Hruggekolohk
Ervenian Era, 1051 AB
Hruggekolohk is the realm beneath the Black Bastion, Hruggek’s realm twists through ancient tunnels carved long before Bane’s flag flew here.
Hruggekolohk is unusually honeycombed and filled with many standing pools, interspersed with bones and garbage. These pools are magically heated, and various forms of pallid, grublike life grow within them. The petitioners congregate in villages on the banks of these pools, often hunting the sickly pond creatures.
Geography
Cavern mouths are rimmed with stone-set severed heads of many peoples, their mouths whispering ceaseless praise, pleas, prophecies, or curses, depending on who listens. Tradition claims Hruggek did not make them; they are relics of elder powers who first bored these ways through the block. Warbands consult the Gallery before raids: the right question can earn a tactical boon against a given folk; the wrong one brands you a coward in the echoes.
Special Rites
The Hunt-of-the-Deep
A rite where a cohort follows head-whispers to a hidden quarry; returning with proof confers rank.Silence of the Third Drum
When the Bastion’s muster beats coincide with the caves’ water-thunder, all speak in signs, Hruggek’s law against drawing the enemy by sound.Trait Type |
Description |
|---|---|
| Gravity | Face gravity; “down” flips with the face you stand on. |
| Time | Normal. |
| Shape & Size | Infinite |
| Morphic Traits | Highly stable; the terrain is engineered plate and bastion. |
| Elemental Energy | None Dominant |
| Alignment | Law-aligned, mildly evil. |
| Magic | Lawful and abjurative effects hum; chaotic effects balk. Teleports tend to snap to muster points unless tightly warded. |
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