BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Mechanical Contraptions Merchants

Up to her elbows in cogs and covered in grease, a rock gnome tirelessly fiddles with the intricate metal creation in front of her. Pulling out a key from one of her apron’s many pockets, she winds the contraption up, before setting it upright on the table. The hand-sized mechanical dragon at once whirs, roars, and belches a gout of flame that sets the gnome’s wooden tabletop alight. The gnome cheers gleefully, and applauds her latest work.   Trudging along a dusty forest trail, a kobold weighed down by several heavy hunting traps on his belt drags an equally-heavy satchel over his back. Every step causes clanks and clatters, but the kobold pays them no mind. He finds a simple satisfaction in selling his work, as, in his opinion, the world could always use more traps.   Merchants that sell mechanical contraptions are tinkers, dabbling in the bleeding edge of clockwork technology. These merchants are more than happy to give (overly) detailed instructions on the proper use of their wares.  

Items for Sale

TierItemPriceNotes
0Abacus2 gp
0Ball and cup2 cp A DC 10 Dexterity check catches the ball in the cup
0Bolt, crossbow1 gp / 20
0Bolt case, crossbow 1 gpHolds up to 20 bolts
0Hoop and stick2 cpA pass-time from a simpler time
0Ball bearings, bag of 1,0001 gp / 1,000
0Block and tackle1 gp
0Chain5 gp / 10 ft.
0Cogs1 sp / handful
0Crossbow, hand 75 gp 1d6 piercing; light, loading, ranged (30/120)
0Crossbow, heavy50 gp1d10 piercing; heavy, loading, two-handed, ranged (100/400)
0Crossbow, light25 gp1d8 piercing; loading, two-handed, ranged (80/320)
0Crossbow, light repeating150 gp1d8 piercing; two-handed, ranged (40/160 has 6 shots, can be reloaded with an action
0Hunting trap5 gp DC 13 Dex check vs. 1d4 piercing and getting stuck
0Lock10 gpKey included
0Manacles2 gpKey included
0Merry-go-round, toy9 spHeld in two hands, winds up and plays music
0Mobile, wooden9 cp Bats, birds, or dragons; wings flap as it spins
0Nesting dolls, wooden9 cp / setPainted to resemble commoners or animals
0Oil1 sp / flask
0Puppet, wooden9 spLooks like a historical or mythological figure
0Thieves’ tools25 gp
0Tinker’s tools50 gp
1Backpack parachute100 gpWearer can fall safely after 60 ft.; 10 mins. to repack
1Barking box50 gpWind up: barks when it detects vibration for 8 hrs.
1Barrel organ30 gp Musical instrument; turn the crank to play
1Clockwork songbird50 gpWind up: sings 1 of 3 songs; does not move
1Pocketwatch10 gpWind up: reliably tells time of day for 24 hrs
2Clockwork dog50 gpWind up: follows you for 12 hrs.
2Clockwork dragonchess50 gpWind up: plays dragonchess against you for 2 hrs.
3Clockwork dragon75 gp Wind up: roars and breathes fire for 1 min
3Clockwork orrery100 gpA complex and abstract model of the multiverse
4Celestial orrery1,000 gpAn intricate, accurate clockwork model of the multiverse; small enough to be held in two hands
4Clockwork mount250 gpSame stats as riding horse; does not need to eat, sleep, or breathe, immune to poison
4Clockwork rocket sled2,500 gpWind up: travels 60 ft. / round in direction it faces for 1 min.; cannot be steered; holds 2 creatures

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!
Powered by World Anvil