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Weapons Merchants

An impossibly burly, scarred halfling presides over a remarkably odd shop. Weapon racks line the periphery, circling entirely around a large ring of honor carved into the center of the floor. The halfling proprietor encourages customers to test the products first-hand, sparring or squaring off against wooden training dummies.   Two long steel swords slung across her back, a red-scaled dragonborn boldly challenges all comers to combat in her corner of the marketplace. Exhibiting the prowess and power of her weapons, she earns both customers and a fan following through her practical demonstrations.   Fighters or forgemasters, merchants of this specialty sell weapons of great offensive power. Some of these merchants seek to profit from the necessities of war, while others are idealists, promoting peace through protection. Still others are retired adventurers, knowing the hardships and threats that exist in the wider world all too well, and providing reliable protection against the dangers other adventurers may encounter. Some weapon merchants further specialize, focusing on a particular type of weaponry such as bows or axes.  

Items for Sale

TierItemPriceNotes
0 Arrow 1 gp / 20
0 Club 1 sp 1d4 bludgeoning; light
1 Battleaxe 10 gp 1d8 slashing; versatile (1d10)
0 Blowgun 10 gp 1 piercing; loading, ranged (25/100)
0 Bolt, crossbow 1 gp / 20
0 Bolt case, crossbow 1 gp Holds up to 20 bolts
0 Bullet, sling 4 cp / 20
0 Chatkcha 2 gp 1d6 slashing; finesse, light, ranged/thrown (30/120)
0 Crossbow, hand 75 gp 1d6 piercing; light, loading, ranged (30/120)
0 Dagger 2 gp 1d4 piercing; finesse, light, thrown (20/60)
0 Dart 5 cp 1d4 piercing; finesse, ranged/thrown (20/60)
0 Hammer, light 2 gp 1d4 bludgeoning; light, thrown (20/60)
0 Handaxe 5 gp 1d6 slashing; light, thrown (20/60)
0 Javelin 5 sp 1d6 piercing; thrown (30/120)
0 Mace 5 gp 1d6 bludgeoning
0 Needles, blowgun 4 sp / 20
0 Net 1 gp Special, thrown (5/15)
0 Quarterstaff 2 sp 1d6 bludgeoning; versatile (1d8)
0 Quiver 1 gp Holds up to 20 arrows
0 Scimitar 25 gp 1d6 slashing; finesse, ligh
0 Sheath 3 gp Tooled leather holster for a dagger or sword
0 Shortbow 25 gp 1d6 piercing; ranged (80/320), two-handed
0 Shortspear, hooked 125 gp 1d4 piercing; light; on hit, can choose not to do damage, instead having target make a Str save (DC 8 + your Str + prof. bonus) or become prone
0 Shortsword 10 gp 1d6 piercing; finesse, light
0 Sickle 1 gp 1d4 slashing; light
0 Sling 1 sp 1d4 bludgeoning; ranged (30/120)
0 Smith’s tools 20 gp
0 Spear 1 gp 1d6 piercing; thrown (20/60), versatile (1d8)
0 Whetstone 1 cp
1 Adamantine armor upgrade Armor's gold cost and 6 Bars, Adamantine Link
1 Adamantine weapon upgrade 600gp and 2 Bars, Adamantine Link
1 Crossbow, heavy 50 gp 1d10 piercing; heavy, loading, two-handed, ranged (100/400)
1 Crossbow, light 25 gp 1d8 piercing; loading, two-handed, ranged (80/320)
1 Crossbow, light repeating 150 gp 1d8 piercing; two-handed, ranged (40/160 has 6 shots, can be reloaded with an action
1 Flail 10 gp 1d8 bludgeoning
1 Greatclub 2 sp 1d8 bludgeoning; two-handed
1 Glaive 20 gp 1d10 slashing; heavy, reach, two-handed
1 Greatsword 50 gp 2d6 slashing; heavy, two-handed
1 Gythka 40 gp 1d8 slashing; reach, two-handed
1 Halberd 20 gp 1d10 slashing; heavy, reach, two-handed
1 Longbow 50 gp 1d8 piercing; ranged (150/600), heavy, two-handed
1 Longsword 15 gp 1d8 slashing; versatile (1d10)
1 Mithral Armor Armor's gold cost and 5 Bars, Mithral Link
1 Moon-touched weapon upgrade 250gp and 4 Moonstones Sheds bright light for 15 feet, dim light 15 feet beyond that
1 Morningstar 15 gp 1d8 piercing
1 Pike 5 gp 1d10 piercing; heavy, reach, two-handed
1 Rapier 25 gp 1d8 piercing; finesse
1 Scimitar, double-bladed 100 gp 2d4 slashing; special, two-handed
1 Silver weapon coating 200gp and 2 Bars, Silver Creatures that are immune to non-magical attacks take normal damage when attacked with silvered weapons
1 Trident 5 gp 1d6 piercing; thrown (20/60), versatile (1d8)
1 War pick 5 gp 1d8 piercing
1 Warhammer 15 gp 1d8 bludgeoning; versatile (1d10)
1 Whip 2 gp 1d4 slashing; finesse, reach
1 Yklwa 1 gp 1d8 piercing; thrown (10/30)
2 Greataxe 30 gp 1d12 slashing; heavy, two-handed
2 Lance 10 gp 1d12 piercing; reach, special
2 Longbow, oversized 150 gp 2d6 piercing; heavy, ranged (150/600), two-handed; requires 18 Str, attacks and deals damage with Str in place of Dex
2 Maul 10 gp 2d6 bludgeoning; heavy, two-handed

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