Grashmog
Ervenian Era, 1051 AB
At the heart of Clangor rises Grashmog, a fortress-city whose name in the goblin tongue simply means “Heart of Battle”. Five great bridges lash its walls to the River Lorfang’s banks, while a sheeting waterfall hides a steel-carved sanctum where the Warmaster sits a throne of flaming iron.
From Grashmog, Maglubiyet commands the souls of goblins, hobgoblins, and worg-riders, and contracts fiendish mercenary cadres as shock instructors and campaign marshals. Vassal deities Khurgorbaeyag and Nomog-Geaya maintain guarded quarters in-realm so their retinues can be counted, watched, and when required, spent.
Geography
Grashmog rises as a citadel wrapped within a city, its concentric keeps, drill courts, and siege yards stacked in ascending tiers. From the crown bastions, one can survey every bridge and banner at once, ensuring no standard goes unseen. At its heart stands both temple and high command, for Grashmog serves as shrine and brain alike—its clerics ordained in the very halls where campaigns are planned. Within the officer’s schools, the Hearth Colloquium conducts relentless war-games upon shifting maps, each designed to predict the conjunction of Avalas’ drifting cubes down to the hour.
Shetring
The mightiest city of Clangor’s marches, Shetring, girds Grashmog with five bridge-spans over the Lorfang. Each span is a different doctrine in stone, column charge, shield-push, fire lane, collapse-trap, and feint-retreat and each has its own banner day when recruits must hold it against the veteran Steelbiters.Trait Type |
Description |
|---|---|
| Gravity | Face gravity; “down” flips with the face you stand on. |
| Time | Normal. |
| Shape & Size | Infinite |
| Morphic Traits | Highly stable; the terrain is engineered plate and bastion. |
| Elemental Energy | None Dominant |
| Alignment | Law-aligned, mildly evil. |
| Magic | Lawful and abjurative effects hum; chaotic effects balk. Teleports tend to snap to muster points unless tightly warded. |
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