Hand Radio

“If a radio ever crackles with a voice you weren’t expecting, run. No friend finds you first in the dark.”

Hand radios are one of the last sputtering embers of The Lost Ages' brilliance, compact voice-transmission devices that once linked continents, armies, scholars, and sky-fleets with nothing more than a pulse of crafted signal. In an age where letters took seconds and cities spoke to one another as easily as neighbors, these radios were as commonplace as boots. During The Fall, the ancient war with Devils that fathered the Schism, they became lifelines, desperate commands hurled across collapsing frontlines, cries for aid swallowed by static as nations burned. By the time The Great Schism broke the world into screaming, starving shards, most radio towers had fallen, been dismantled to maintain the others or deliberately destroyed to deny them to warring factions. What remains is a technology more myth than practice. A handful of towers still stand, heavily fortified war-relics, guarded as jealously as water sources, while the radios themselves exist only in the hands of the well-connected, the wealthy, the state-employed, or those, very, fortunate enough to stumble across one. The basic hand radio, tower-dependent and fragile, represents the older and more common of the surviving forms. These devices require proximity to a still-functioning signal tower, and are virtually worthless underground. Static devours their voices, entire regions fall silent, and even when connected, interruptions from storms and interference from monsters are frequent. Yet these battered relics remain in use simply because they must; For the alternative is all but extinct.   Rune radios were premium pre-Schism engineering, crystalline circuitry and delicate listening diaphragms wrapped around a binding rune-pair, allowing communication with any tower, station, or sister radio that shared their mark. Towers were optional. Runes could be re-linked, retuned, or reassigned with relative ease. But recreating the audio mechanisms, the precise coils, the ultra-thin resonant plates, the enchanted capacitors, would require academies that no longer exist, factories that lie as overgrown skeletons, and knowledge burned to ash centuries ago. Thus, the rune radio is no longer a technology. It is a meagre inheritance. Adventurers and mercenaries of renown with noble contracts, and agents of The Monarchy or The Scholar's Guild may bear them so benefactors can reach them instantly with new tasks. To hold a rune radio is to be reachable, wanted, and never truly alone; An equally rare privilege here. Today, hand radios are uncommon relics, yet indispensable in the rare moments when words must cross great distances without travel. They are useless beneath mountains, silent in the depths, infamously poor at piercing the jagged terrain the Schism created. But in the open air, within reach of the surviving spires or tuned to a paired rune, their crackling voices can mean everything. Orders. Warnings. Pleas. Secrets. The echo of a world that once spoke across the sky like gods. In The Civil Age of today, where most folk cannot read and fewer still can afford literacy, the spoken word remains king, and a radio, even half-broken, is a throne built on static.

Mechanics & Inner Workings

Though deceptively simple devices, hand radios operate on principles barely understood in the Civil Age. Each unit is held together by aging parts, half-lost craftsmanship, and magickal residues no artisan can now replicate. Their strengths and vulnerabilities define how folk rely on them, and how often they fail.
  • Signal Reliance: Standard hand radios require line-of-sight or close proximity to a functioning radio tower. Range collapses underground or in dense stone; Even a cellar can silence one.
  • Rune Pair Linkage: Rune radios function independently of towers, provided both units share a rune-link. These links can be re-forged or re-inscribed, but require precise rune-carving and tuning.
  • Audio Crystal Assembly: Both types use fragile resonant crystals and Lost Age capacitors that cannot be reproduced today. Once cracked, the device is nearly impossible to restore.
  • Signal Interference: Leyline storms, magickal fallout, and cursed terrains corrupt transmissions, producing whispers, phantom echoes, and occasional voices from The Otherworld bleed-through.
  • Finite Survivability: Every radio is a relic. Components decay. Casings rust. Coils loosen. Every year fewer remain, and no one alive can build more.

Manufacturing process

The creation of a radio was once routine, a dance between alchemical crystal shaping, metallurgic coil winding, and arcane tuning rituals performed in laboratories built atop signal stations. Resonant crystals were grown in solution-baths, harvested in thin sheets, then etched with micro-runes to enhance clarity. Copper-silver alloys were wound thousands of times around needle-precise anchors, forming the core oscillator. Lost Age engineers imbued the internal plates with stabilizing magickal charges using instruments no guild now possesses. For rune radios, an additional ritual bound the unit’s central plate to its paired rune, synchronizing their transmissions across vast distances. Today, this entire process is fiction. No facility remains that can grow crystal plates. No forges remain that can temper copper-silver alloys to Lost Age tolerances. The only part of the old process still practicable is the re-linking of the central rune, simple compared to the machinery around it, yet utterly useless without the impossible components that house it.

History

Radios emerged in the waning centuries of the Lost Ages, a triumph of interconnected academia and arcane electrology. When the Fall began, they became the arteries of the world’s defense. Command posts coordinated continent-spanning maneuvers against the Devils. Airships and Aeroplanes received synchronized flight orders. Cities warned each other of infernal breakthroughs, until towers burned, devices cracked, and the siege of civilization cut every line of contact. During the Schism, radios became prizes. Armies slaughtered each other for control of a single tower. Refugee bands assassinated tower-custodians to silence rival factions. Rune radios, rarer, more flexible, harder to intercept, were hoarded by leaders, mercenary captains, and spellblades. Entire battles were decided by a single functioning device. When the Schism finally guttered out, only a few towers survived, largely because they were too fortified, too remote, or too feared to be razed. Now, in the Civil Age, Elfese to the east hunger for their strategic value. Rogue cabals attempt to hijack them. And every monarch keeps a hand on at least one radio, because in a land of illiteracy, silence kills faster than steel.

Significance

Hand radios symbolize everything the Civil Age lost and everything it still clings to, connection, command, and the desperate hope of reaching someone before disaster strikes. To the Scholar’s Guild, they are irreplaceable research artifacts. To The Monarchy, they are military necessities. To adventurers, they are lifelines, used to summon them to war, work, or burial. And to commonfolk, they are ghost-stories of a world that once spoke through lightning. Every radio, rune-bound or otherwise, is a fragment of the sky that fell.
Creation Date
First developed near the twilight of the Lost Ages, c. 1500-1600 LA. Rune radios perfected shortly before The Fall, c. 1700-1750 LA.
Rarity
  • Hand Radios: Extremely rare relics; most are nonfunctional or heavily degraded.
  • Rune Radios: Nearly mythical, functional units number less than a few dozen in all Everwealth.
Weight
1.8-3 lbs depending on model, casing, and crystal assembly.
Dimensions
Typically 6-9 inches tall, with brass, steel, or rune-carved housings. Antenna lengths vary from compact spirals to collapsible rods.
Base Price
Priceless. Radios are never “sold”, they are gifted, awarded, seized, or stolen.
Raw materials & Components
  • Copper-silver oscillator coils.
  • Resonant alchemical crystal plates.
  • Lost Age capacitors.
  • Runic binding plate (rune radios only).
  • Hardened casing alloy.
  • Antenna spine.
Tools
  • Precision crystal cutters.
  • Rune etching styluses.
  • Coil-winding rigs.
  • Aetheric tuning forks.
  • Signal calibrators.
  • Modern-era repair tools, improvised soldering rigs, scavenged components.

Comments

Please Login in order to comment!