prevent worse.Travel and Access
Root-Doors to Arvandor
Silver beeches and lightning-scarred oaks open when a traveler speaks both what they seek and why now; paths most often lead to the High Forest and Sehanine’s Crescent Grove.Okyanus High Roads
Calm reaches slip between the House’s faces and onward to The Beastlands and Arborea; living boathouses ferry vow-keepers first.Green Seams
Leaf-arched paths drift to Krigala when a balanced hunt or harvest has just been kept; return by guiding a stranger true.Moon-Fallow Span
On new-moon nights, a pale bridge rises from Crownstands to Grove of the Unicorns for reconciliations and seed-pacts.Inhabitants
Petitioners of the Balance
Druids, woodsmen, wardens, Wood Elves, and healers reborn with steady breath, tend succession, track predators, and guide foragers to “take and tend.”Good-hearted Fey
dryads, nymphs, treants, brume-dryads, and moss sprites, mediate between grove and traveler, granting shelter to vow-keepers.Agathions and Azatas
Leonals and avorals patrol guest-right paths; bralani and lillends serve as storm-relief and song-law.Root-Keepers of Silvanus
Few creatures that steward the oldest stands and teach the Call of Oak, Ash, and Thorn.Localized Phenomena
Kindling Bloom
Malicious wildfire collapses to drifting flower-ash at the old-growth edge; hearth and cleansing burns keep their spark.Quiet of the Hunt
Those who take only what is needed find the understory hush and footing sure; tormentors snap every twig.Balance’s Reproof
Overharvest or needless flame bends the world against you, axes dull, trails lengthen, and rain comes wrong, until restitution is made.Gentle Rot
Hoarded spoil sweetens, then softly composts; offer it back to soil and the path ahead shortens.Mistle Sign
Willful vow-breakers notice mistle sprigs clinging to their gear; apology and amends see them fall away like shed skin.Greenstep
Travel magic that lengthens stride, softens passage, masks sign, or respects the earth runs truer when the journey spares the land.Vigil’s Dream
Sleeping moss-close after the Vigil grants deeper rest; healers stabilize easier and recover with uncommon clarity at dawn.River’s Favor
Water walk, control water, and purpose-keyed teleports/way-walks find the right channel or root-door with uncanny precision.Mercy and Balance
Goodberry, remove disease/poison, neutralize poison, restoration, and habitat-mending transmutations carry a little farther; evil effects, wanton fire, disease-spreading, domination/enslavement, and fear-compulsions strain or fail in elder stands.Trait Type |
Description |
|---|---|
| Gravity | Normal. |
| Time | Normal time. |
| Shape & Size | Finite. |
| Morphic Traits | Divinely morphic (Silvanus shapes terrain, weather, and seasons at will self-healing terrain repairs clear-cuts, scars, and burns into appropriate succession. |
| Elemental Energy | None Dominant. |
| Alignment | Neutral. |
| Magic | Conjuration (healing), transmutation that nurtures plants/soil/water (e.g., plant growth, goodberry, barkskin, neutralize poison, remove disease) are enhanced. While evil spells, wanton fire that spreads without purpose, disease-spreading effects, domination/enslavement, and magic that defaces living land are impeded. |
Alternative Name(s)
Summeroak
Type
Dimensional plane
Location under
Owner/Ruler
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