Banehold
Ervenian Era, 1051 AB
Banehold, also called, Black Station, the Barrens of Doom and Despair, is Bane’s war-realm anchored to a massive, young block of Avalas. In a plane already obsessed with order, this domain is order sharpened to a spearpoint.
Description
Bane's fortress is said to have one been the most imperious and terrifying domain in all the Barrens of Doom and Despair. It is said to be so massive that it struck out any lingering light in the barrens' skies. The magnificent palace was constructed from the darkest metals and wood, like adamantine and ebony, and adorned with lustrous precious stones like jet and obsidian.Inhabitants
Deities who made their home on this plane included Bane, Hoar, Seveliat, and Ella'li, Hruggek, Nomog-Geaya, The Black Bastion houses Bane's personal army, which includes devils and other extra-planar soldiers that heeded his call for war. It was also home to the beasts of Bane, nocturnal monsters that are much more menacing than their mundane kin.Structure
The Barrens of Doom and Despair consisted of a single infinite plane. There were no constituent layers. It linked via the Astral Plane to the planes of the Prime Material and a number of portals directly connected it with Hammergrim and the Blood Rift. Baisha's realm, the Blood Tor, linked directly to the Abyss.Geography
Banehold is a single, seemingly endless parade plain girded by an adamantine-and-ebony citadel whose mass swallows light. Jet and obsidian inlays turn the walls into a constellation of black stars; even Avalas’ iron glow dims along the Bastion’s curtain. Drums never stop. Edicts are carved deeper than mortar.
Locals use “Barrens of Doom and Despair” for the block cluster around the fortress, featureless faces, drill squares, siege yards, mustering fields—so uniform that distance loses meaning. To newcomers it feels like a whole plane unto itself; to veterans it’s simply where plans become orders.
Notable Locations
The Black Bastion
A tiered palace-citadel wrought of adamantine and ebony, studded with jet and obsidian. The outer rings are barracks-cities and armories; the inner keep houses Bane’s chancery of war and the vaults of treaties.Light-sink aura
Torches gutter, colors mute. Maps are inked in relief and sound—standard practice when light lies.Marchlands
Right-angled causeways and retractable bridges let legions pivot when nearby blocks conjoin. The schedule of collisions is kept by the Sunless Orologion, a clockwork observatory that chimes only for generals.The Edict Vaults
Treaties, capitulations, and contracts stored like munitions; reading rooms are warded and timed.The Banner Miles
Miles of standards from conquered campaigns, used as wind-vanes to forecast conjunction storms.The Night Courts
Midnight tribunals where logistics disputes are tried like crimes.Inhabitants
Banehold fields Bane’s personal host, contracted cohorts, oath-bound petitioners, and planar auxiliaries mustered under iron charters. Envoys and embassies maintain quarters inside the Bastion, most notably: Ella'li, Nomog-Geaya, Hruggek. In addition, “Beasts of Bane” prowl the Barrens at night, who are grim, exaggerated reflections of mortal predators. Whether they were imported, bred, or summoned by doctrine is a question best asked from behind a wall.Travel and Portals
Astral Gates
Formal embassies open into shielded astral halls; access is strictly docketed.War-Gates
Standing portals anchor to Hammergrim and the Blood Rift; a crimson stair, kept sealed except during campaigns, links to Baisha's Cage.Avalas Lanes
Spherical gates to Mechanus, the Nine Hells, and the Outlands drift known sky-tracks. As with Avalas generally, activation is by touch: harmonious (Mechanus), dissonant (Hells), silent (Outlands). Step through prepared to fall toward the nearest face.Trait Type |
Description |
|---|---|
| Gravity | Face gravity; “down” flips with the face you stand on. |
| Time | Normal. |
| Shape & Size | Infinite |
| Morphic Traits | Highly stable; the terrain is engineered plate and bastion. |
| Elemental Energy | None Dominant |
| Alignment | Law-aligned, mildly evil. |
| Magic | Lawful and abjurative effects hum; chaotic effects balk. Teleports tend to snap to muster points unless tightly warded. |
Alternative Name(s)
Black Bastion
Type
Dimensional plane
Location under
Included Locations
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