Clangor

Ervenian Era, 1051 AB
Clangor is Maglubiyet’s realm on Avalas, a block-world hammered flat by drills, parade grounds, and fortress-cities. Here the clang of shields at dawn is literal law: goblin and hobgoblin petitioners rise, clash, fall, and stand again with the next dawn, the plane resetting casualties so the campaign never ends. Victory is doctrine; defeat is debrief.   Every “day” at first clang: muster, maneuver, collision, assault. At last clang: tallies, promotions, punishments. At next dawn, the fallen stand—gear restored, memory intact, orders updated. The lesson is the point; the war is the school.

Geography

Notable Locations

Endless drillfaces
Bastions and kill-lanes grid the cube’s faces in perfect, brutal geometry. Collisions with neighboring cubes are anticipated in timetables carved into gate-arches; when the blocks kiss, bridges extend and sieges begin.  
The River Lorfang
A cold, iron-tinted flow cuts the realm, spanned by war-bridges and flanked by foundries that quench blacksteel with river spray.  
Sound as standard
War-horns, cadence drums, and signal gongs carry for miles across Avalas’s metallic air; formations maneuver by rhythm as much as by banner.
Trait Type
Description
Gravity Face gravity; “down” flips with the face you stand on.
Time Normal.
Shape & Size Infinite
Morphic Traits Highly stable; the terrain is engineered plate and bastion.
Elemental Energy None Dominant
Alignment Law-aligned, mildly evil.
Magic Lawful and abjurative effects hum; chaotic effects balk. Teleports tend to snap to muster points unless tightly warded.
Type
Dimensional plane
Location under
Included Locations

Articles under Clangor


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