Once mortals, these twelve champions ascended to godhood after the Creators sacrificed themselves to imprison the Corrupt Gods.
The Torch Bearer. Champion of Life, Light, and Nature, and province over Summer and Sun. Neutral Good.
The Beacon. Champion of Light and Nature, and province over Beauty, Cats, and Spring. Chaotic Good.
The Magick Mistress. Champion of Arcana and Trickery, and province over Deception and Magic. Chaotic Neutral.
The Flame Eternal. Champion of Life and Light, and province over Healing and Compassion. Neutral Good.
The Deep Shadow. Champion of Knowledge and Trickery, and province over Mischief, Secrets, Strategy, and Eladrin Elves. Lawful Neutral.
The Iron Hammer. Champion of Forge, Order, and War, and province over Craft, Creation, and Dwarves. Lawful Good.
The Dragon Sage. Champion of Knowledge, Life, and Order, and province over Civilization, Law, and Dragonborn. Lawful Neutral.
The Lightning Lord. Champion of Tempest and War, and province over Battle, Competitions, Storms, and Humans. Chaotic Neutral.
The Wilderness Keeper. Champion of Life, Nature, and Tempest, and province over Autumn, Seas, Wilderness, and Wood Elves. Neutral.
The Darkened Path. Champion of Death and Grave, and province over Death, Fate, and Winter. Lawful Neutral.
The Moon Dancer. Champion of Arcana, Nature, and Trickery, and province over Illusions, Moonlight, and Night. Chaotic Good.
The Learned King. Champion of Knowledge, Life, and War, and province over Knowledge, Learning, and Teaching. Lawful Good.