Leatherworking Merchants
Pulling a smooth, wood-tipped arrow from the hide of a fallen elk, a wood elf slicks back her hair in the same practiced motion as she unsheathes a curved obsidian knife. Taking great care to properly skin the beast, she then hauls the large, steaming hide back to her village. Travelers always appreciate the craftsmanship of her goods, and the gold this hide will provide, once cured and crafted, should feed her family all through the winter.
His hands threading a needle with expert precision, a tiefling begins to sew ornamental strips of cut leather onto an unfinished saddle. His shop smelling of deep, comfortable musk from the assembled rows of finished leather goods, the tiefling has no doubt that his current work should be done before the end of the week.
Leatherworkers sell leather armor, bags, saddles, and other goods to those that require them. Merchants with this specialty sometimes only sell either clothing and armor or containers, but most dabble in all kinds of leathercraft.
Items for Sale
| Tier | Item | Price | Notes |
|---|---|---|---|
| 0 | Backpack | 2 gp | — |
| 0 | Bolt case, crossbow | 1 gp | Holds up to 20 bolts |
| 0 | Bit and bridle | 2 gp | — |
| 0 | Cap, leather | 5 sp | A sturdy way to keep your head dry |
| 0 | Cloak, cold weather | 8 gp | Lined with soft furs, ideal for freezing conditions |
| 0 | Clothes, cold weather | 10 gp | Layered to keep in heat, ideal for freezing conditions |
| 0 | Clothes, traveler’s | 2 gp | Durable and well-made, stands punishment |
| 0 | Drum or hand drum | 6 gp | Instrument; leather hide over a wooden frame |
| 0 | Hide armor | 10 gp | Medium armor; AC: 12 + Dex mod (max 2) |
| 0 | Hunting trap | 5 gp | DC 13 Dex check vs. 1d4 piercing and getting stuc |
| 0 | Leather armor | 10 gp | Light armor; AC: 11 + Dex mod |
| 0 | Leather, cured | 5 gp / sq. yd. | — |
| 0 | Leatherworker’s tools | 25 gp | — |
| 0 | Meat | 3 sp / chunk | Beef, chicken, venison, or similar; 1/2 day of food |
| 0 | Oil | 1 sp / flask | — |
| 0 | Padded armor | 5 gp | Light armor; AC: 11 + Dex mod; stealth disadv. |
| 0 | Pouch | 5 sp | Holds up to 1/5 cu. ft., or 6 lbs. |
| 0 | Quiver | 1 gp | Holds up to 20 arrows |
| 0 | Rain catcher, tarp | 1 gp | Catches 2 gal. of water per inch of rain; holds 8 gal. |
| 0 | Sack | 1 cp | Holds up to 1 cu. ft., or 30 lbs. |
| 0 | Saddle, riding | 10 gp | — |
| 0 | Saddlebags | 4 gp | — |
| 0 | Saddle, pack | 5 gp | — |
| 0 | Shield | 10 gp | A hide or leather targe; +2 to AC |
| 0 | Tankard | 1 cp | Made entirely of leather |
| 0 | Waterskin | 2 sp | — |
| 0 | Whip | 2 gp | 1d4 slashing; finesse, reach |
| 1 | Bagpipes | 30 gp | — |
| 1 | Barding, light armor | Varies | Price is 4 times the cost of a set of similar armor for humanoids |
| 1 | Cow | 2 gp | A face-wrap favored by vigilantes and assassins |
| 1 | Hat, adventurer’s | 15 gp | A wide-brimmed leather hat favored by explorers |
| 1 | Hood | 5 sp | — |
| 1 | Saddle, military | 20 gp | — |
| 1 | Scale mail | 50 gp | Made using the scales of a once-living creature |
| 1 | Studded leather armor | 45 gp | Light armor; AC: 12 + Dex mod |
| 2 | Saddle, exotic | 60 gp | — |
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