The fight at the school continues. However, now the party has two allies join them. Will they be able to find Blackroot and finally put an end to their manipulation?
Corrin's meditation is cut short as she suddenly feels something wrong with the void. Will the party be able to stop whatever this new threat is? Or are they forced to repeat the same day over and over? And what of the original Corrin, Tank and Jeb?
The party had gone back in time to try and fix the timeline.
After placing the stones into the pedestal, Corrin, Jeb and Tank got sent seemingly back to the year 0? But why? And how can they get back? Will Callow and Kali ever see their allies again? Can the two of them fend off another Neox attacks? And more importantly, where in the world, or where in time, is Rao and Nero?
Чѳцѵё gяѳщп бѳгд наѵёпт чѳц Ѳпё бч ѳпё чѳцѵё тѳяп дѳщп тнё бяцтё$тнё ѳпё$ щнѳ яёгч ѳп $тёёг ѫц$cгё ѳя $pаяк$ Їѫpяё$$їѵё їп їт$ щач Бцт тнёяё аяё ѳтнёя$ щнѳ дѳпт fїgнт щїтн fї$т$ $тѳяѫ Ѵаггёч ї$ пѳ гѳпgёя ѳця$ Апд тщѳ ѳf чѳця ѳщп наѵё $гїppёд fяѳѫ тнё бѳаяд Pїтч Tнёч ѫїgнт наѵё бёёп ц$ёfцг Бцт чѳц кёёp ѫаяcнїпg fѳящаяд ёчё$ fїжёд анёад пёѵёя щѳпдёяїпg щнат$ бёпёатн чѳця fёёт Йѳт агг баттгё$ аяё щѳп бч $тяёпgтн Йѳт агг ёпёѫїё$ щаїт їп тнё ѳpёп Їгг бё щатcнїпgёё тнё fцгг ёжтёпт ѳf чѳця
The party finishes up their time back at the fortress before traveling to Storm Valley in an attempt to solve the riddle given to them by Professor Carmicle.
A new Ghost appears before the party, challenging them. However, unlike the Astra clones, this ghost is closer in strength to Stella, proving that the party might be facing an opponent they might not be able to defeat. Joined by an army of Undrician and Maneran soldiers, the fate of Wigdala rests in this one battle.
The party returns to Wigdala Fortress. How much has changed in the four months since leaving? How have their allies been affected by the Orcus Event?
The world continues to reel from Orcus's disease. The war seems to be a lost cause for Galia, as more nations are picking sides. With Undric, Manera and the Orsian Planes siding with Neox, it seems gauranteed that the Tyren Treaty will officially be dissolved, plunging the world into its first world war. It's up to the party to decide it they are willing to trust the gods and do as they request in hopes that they will assist, or if they think finding the Wind Stone will give them the upper hand they need. Time will only tell whether or not the party's choices were the correct ones.
After freeing Callow, Olier and Rao, the party finds out that Orcus has unleashed his will over the world, infected even more people and causing the disease to flare up even more. Slowly, the world is becoming wary of spell casters, this grand move is sure to cause a major shift in the world. Meanwhile, the war rages on, with the people's moral at an all time low, its only a matter of time before Galia falls.
The Circle is split, as Rao and Callow are taken by Caveson, meanwhile; Nero, Jade and Kali find themselves still in Manaki. Things become more harrowing as the party is forced to make tough choices. Ultimately having to decide whether they continue their search for the Wind Stone or join the fight against Neox full force.
After leaving Manaki, the party is split up and unsure of what to do next. Callow and Rao venture deeper into the cave they find themselves in, Nero wakes after falling into a residential area in Manaki, and Kali, as well as Jade, have not been seen. How will the party regroup and what is going to happen in Manaki now that Katherine has lost an arm?
The party returns to Galia, but what they don't know is outside in the world, other regions are gearing up for war as well. Can the war be stopped before it becomes a full world war, or is Hitorik about to see its centuries old peace crumble around them?
After the disappearance of Corrin, the party finds themselves with a new ally. However, things are not looking good for the party. What will they do to regroup and continue forward with their goal of finding the stone? And will they continue aiding in stopping the war?
The party continues their search for the Wind Stone. However, an old enemy stands before them. Will they need to risk fighting Orcus in the middle of the capitol, or can they get away? And what state will they find Katherine in? Has Orcus infected her? Their hope for going down to using her balloon lift might be crushed before they even get a chance to ask.
The Circle of Stones, having met a new face, as well as being reunited with an old acquaintance, have made their journey to Galia's capital, Manaki. But what mysteries will they encounter when they reach the city? Will they find clues about the Wind Stone? The war rages on, so who knows if the city has been abandoned for the northern cities.
The party continues their trek to Galia's capitol. Now accompanied by new friends, they have the option of helping turn the tide on the war against Neox. However, unlike Nox, Neox has an actual army, and untold horrors they can unleash upon the region. Will the party help stop the Labs, or is the stone their only concern? And what awaits them at the capitol?
With the prison break nearing its end, the party must simply survive long enough to be extracted, or kill all Neox forces remaining in the fortress. Something easier said than done. With the prisoners in no fighting condition, and Musa off on her own, the chances that Neox can overwhelm the party increases.
Continuing the party's attempt to rescue a group of people Neox had imprisoned. However, now the fort is on high alert, and sending people to the top floor to try and kill the intruders.
With the party split up, with Rao and Leek going undercover, there is no knowing what will happen. Will the rest of the party's return raise any alarms? Will they be able to rescue the prisoners, which now includes Musa? And what is the new weapon that the Neox commander was talking about?
With most of the party whisked away, Rao and Leek must make their way around the fortress carefully or else find themselves facing off against a full Neox battalion.
In order to secure passage to Galia's capitol, the party must first rescue some prisoners from a captured fort. The mission will not be easy, with Miguel La Croix even stating he was sure the party would not survive. Without any help from them, the party must think carefully on how they accomplish this mission.
The party must defend an area for an emergency extraction. However, this will not be an easy task. With Neox soldiers alerted, and a Ghost having spotted the party, they will need to work together in order to survive long enough to escape.
The party finds themselves stuck in a conflict between Neox and Galia. Thanks to some quick thinking, the party convinced Neox that they were fighting on their side. However, with a Pandinus-1 sent out, will the party be able to keep up the ruse? Or will Neox's tech be able to see right through them?
The start of a new book. Two new people appear at the lighthouse door.
The party continues into King's Rest. What will they find at the end? Is the Fire Stone theirs for the grab? Or will it be protected? All signs indicate that this once palace has undergone several changes to keep people out.
The party returns to King's Rest, ready to finally find the Fire Stone, now that the Heist Team is no longer around. However, entering the final resting place of a Majod won't be as easy as it seems. Will they succumb to the traps and dangers in the tomb? Or will they make it to the end and discover what really is hidden here?
After escaping from the alternate reality, Rao and the new allies reconvene once more, and decide what to do next. However, despite the Heist Team all dying off with the destruction of the alternate reality, things aren't getting easier for the circle. Their two biggest threats grow in power, with Rossto having managed to take the Dark Stone, and Orcus now able to make the disease even more destructive.
The heist has changed, and the circle of stones is underway, this time to intercept Head Master Lao at the palace. Will they be able to finally fix the timeline?
The Circle of Stones plan to rectify reality with their own wish. However, in order to gain the ability to do so, they need a scroll from the Head Archmages's office. Will they be able to pull of the heist, or will the school's magical defenses prove to be too much for them? And what happens when someone from this reality catch wind of what is going on?
As the party plans their next steps, another mysterious person begins to follow them. Meanwhile, the Heist Team regroups and start moving on with their plan. Will traveling back in time give the Circle an advantage or is something sinister brewing behind the scenes. What is happening with the disease as it takes over its victim's bodies even quicker?
The party has come to face to face against the heist team. Things began taking a turn for the weird when Buck used a fork enchanted by Lady Carmela. Now, everyone is a sheep!! How will things turn out? And who is the mysterious new person that was looking for Raine?
The Heist Team has been sent on a task by the Benefactor. Retrieve a tool that could help destroy Neox. A powerful, explosive tool. However, Neox will do anything to stop them. Will they be able to avoid repeating the fate of what happened to them in Diosan, or are they destined to repeat history forever. This final oneshot closes out the story that started the campaign.
The party, having survived the Colosseum, return from Tyren's time. After questioning Invora, she reveals that she was, in fact, the one they fought 800 years prior. And now, she is planning on finishing what she started. Can the party survive? Will they discover the truth? And most importantly, can they find a way to bring Raine back?