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History

A recap of the major historical events in this universe.

The Birth of Time

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Some conspiracy theorists believe that one woman created the beginning of this universe and all its gods, but that she did so in an exhausted and miserable state. However, when she had rested and freed herself from the bad situation that birthed this world, she gazed upon her relatively haphazard creation, and found that despite its many flaws, it had potential... She thus deemed it worthy of development, and set to work on it with renewed vigor. The details of the world came to be whenever she had found the time to create. However, these are considered to be raving lunatics: since this is an age before ages, nobody can be sure how exactly the world came to be.   While little records remain of this time before times, a few things are guarantees: Humans, High Elves and Dwarves existed at this time, and lived in peace.

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    The Birth of Wood Elves
    Celestial / Cosmic

    A subset of High Elves chooses to split off, and settle in the Faewood instead of more populated areas. They eventually evolved into the present-day Wood Elves.

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    The Birth of Dark Elves
    Celestial / Cosmic

    The creation myth dictates that Baresis discovered a subset of Elves worshipping a god not in the Trogur pantheon. In his rage at this, he cursed them against Siarus' wishes, and banished them to the Underground along with the Orcs and Goblins. None of the gods could reverse the curse, and even Siarus himself failed. But Moruba, the newly contacted dark Elf goddess, could not only reverse part of it, but strengthen their minds as well. However, she could not change their new appearances: knowing that their banishment to the Underground was imminent, she instead chose to bless them with several traits that made the newly formed Dark Elves more adapted to more shadowy surroundings.

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    The Birth of Orcs
    Celestial / Cosmic

Age of Adventurers

1 200

Times in which brave adventurers set out to slay more common monsters in exchange for coin and other rewards. Their rates were often fair, so many commoners could afford to hire single adventurers. For the more expensive adventuring parties, nobles would gladly pitch in to buy both their own safety, and the safety of the town that held their businesses.   With adventuring gaining more and more traction amongst the capable and the practice starting to be viewed as a profession, the College of Wanderers was eventually founded. This way, adventurer classes came to be: warrior classes like the Gladiator, mage classes like the Sorcerer, and ranged classes like the Sniper. Adventurers were now trained, and the slaying of monsters became an organized affair.

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    Creation of the Gladiator class
    Founding

    During the early years of the Age of Adventurers, Gladiators were trained to defend villages alongside the town guard, as adventurers were rare during these times. Due to attitudes at the time, they were often men, but female Gladiators certainly were not out of the question at the time. In the absence of sons in a family, women received the same training as their male counterparts. But later, they would stand at an equal position to the men, and could enroll in the class at will. It would become commonplace to see women amongst this class. At the time, Gladiators often fought in arenas during peaceful times, which would lead to their name. Due to their consistent skillsets and consistence in the items they could wield, the College of Wanderers officially acknowledged them as an adventurer class.

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    The Founding of the College
    Founding

    As more and more people chose the life of an adventurer, there was often confusion as to who worked in an adventuring party, and who worked for the town. The first group of adventurers had just saved the world from a great threat, and saw that this chaos was not helping to keep the remaining monsters at bay. Thus, the first group of adventurers of the world founded the College of Wanderers: The growing monster hordes required every able body to keep the beasts at bay, but most adventurers only learned their skills as they went. And most if them would never learn about their special abilities, believing that they were mere peasants while they held so much more potential. So some order in this chaos was needed: the College would focus on both educating beginning adventurers and invited those with potential. With the first graduates from the College, the organization would send out more powerful adventurers to handle the larger threats to the world. Through the College, the first advententurer classes were born: Gladiator, Sorcerer, and Sniper. The Gladiators proved to have exceptional skills with weapons, the Sorcerers proved to have a great aptitude for magic, and the Snipers had incredible aim with a bow.

Age of Upheaval

201 325

Times in which powerful Overlords united monsters in an attempt to take over the thrones of several kingdoms, resulting in grand offenses on great cities. Many smaller towns were torched to the ground, and armies often consisted of Orcish, Dark Elven and Goblin slaves. This era would be characterized by the Orcs starting the Abyss Slave Riots in an attempt for the freedom of all these races. The success of these riots was in part caused by Gorax's death at the Siege of Sylvenas, and the power vacuum it left behind.   This era ended when the descendants of king Geowald the Brave resurfaced: they were forced to flee during an attack by Gorax on the palace, and forced to go into hiding. However, they had survived the final battle: The Goblin Chieftain named Zildrivi the Kind, who was put forward as a ruler by these three races, was best known for abdicating the throne once they presented themselves to her.

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    Rise of Overlords
    Disaster / Destruction

    The times during which many evil men rose to power: often, these men brought armies, and managed to sack even the greatest of cities. Some even held the thrones to entire kingdoms for a while, before brave men rose to stop them. These tyrants were called Overlords, and the adventurers managing to dethrone them were called Heroes. Conflicts between good and evil were commonplace, and it wasn't uncommon to be suffering under an iron fist one month, and be free the next.

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    Ravgaal the Chainbreaker is born
    Life, Birth

    Ravgaal Dhoming, who would later been known to lead the Abyss Slave Riots, was born to an Underground Orc and a Hoarfrost Orc.

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    The Overlord Raids
    Disaster / Destruction

    Along many an Overlord's way to power, several small towns would be pillaged and torched. One town was often sacked by more then one Overlord, so resources were scarce due to these attacks. Famines and shortages were common. The only hope many commoners had was underground resistances plotting the takedown of these tyrants, and brave adventurers to both eliminate the tyrant's army and the tyrant themselves.

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    Rise of Heroes
    Military action

    Where there were Overlords, there were resistances. Many good-aligned adventurers saw the common folk buckling under tyrannical reign, and decided that things needed to change: they would often manage to contact these resistances in some way, and eventually dethrone them by means of a small revolution.

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    The Witch Hunts
    Religious event

    With some bigger local temples being besieged by the slaves of the Overlords, they pleaded for the tools to defend themselves. Politicians agreed that something needed to be done, and allowed them quite a few permissions to be able root out hidden spies for the Overlord's forces in towns and cities. Witch hunters would be assigned by the temples, but while they took orders from the priests, they would largely operate as a separate entity. They often joined Paladins and Clerics on their quests, from preventing Overlord attacks to taking down the tyrants. However, they would later become a great source of shame for the temples: while the views of most people on the Dark Elves, Orcs and Goblins would later change, the witch hunters and some temples stayed stuck in the old ways.

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    Ravgaal the Chainbreaker meets her greatest allies
    Life, Achievement/ Win

    Ravgaal the Chainbreaker did not plan her revolution alone: she was disgruntled at her people being enslaved ever since she was young, but as a child and teenager, she did not know what to do about it. However, she did meet two peopole who would later become her greatest allies in starting the Abyss Slave riots: Tarerin Helvith, a young Dark Elf lad, and Pogvuyuk, an androgynous Goblin. The three grew up together, and would have to endure many a punishment for common childish mischief. Much time together and similar ideas created a strong bond between them, which would eventually prove stronger then the Overlord responsible for their suffering.

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    Abyss Slave Riots
    Revolution

    The times in which the Orcs, Dark Elves and Goblins rioted for the permanent illegalization of owning slaves: these races have been enslaved by Overlords ever since the tyrants rose to power, and it started with a group of Orcs founding the abolitionism movement.

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    The Dusk Isle Slave Riots
    Revolution

    Ravgaal the Chainbreaker had long developed a distaste for servitude under her Overlord, and enacts her plans to free her fellows. Together with her two friends, Tarerin and Pogvuyuk, she starts a riot amongst the slaves of the Dusk Isle, and the slaves successfully take over the barracks. From here, she will use this place as a base of operations for the revolutionaries, and will set her sights higher, and plan to start a revolution.

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    Slave Upheaval
    Revolution

    Living up to her Hoarfrost blood, Ravgaal has an old ship from the slaver's old fleet remodeled, and sets sail with her two allies and a group of former slaves to free the fellows of their three races. She had given her fellow slaves from the Dusk Isle a choice on whether to join her or stay on the isle as free men, but many joined her on her quest. Many people she freed joined her cause, and with every attack on a slave-operated supplier of goods, the abolitionist movement grew.

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    Siege on Sylvenas
    Military action

    The famous siege on Sylvenas by Gorax the Destoyer, which led to his downfall, and the enormous change in natural law as man knew it.

    Location
    Sylvenas
    More reading
    The Great War
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    Death of Gorax the Destroyer
    Military action

    The day Gorax the Destoyer was slain by the Hero of Sylvenas, there was a great explosion of both positive and negative magical energy which changed the natural laws as man had come to know them.

    Location
    Sylvenas
    More reading
    The Great War
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    The fall of Alfric the Cruel
    Revolution

    The day that Ravgaal, Terierin and Pogvuyuk marched their army of former slaves on the stronghold of the mighty Overlord known as Alfric the Cruel. While he was not as great as Gorax the Destroyer, he defended a mighty hold of dread, and was ruling the Human Kingdom in Gorax's absence at the time. Alfric's forces famously consisted mostly of Humans, Elves and Dwarves: an extreme rarity for the times. He painted the revolution as 'dark hordes menacing the kingdom', but historians would find the truth in accounts from former slaves from the same time period.

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    Fall of the Overlords
    Era beginning/end

    After the fall of Alfric the Cruel, a power vaccuum was created. To prevent another tyrant from rising, the former slaves put forward Ravgaal herself. However, she passed on the honor to a particularly diplomatic Goblin named Zildrivi. This Goblin would go down in history as Zildrivi the Kind. When word of both Gorax's death and Alfric's death reached the descendants of the slain Geowald the Brave in hiding, they found it safe to resurface. They presented themselves to Ravgaal, who was serving as Zildrivi's advisor at the time, and brought them to her. The Goblin instantly abdicated with the joking words 'Ah, the the people who I kept the seat warm for are here.', and then offered the Human royal family rightful throne back.   This event served to forge an uneasy peace between the Humans, Orcs, Goblins and Dark Elves. This bond would grow over the centuries, and Humans grew accustomed to these races within their communities over time. While slavery had been abolished that day, only time and growing understanding could make the ensuing racism vanish.

Age of Progress

326 and beyond

After the Siege of Sylvenas during the Great War, the world was forever changed due to its events. Magic was now a force of nature instead of an inherent talent, and became more accessible then ever. Warrior classes used them for special attacks, Rangers used them to replace the alchemical poisons of old, and mages now only needed to learn the movements and vocalizations to cast a spell instead of study for most of their lives.   While there is no specific year in which the residual racism from the abolition of slavery had vanished, most historians are pretty sure the change was complete somewhere around the year 400. The presence of Orcs, Goblins and Dark Elves in a community had become commonplace, and nobody batted an eye at them anymore. A resurgence of Half-Orcs and Half-Elves with Dark Elf ancestry had happened, and communites had become more diverse then ever. This led to an abundance of resources, an expansion of common cuisine, and greater armies then the world had ever seen before. A lasting peace was forged in the world, and things were good...   ...Until the Cult Crisis struck, and the violent part of the bigots stepped from the shadows to put their evil plots into practice. However, their chaos would only serve to unite the mortal races more in the end.

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    The Great Cultural Exchange
    Civil action

    With the increasing acceptance of Orcs, Dark Elves and Goblins in society came a great amount of new information from the races from the Underground: they gladly shared their cultural practices with the Humans, Dwarves and Elves now that they had taken them in.

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    The Grand Folly
    Religious event

    While the temples used to have high esteem amongst the people, this point in history marks the unfair witch hunts upon Orcs, Dark Elves and Goblin civilians, and would mark the temple's fall from public grace. The events caused many people to lose faith in the gods, and caused riots amongst those targeted. While societal acceptance of the Dark Elves, Orcs and Goblins grew and some temples even started welcoming them, unrest grew amongst some larger temples. The witch hunters, now an established organization, especially didn't like this development, and decided on their own plans upon High Priest Sturbor Havenblaze's insistence. This would later lead to a schizm between the temples and the witch hunters, and the leader of the movement would go down in history as Sturbor the Blasphemer: he would be the face of this bigoted movement. Temples would later look back on these times as a black page in their history, and in the future, they would deeply despise him for his actions.

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    The Dark Elf Riots
    Revolution

    The Dark Elf Riots is a bit of a misnomer, as many of the mortal races joined these riots at the time. With growing unrest about the unfair arrests and subsequent witch-burnings of many Dark Elves, Orcs and Goblins, the common folk turned to hiding their friends and loved ones from the witch hunters. Many of them living in cities would end up leaving for safety reasons, as witch hunters would often respond to false accusations and torture a false confession out of prisoners.   However, this unrest would eventually boil over into protests: many protest groups peacefully picketed outside temples at first, and also protested at both the Cleric and Paladin training areas of the College of Wanderers (even though there were members of these adventurer classes who had joined the protests at the time). These protests would eventually devolve into riots upon the temple's violent attempts to quell this growing resistance.

    Species
    Elf
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    The Legalization of Necromancy
    Cultural event

    The Necromancy school of magic became legal, although heavily regulated as many minions to overlords practiced this in the past. The law was quite controversial at the time, and caused some protest, especially from the local temples. But the controversy would eventually subside after its practitioners freely shared the inner workings of dark-elemental magic with the College of Wanderers.

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    The Cult Crisis
    Disaster / Destruction

    The clash between Xander Ivoryvale and his Cult of Azdar, and Sayen the Undertaker and his army of Xander's undead victims. Sayen had managed to gain the support of several factions he had both aided and pleaded with during his long journey, and set out from their camp to storm Xander's stronghold within Deepview's castle. Had Xander the Mad managed to fortify this tactical position, he would've managed to breach Gelladur, and steal the Netherbane. The fallout from the magic fuelling the weapon could potentially wipe out most of the life on the planet, and it was Xander's plan to use it to kill every innocent that wasn't a white, cis Human. However, Sayen had managed to warn several authority figures of the plot: During this conflict, all mortal races of the world stood together as one to prevent this from happening, and united to defend the Netherbane. They named themselves 'The Coalition of Baresis'. When word has reached Coalition representatives that Xander had already taken over the palace at Deepview, the Coalition took swift action, and ordered this makeshift army to storm it.

    Location
    Deepview
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    The Grand Tribulation
    Cultural event

    Sadly, Xander the Mad would still leave his mark on the world after his death, and he especially brought deep shame to the Paladin adventurer class. Despite him correctly being marked as a Hellknight by the College of Wanderers, light-elemental Paladins were extremely persecuted during the times in which most of the last remnants of the Cult of Azdar were wiped out. They were often falsely accused of secretly being Azdar worshippers, and some were even arrested on false charges. However, Death Knights were often exempt from this kind of treatment, as people saw them as similar to the Sayen the Undertaker, the hero who slew Xander the Mad. However, this bad publicity would not stop the members of this adventurer class from doing the right thing: many Paladins actually helped hunt down Cultists in hiding, and these acts would eventually save the reputation of this adventurer class.

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    The Great Hunts
    Military action

    After the death of Xander the Mad, the Cult of Azdar had been routed: while a large part of his followers had been slain during the final battle with the hero Sayen the Undertaker, some had survived the battle, and went into hiding. The College of Wanderers regularly put up bounties on these Cultists in hiding. But what was the most striking was that these bounties were of the 'dead or alive' variation, which was quite out of the ordinary for the College. This gave adventurers a reason to band together once again, to find these Cultists in hiding and bring them to justice. David the Loyal famously participated in these hunts, swearing to wipe the Cult of Azdar from the face of the earth. And while he wouldn't exactly live to see this goal achieved, upon David's request during his life, his brother Sayen resurrected him as an Undead in order help him achieve this goal. It's said that when the brothers discussed this, David's exact words were: 'Pah, I'll rest once those damned Cultists are wiped off the face of the planet!'

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    Death of Lord Argathrul
    Revolution

    Loralahne, a Warlock who had suffered grievous abuse at the hands of the Fiend lord Argathrul as a Patron, confronts her former abuser after escaping his cult which had imprisoned her. However, the way this patron treated her would eventually prove to be his downfall, and lead to the Fiend's perma-death.