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Merchant's Guild

Corrinth's connection to the ocean has made it an attractive trading hub for merchants all over the world. So much so that the merchant's guild was formed in order to grow their wealth by connecting with other merchants from all across the kingdom and the lands beyond it. Most merchants sell specific types of goods such as clothes or weapons. The guild made its own trust system where they only sell their most unique items to those they trust, things like food or alcohol can be bough without an issue, but they won't sell some items if the buyer is not known by the guild in fear that they might try to rob them for their valuable goods. You can see what items are available for purchase in each of the merchant's inventories.  
Reputation Table
LevelReputation badges neededBenefits
10Access to Tier 0 Items
25Access to Tier 1 Items
315Access to Tier 2 Items
430Access to Tier 3 Items
550Access to Tier 4 Items
 
Familiarty with Commerce
Getting to know the Merchants Guild isn't as daunting as one would expect, but it can be quite the ride for those without commerce.   When buying items worth 200 gold or more, you gain 1 Reputation Badge per 200 gold spent. Additionally when selling an item with a value of 300 gold or more you gain 1 rep for each 300 gold worth of the item's value.  

Merchant Table

1d18 ResultMerchant
1Alcohol and Refreshment Merchants
2Animals Merchants
3Books and Maps Merchants
4Flowers and Seeds Merchants
5Food and Animal Products
6High Fashion Merchants
7Jewelry and Gems Merchants
8Knick-Knacks Merchants
9Leatherworking Merchants
10Mechanical Contraptions Merchants
11Medium and Heavy Armor
12Religious Idols and Blessings Merchants
13Songs and Instruments Merchants
14Tattoos Merchants
15Tools Merchants
16Vehicles and Transportation
17Weapons Merchants
18Your Choice


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