Nes-Tira
Ervenian Era, 1051 AB
Nes-Tira terraces the windward face of a granite escarpment above the wildest reaches of Okyanus, a chain of sunward plateaus stepped like altar-risers. Dawn breaks here in columns rather than rays, slender everlights that warm stone, sweeten springs, and draw pilgrims to clinics, cloisters, and amphitheaters where apology becomes action and wounds become wisdom. As an aspect of Tamara, the Everlight runs Nes-Tira as a field-hospital of hope: triage first, judgment last, and always a path to try again.
Customs and Law
Food, water, bandage, and shelter are offered before questions. To deny urgent aid is a breach; restitution follows swiftly. Arms are bared only after peace is offered and refused thrice; witnesses record each refusal in song or script. Sentences resolve as tasks, rebuilding, teaching, guiding, measured at sunrise bells. Completion opens doors; shirking closes them until amends resume. Disputes are heard at first light; false witness dries the mouth and will not carry across the forum. Coercion is taboo; consent is the hinge on which every rite swings.Geography
Notable Locations
The Dawnward Terraces
Sun-bathed plateaus banded with herb-gardens, hot springs, and red-gold cloisters; each terrace holds a hospice-court, a modest forum for confessions and reconciliations, and a way-house for knight errant hospitalers.Phoenix Perches
Basalt spires capped with bronze dishes that catch the first everlight; tame fire burns here as warmth and cooking flame, never as wrath.The Glassway
A ribbon of pale, fire-smoothed stone that runs along the escarpment, inlaid with mirror panels; step in time with its chimes at sunrise and your stride lengthens for honest errands.Rapids Ward
Rope-ferries, wind-gantries, and cliff stairs descend to Okyanus; river wardens run rescue drills where the whitewater is loudest.The Hall of Temperances
An open amphitheater of pale travertine where oaths of patience, redemption, and truth are sung; verdicts send people out with tasks, not shackles.Travel and Access
Dawnstairs to Sol Aureum
At sunrise, hymn the Helian refrain on the Glassway and stairs of light rise toward Helios’s courts.Mercy-Arches to Sanctuary of Leniency
Speak a truth about harm you caused and what you will repair; an amber arch opens to Tamara clinics in Amoria.River Sun-Ferries
When guest-right was freshly kept, mirror-calm tongues of Okyanus slide you farther than oars alone could manage.Overthreads and Tree-Gates
Cliff cloister arches slip to other Eronia districts; silver beeches and lightning-oaks occasionally open to Arborea.Inhabitants
Petitioners of the Dawn
Healers, midwives, redeemed wayfarers, farmers, and truth-tellers reborn with steady hands and everlight eyes; they tend springs, teach triage, and walk atonement with the penitent.Knight Errant Hospitalers
Sarenite Paladins and war-priests who travel, mend, and mediate; they stage here between missions and escort prisoners seeking redemption.Azatas, Angels Agathions
Bralani guide storm rescues; lillends keep the hymn-canon and witness oaths; leonals and avorals stand watch at ferryheads and courts While Angels lead her armies in combat.Good-hearted Fey and Celestials
Hollyphants, moon dogs, and brume-dryads serve as orderlies and trail-guides; phoenixes roost at the Perches and attend final kindness for the failing.Localized Phenomena
Everlight Verdict
Before hard truths, a soft heat blooms on the tongue and lips; speak honestly and it cools, persist in lies and words stumble as if numb.Gale-Shear
Knife-edged wind boundaries split paths; move with the shear and you slide safely between gusts, fight it and you tumble.Rapids’ Mercy
Cast lines to a wreck or pull a stranger from the foam and the next current bears you true.Shame of the Fourth Draw
Draw steel after three offers of peace and a bright sting runs up the wrist; blows feel heavy until you sheath or stand down.Pilgrim’s Drowse
After grievous labor, sun-niches lull the exhausted into a brief, healing sleep; they wake with steadier hands.Everlight’s Favor
Healing, restoration, remove disease/curse, daylight/sunlight, and protections that openly shelter the weak carry a little farther and settle a little deeper.Refrain of Mercy
Casting while singing, chanting, tending, or writing a truthful account steadies concentration; bystanders read benign magic as part of the rite.Atonement’s Path
Atonement and purpose-keyed travel (teleport, word of recall, way-walks) keyed to a stated repair arrive with uncommon precision; casual flits meander.Undeath Refused
Soul-harm, fear-domination, and enslaving bindings strain or fail; rites that lay the dead to rest take gentle hold.Glassway Stride
Travel magics that lengthen step or soften passage feel surer when the journey spares the land and serves relief.Trait Type |
Description |
|---|---|
| Gravity | Normal. |
| Time | Normal time. Petitioners do not age further. |
| Shape & Size | Infinite; A stepped ribbon of high plateaus and switchbacks clinging to one mountain wall; each terrace is finite and fully walkable, but the escarpment folds ahead as you travel, revealing new basins—functionally unbounded for mortal journeys. |
| Morphic Traits | Responsive & benevolent. Paths, winds, and ferry-eddies subtly shorten for declared works of rescue, healing, or fair redress; routes chosen for cruelty lengthen or weather worsens until intent changes. |
| Elemental Energy | None Dominant |
| Alignment | Neutral Good. |
| Magic | Good spells/magic, healing/restoration; remove disease/curse; atonement; protections and courage used to shelter the weak; daylight/sunlight; ,electricity/sonic near storm-belts; purpose-keyed travel are enhanced. While Evil spells/magic; fear/domination meant to cow; necromancy that harms life or binds souls; coercive slavery effects are impeded. |
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