The Wind Stone
The party heads to Galia in search of the Wind Stone. However, current events have made it more difficult to get around the region.
Structure
Conflict
Neox at war with Galia will impede the party's ability to travel safely.
The region's natural anti-magic makes combat and travel harder for the party.
The region's natural anti-magic makes combat and travel harder for the party.
Components
Goals
Obtaining the Wind Stone.
Potentially ending the war.
Potentially ending the war.
Stakes
If Neox ends up taking Galia, it will surely drag the rest of the world into war. However, Neox will be able to use Galia's anti-magic winds as a sort of fotress against all other regions, making them harder to destroy.
Relations
Protagonists
Allies
Neutrals/Bystanders
Adversaries
Backdrops
Locations
Threats
Anti-magic winds, the ongoing war, galian forces as well as Neox forces, such as Neox Heavy Soldiers, Neox Riot Soldiers and even bigger threats like Pandinus-1. All that, and the party still has to worry about Rossto breaking into The Lighthouse or Algard mutating the disease again.
Plot type
Book (Narrative Arc)
Parent Plot
Related Organizations
Related Locations
Comments