Clangor
Ervenian Era, 1051 AB
Clangor is Maglubiyet’s realm on Avalas, a block-world hammered flat by drills, parade grounds, and fortress-cities. Here the clang of shields at dawn is literal law: goblin and hobgoblin petitioners rise, clash, fall, and stand again with the next dawn, the plane resetting casualties so the campaign never ends. Victory is doctrine; defeat is debrief.
Every “day” at first clang: muster, maneuver, collision, assault. At last clang: tallies, promotions, punishments. At next dawn, the fallen stand—gear restored, memory intact, orders updated. The lesson is the point; the war is the school.
Geography
Notable Locations
Endless drillfaces
Bastions and kill-lanes grid the cube’s faces in perfect, brutal geometry. Collisions with neighboring cubes are anticipated in timetables carved into gate-arches; when the blocks kiss, bridges extend and sieges begin.The River Lorfang
A cold, iron-tinted flow cuts the realm, spanned by war-bridges and flanked by foundries that quench blacksteel with river spray.Sound as standard
War-horns, cadence drums, and signal gongs carry for miles across Avalas’s metallic air; formations maneuver by rhythm as much as by banner.Trait Type |
Description |
|---|---|
| Gravity | Face gravity; “down” flips with the face you stand on. |
| Time | Normal. |
| Shape & Size | Infinite |
| Morphic Traits | Highly stable; the terrain is engineered plate and bastion. |
| Elemental Energy | None Dominant |
| Alignment | Law-aligned, mildly evil. |
| Magic | Lawful and abjurative effects hum; chaotic effects balk. Teleports tend to snap to muster points unless tightly warded. |
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