The Wilds

From the perspective of Olympia, anything outside the ward-walls count as the “wilds”, though civilization can exist out there. It is, by far, not the advanced culture and technology of Olympia, but many people eke out a hardscrabble life in the remains of what was the old world. Just as many, however, turn to nomadic movement or settle into raiding parties that savage both the smaller settlements and convoys from Olympia itself.
 

Places

Whatever terrors caused the end of the world somehow managed to not actually destroy the infrastructure of the old world, only the people of it. Despite the somewhat ‘post apocalypse’ mannerisms of some of the worse raider tribes, it must have been a very quiet sort of apocalypse as many of the cities and towns of the old world survived, though time and nature have now reclaimed many of them.
  Time, however, made short work of it - as a result, the wilds are far less desert wasteland (save perhaps for the far, far, southwest of the continent) and far more ‘unspoiled’ relics of the old world that have returned to nature. It is not uncommon to find a raider tribe making an old town their base, using the remnants of gasoline to fuel their vehicles or small communities building a living out of the hollows of the ancient cities.

Villages


 

Ruins


 

Arks


 

People

People who inhabit the Wilds are often referred to as Wildfolk, Savages (Derogatory), Raiders (Specific to the more aggressive tribes), or Rangers (for those who are close enough to Olympia to spend time there and in the wilds) and the types of people you'll find there are wide, wild, and varied. Some communities do spring up around specific types of metahumanity but far more often these small communities need every hand they can get and it doesn’t matter if it’s human, orc, or otherwise.
  Communities in the Wilds very, well, wildly. From the anarchist “might makes right” of the Raider tribes to the more community elder worship of some small commune style locations, the Wilds are home to every type of community organization. In more rural communities there are few, if any, amenities though there may be some elements of advanced cultures such as agricultural knowledge. Communities that make their home in the ruins of ancient cities often steal leftover amenities such as power or water but are unlikely to know how or why they work - if they even do; it is not unusual to find small communes who have based their entire culture, faith, or tribe on being children of the power/atom/water, etc.
  Raider tribes are far, far, more likely to have some kind of defensive structures if they are not simply nomadic ‘go gangers’, including some elements of LOSTech from raided bunkers or Arks as well as basic firearms.
  Many of the smaller communities that are within a few days ride engage in some trade with Olympia, often exchanging agricultural goods produced out in the Wilds for the crafted and created ones from Olympia. These caravans are helpful for the Olympian economy and utterly vital for the smaller ones which rely on Olympia’s technology to supplement their resources and amenities. Oftentimes, those smaller communities send handcrafts or textiles in as well, trading tribal skill for city craftsmanship.
  Smaller, local, communities often are not able to get enough time and effort in advancement to go beyond small hut style buildings or using ancient city infrastructure. Raider tribes are often more likely to have cobbled together ramshackle homes and defenses built by welding bits of anything they can get their hands on together to make walls, defenses, and traps of every stripe.
 

Tribes & Communties


 

Raiders


 

Horrors

The true problem comes in that most of those small communities do not possess the technology, magical skill, research ability, or numbers to defeat whatever Horrors happen to cross their way. As a result, many of these smaller communities either find places they think are safe, still protected by the remnants of the ancient world’s drones and armor, or resort to far less… savory… means of keeping the Horrors at bay. It is just as common to find the remains of a small village with all the people simply gone, the tools and tasks of their day to day life left strewn about wherever they were when the Horrors came.

The Wilds

Map

Local Wilds